1 x 3 (3)
Inventory Size
Any
Hand Slot
2.25m
Range
0.6%
Durability Loss per Hit
8m
Alert Radius
Damage
Combat Damage
| Head | Spine | Leg | Arm | |
|---|---|---|---|---|
| Player | 44 | 32 | 28 | 28 |
| Zombie | 54 | 40 | 32 | 32 |
| Animal | 44 | 24 | 12 | - |
Structure Damage
| Damage | |
|---|---|
| Barricade | 15 |
| Structure | 10 |
| Vehicle | 20 |
| Resource | 20 |
| Object | 20 |
How item spawns work
Each dot is a fixed loot point. The map is split into a grid of regions,
and every region has its own respawn timer (Items.Respawn_Time,
configured by the server). When the timer fires, the region tops up its
loot up to a fraction of its points (Items.Spawn_Chance,
usually 10–50%), so most points stay empty between refreshes.
Each chosen point rolls its table in two steps: first picks a rarity tier (Common / Rare / Epic / Legendary) by cumulative chance, then picks one item uniformly from that tier. The Drop Chance column above is the combined odds. A 100% entry only means this item is the sole candidate in that table — it does not mean the point will always be filled with it.
Items can also drop from killed zombies. The hollow squares on the map are zombie spawn zones whose loot table contains this item.
Metal Bat
Where to find this Item
Bikers Vendor
…
| Spawn Id | Spawn Name | Drop Chance | Map Points | Pool Size |
|---|---|---|---|---|
| 4266 | CA Beach | 16.67 % | — | 19 |
| 4278 | CA Civilian Melee | 6.38 % | — | 12 |
| 4400 | CA Civilian | 2.96 % | — | 29 |
| 4314 | CA Richmans Low | 2.51 % | — | 39 |
| 4268 | CA Civilian Zombie | 1.81 % | — | 23 |
| 4519 | CA Baggage | 1.76 % | — | 100 |
| 4568 | CA Files | 1.69 % | — | 31 |
| 4236 | CA Bank | 1.48 % | — | 29 |
| 4513 | CA Dumpster | 1.41 % | — | 46 |
| 4514 | CA Fisher | 0.71 % | — | 42 |
How vendor trading works in Unturned
NPCs on a map can run one or more vendors. Each vendor offers a fixed list of items they sell to you and items they buy from you. Each card below covers one (NPC, vendor) pair and lists every offer involving this item.
Price units: when no currency is configured the vendor uses your skill experience; otherwise an in-game currency item (its name appears next to the cost). Either way, the number reflects what changes hands per transaction.
Conditions (orange) gate the offer — quest progress, a skillset, reputation, etc. Rewards (green) are extras granted on top of the trade itself: bonus reputation, a quest flag flip, XP, etc. Hover any badge for the resolved name and exact rule.
Pre-equipped on a gun means the vendor sells it with specific attachments already mounted (a particular scope, magazine, ammo type, etc.).
Metal Bat ×1
GUID a4bb2b1cd0ca4fe79576b4d1351570ac
Type Melee
Useable Melee
Slot Any
ID 4685
Size_X 1
Size_Y 3
Range 2.25
Strength 2
Weak 0.4
Strong 0.47
Stamina 35
Should_Delete_At_Zero_Quality true
Deleted_At_Zero_Quality_Effect 43b5eac3f37d4435a3e9e5449e3f390c
Player_Damage 40
Player_Leg_Multiplier 0.7
Player_Arm_Multiplier 0.7
Player_Spine_Multiplier 0.8
Player_Skull_Multiplier 1.1
Zombie_Damage 40
Zombie_Leg_Multiplier 0.8
Zombie_Arm_Multiplier 0.8
Zombie_Spine_Multiplier 1
Zombie_Skull_Multiplier 1.35
Animal_Damage 40
Animal_Leg_Multiplier 0.3
Animal_Spine_Multiplier 0.6
Animal_Skull_Multiplier 1.1
Barricade_Damage 15
Structure_Damage 10
Vehicle_Damage 20
Resource_Damage 20
Object_Damage 20
Durability 0.6
Backward
Blueprints
[
{
Name Repair
CategoryTag "732ee6ffeb18418985cf4f9fde33dd11" // Repair
Operation RepairTargetItem
InputItems "72cc2bb386714968bde623f143e73aad x 2" // Metal Scrap
Effect "84347b13028340b8976033c08675d458" // Wrench
}
{
Name Salvage
CategoryTag "7ed29f9101ae4523a3b2e389414b7bd9" // Salvage
InputItems this
OutputItems "72cc2bb386714968bde623f143e73aad" // Metal Scrap
Effect "84347b13028340b8976033c08675d458" // Wrench
}
]
ImpactAudioDef Items/Weapons/Melee/CA_Bat_Metal/ImpactMetalBat.wav
AttackAudioClip Items/Weapons/Melee/CA_Bat_Wood/Use.wav