1 x 3 (3)

Inventory Size

Any

Hand Slot

2.25m

Range

0.75%

Durability Loss per Hit

8m

Alert Radius

Damage
Combat Damage
Head Spine Leg Arm
Player 44 32 28 28
Zombie 54 40 32 32
Animal 44 24 28 -
Structure Damage
Low Caliber
Damage
Barricade 15
Structure 10
Vehicle 20
Resource 20
Object 20
2 blueprints
Repair
0%
+
2 x
=
100%
Salvage
How item spawns work

Each dot is a fixed loot point. The map is split into a grid of regions, and every region has its own respawn timer (Items.Respawn_Time, configured by the server). When the timer fires, the region tops up its loot up to a fraction of its points (Items.Spawn_Chance, usually 10–50%), so most points stay empty between refreshes.

Each chosen point rolls its table in two steps: first picks a rarity tier (Common / Rare / Epic / Legendary) by cumulative chance, then picks one item uniformly from that tier. The Drop Chance column above is the combined odds. A 100% entry only means this item is the sole candidate in that table — it does not mean the point will always be filled with it.

Items can also drop from killed zombies. The hollow squares on the map are zombie spawn zones whose loot table contains this item.

Wooden Bat Where to find this Item
100%
California 2 map chart
Hidden location
Spawn points exist outside the visible map area.
Outside the map
This spawn is outside the visible chart area.
Tap to open full map
Beach 16.7 %
Civilian Melee 10.6 %
Civilian 4.9 %
Richmans Low 4.2 %
Baggage 2.9 %
Files 2.8 %
Bank 2.5 %
Dumpster 2.3 %
Fisher 1.2 %
No spawns on map.
Civilian Zombie 3.0 %
No zombie drops.
Bikers Vendor
No vendors trade this.
No airdrops on this map drop this.
Points = locations on map. Chance = drop chance per spawn. × = avg items per harvest.
Spawn Tables
Spawn Id Spawn Name Drop Chance Map Points Pool Size
4266 CA Beach 16.67 % 19
4278 CA Civilian Melee 10.64 % 12
4400 CA Civilian 4.93 % 29
4314 CA Richmans Low 4.19 % 39
4268 CA Civilian Zombie 3.02 % 23
4519 CA Baggage 2.93 % 100
4568 CA Files 2.81 % 31
4236 CA Bank 2.46 % 29
4513 CA Dumpster 2.35 % 46
4514 CA Fisher 1.19 % 42
How vendor trading works in Unturned

NPCs on a map can run one or more vendors. Each vendor offers a fixed list of items they sell to you and items they buy from you. Each card below covers one (NPC, vendor) pair and lists every offer involving this item.

Price units: when no currency is configured the vendor uses your skill experience; otherwise an in-game currency item (its name appears next to the cost). Either way, the number reflects what changes hands per transaction.

Conditions (orange) gate the offer — quest progress, a skillset, reputation, etc. Rewards (green) are extras granted on top of the trade itself: bonus reputation, a quest flag flip, XP, etc. Hover any badge for the resolved name and exact rule.

Pre-equipped on a gun means the vendor sells it with specific attachments already mounted (a particular scope, magazine, ammo type, etc.).

Daytime Bikers Armory
Run by CA Bikers Vendor
Locked behind progression in quest CA Bikers Vendor's dialogue. The shop opens at 2 different stages of that quest with slightly different dialogue lines, but the offers are the same.
You give
120 Exp
You get
Wooden Bat ×1
Bikers Armory Tokens are a custom shop currency: earn them at Daytime Bikers Armory, spend at Nighttime Bikers Armory. Higher-tier offers may be hidden until you have enough.
CA_Bat_Wood.dat
GUID b87bd0163e56456b81dc515d4ac93293
Type Melee
Useable Melee
Slot Any
ID 4686

Size_X 1
Size_Y 3

Range 2.25
Strength 1.75
Weak 0.4
Strong 0.47
Stamina 25

Should_Delete_At_Zero_Quality true

Deleted_At_Zero_Quality_Effect 7b0ffa95acaa4df8ae96c2b45cefd7fe

Player_Damage 40
Player_Leg_Multiplier 0.7
Player_Arm_Multiplier 0.7
Player_Spine_Multiplier 0.8
Player_Skull_Multiplier 1.1

Zombie_Damage 40
Zombie_Leg_Multiplier 0.8
Zombie_Arm_Multiplier 0.8
Zombie_Spine_Multiplier 1
Zombie_Skull_Multiplier 1.35

Animal_Damage 40
Animal_Leg_Multiplier 0.7
Animal_Spine_Multiplier 0.6
Animal_Skull_Multiplier 1.1

Barricade_Damage 15
Structure_Damage 10
Vehicle_Damage 20
Resource_Damage 20
Object_Damage 20

Durability 0.75

Backward

Blueprints
[
	{
		Name Repair
		CategoryTag "732ee6ffeb18418985cf4f9fde33dd11" // Repair
		Operation RepairTargetItem
		InputItems "4b9e0a77869d4757881d0a8d275f2ac0 x 2" // Wood
		Effect "84347b13028340b8976033c08675d458" // Wrench
	}
	{
		Name Salvage
		CategoryTag "7ed29f9101ae4523a3b2e389414b7bd9" // Salvage
		InputItems this
		OutputItems "4b9e0a77869d4757881d0a8d275f2ac0" // Wood
		Effect "84347b13028340b8976033c08675d458" // Wrench
	}
]

AttackAudioClip core.masterbundle:Sounds/MeleeAttack_01.mp3

ImpactAudioDef Items/Weapons/Melee/CA_Bat_Wood/WoodBatImpact.wav
EquipAudioClip Items/Weapons/Melee/CA_Bat_Metal/Equip.wav