2 x 3 (6)

Inventory Size

Any

Hand Slot

2.25m

Range

0.2%

Durability Loss per Hit

8m

Alert Radius

Damage
Combat Damage
Head Spine Leg Arm
Player 7 4 3 3
Zombie 22 12 9 9
Animal 22 12 10 -
Structure Damage
Low Caliber
Damage
Barricade 5
Structure 5
Vehicle 5
Resource 5
Object 5
2 blueprints
Repair
0%
+
3 x
=
100%
Salvage
=
2 x
How item spawns work

Each dot is a fixed loot point. The map is split into a grid of regions, and every region has its own respawn timer (Items.Respawn_Time, configured by the server). When the timer fires, the region tops up its loot up to a fraction of its points (Items.Spawn_Chance, usually 10–50%), so most points stay empty between refreshes.

Each chosen point rolls its table in two steps: first picks a rarity tier (Common / Rare / Epic / Legendary) by cumulative chance, then picks one item uniformly from that tier. The Drop Chance column above is the combined odds. A 100% entry only means this item is the sole candidate in that table — it does not mean the point will always be filled with it.

Items can also drop from killed zombies. The hollow squares on the map are zombie spawn zones whose loot table contains this item.

Squeekhammer Where to find this Item
100%
California 2 map chart
Hidden location
Spawn points exist outside the visible map area.
Outside the map
This spawn is outside the visible chart area.
Tap to open full map
Civilian Melee 2.1 %
Civilian 1.0 %
Richmans Low 0.8 %
Baggage 0.6 %
Files 0.6 %
Bank 0.5 %
Dumpster 0.5 %
Fisher 0.2 %
No spawns on map.
Civilian Zombie 0.6 %
No zombie drops.
No vendors trade this.
No airdrops on this map drop this.
Points = locations on map. Chance = drop chance per spawn. × = avg items per harvest.
Spawn Tables
Spawn Id Spawn Name Drop Chance Map Points Pool Size
4278 CA Civilian Melee 2.13 % 12
4400 CA Civilian 0.99 % 29
4314 CA Richmans Low 0.84 % 39
4268 CA Civilian Zombie 0.60 % 23
4519 CA Baggage 0.59 % 100
4568 CA Files 0.56 % 31
4236 CA Bank 0.49 % 29
4513 CA Dumpster 0.47 % 46
4514 CA Fisher 0.24 % 42
CA_Squeekhammer.dat
GUID 315ad4229e474b8fb21c328ea1410a78
Type Melee
Rarity Legendary
Useable Melee
Slot Any
ID 4527

Size_X 2
Size_Y 3

Range 2.25
Strength 2.5
Weak 0.3
Strong 0.3
Stamina 8

Should_Delete_At_Zero_Quality true

Deleted_At_Zero_Quality_Effect a87c5007b22542dcbf3599ee3faceadd

Player_Damage 5
Player_Leg_Multiplier 0.6
Player_Arm_Multiplier 0.6
Player_Spine_Multiplier 0.8
Player_Skull_Multiplier 1.5

Zombie_Damage 15
Zombie_Leg_Multiplier 0.6
Zombie_Arm_Multiplier 0.6
Zombie_Spine_Multiplier 0.8
Zombie_Skull_Multiplier 1.5

Animal_Damage 15
Animal_Leg_Multiplier 0.7
Animal_Spine_Multiplier 0.8
Animal_Skull_Multiplier 1.5

Barricade_Damage 5
Structure_Damage 5
Vehicle_Damage 5
Resource_Damage 5
Object_Damage 5

Quality_Min 100

Durability 0.2

Backward

Blueprints
[
	{
		Name Repair
		CategoryTag "732ee6ffeb18418985cf4f9fde33dd11" // Repair
		Operation RepairTargetItem
		InputItems "72cc2bb386714968bde623f143e73aad x 3" // Metal Scrap
		Effect "84347b13028340b8976033c08675d458" // Wrench
	}
	{
		Name Salvage
		CategoryTag "7ed29f9101ae4523a3b2e389414b7bd9" // Salvage
		InputItems this
		OutputItems "72cc2bb386714968bde623f143e73aad x 2" // Metal Scrap
		Effect "84347b13028340b8976033c08675d458" // Wrench
	}
]

AttackAudioClip core.masterbundle:Sounds/MeleeAttack_01.mp3
ImpactAudioDef Objects/Small/Misc/CA_Chewtoy_0/Squeek.wav