1 x 2 (2)

Inventory Size

Any

Hand Slot

1.5m

Range

0.75%

Durability Loss per Hit

8m

Alert Radius

Damage
Combat Damage
Head Spine Leg Arm
Player 29 20 20 20
Zombie 37 29 23 23
Animal 29 20 20 -
Structure Damage
Low Caliber
Damage
Barricade 15
Structure 10
Vehicle 25
Resource 25
Object 25
3 blueprints
Repair
0%
+
3 x
=
100%
Salvage
=
2 x
Apparel
+
4 x
+
2 x
+
+
=
How item spawns work

Each dot is a fixed loot point. The map is split into a grid of regions, and every region has its own respawn timer (Items.Respawn_Time, configured by the server). When the timer fires, the region tops up its loot up to a fraction of its points (Items.Spawn_Chance, usually 10–50%), so most points stay empty between refreshes.

Each chosen point rolls its table in two steps: first picks a rarity tier (Common / Rare / Epic / Legendary) by cumulative chance, then picks one item uniformly from that tier. The Drop Chance column above is the combined odds. A 100% entry only means this item is the sole candidate in that table — it does not mean the point will always be filled with it.

Items can also drop from killed zombies. The hollow squares on the map are zombie spawn zones whose loot table contains this item.

Crowbar Where to find this Item
100%
California 2 map chart
Hidden location
Spawn points exist outside the visible map area.
Outside the map
This spawn is outside the visible chart area.
Tap to open full map
Gas Melee 33.3 %
Construction Melee 8.9 %
Gas 5.5 %
Civilian Melee 4.3 %
Construction 2.6 %
Sawmill Supply 2.1 %
Civilian 2.0 %
Concrete Factory 1.9 %
Richmans Low 1.7 %
Mine 1.4 %
Sawmill 1.4 %
Baggage 1.2 %
Files 1.1 %
Bank 1.0 %
Dumpster 0.9 %
Militia Sawmill 0.8 %
Fisher 0.5 %
No spawns on map.
Civilian Zombie 1.2 %
No zombie drops.
No vendors trade this.
No airdrops on this map drop this.
Crowbar Harvestable ~5×
No resources yield this.
Points = locations on map. Chance = drop chance per spawn. × = avg items per harvest.
Spawn Tables
Spawn Id Spawn Name Drop Chance Map Points Pool Size
4232 CA Gas Melee 33.33 % 3
4426 CA Construction Melee 8.93 % 12
4230 CA Gas 5.47 % 27
4278 CA Civilian Melee 4.26 % 12
4420 CA Construction 2.56 % 35
4373 CA Sawmill Supply 2.11 % 35
4400 CA Civilian 1.97 % 29
4433 CA Concrete Factory 1.92 % 35
4314 CA Richmans Low 1.67 % 39
4401 CA Mine 1.39 % 36
4374 CA Sawmill 1.37 % 35
4268 CA Civilian Zombie 1.21 % 23
4519 CA Baggage 1.17 % 100
4568 CA Files 1.13 % 31
4236 CA Bank 0.99 % 29
4513 CA Dumpster 0.94 % 46
4399 CA Militia Sawmill 0.82 % 50
4514 CA Fisher 0.47 % 42
CA_Crowbar.dat
GUID f2e99492027042c9b1ea3c2399edd526
Type Melee
Useable Melee
Slot Any
ID 4688

Size_X 1
Size_Y 2

Range 1.5
Strength 2
Weak 0.37
Strong 0.37
Stamina 25

Should_Delete_At_Zero_Quality true

Deleted_At_Zero_Quality_Effect 43b5eac3f37d4435a3e9e5449e3f390c

Player_Damage 29
Player_Leg_Multiplier 0.7
Player_Arm_Multiplier 0.7
Player_Spine_Multiplier 0.7
Player_Skull_Multiplier 1

Zombie_Damage 29
Zombie_Leg_Multiplier 0.8
Zombie_Arm_Multiplier 0.8
Zombie_Spine_Multiplier 1
Zombie_Skull_Multiplier 1.3

Animal_Damage 29
Animal_Leg_Multiplier 0.7
Animal_Spine_Multiplier 0.7
Animal_Skull_Multiplier 1

Barricade_Damage 15
Structure_Damage 10
Vehicle_Damage 25
Resource_Damage 25
Object_Damage 25

Durability 0.75

Blueprints
[
	{
		Name Repair
		CategoryTag "732ee6ffeb18418985cf4f9fde33dd11" // Repair
		Operation RepairTargetItem
		InputItems "72cc2bb386714968bde623f143e73aad x 3" // Metal Scrap
		Effect "84347b13028340b8976033c08675d458" // Wrench
	}
	{
		Name Salvage
		CategoryTag "7ed29f9101ae4523a3b2e389414b7bd9" // Salvage
		InputItems this
		OutputItems "72cc2bb386714968bde623f143e73aad x 2" // Metal Scrap
		Effect "84347b13028340b8976033c08675d458" // Wrench
	}
]

ImpactAudioDef Items/Weapons/Melee/CA_Hammer/HammerImpact.wav
AttackAudioClip Items/Weapons/Melee/CA_Baton/Use.wav
EquipAudioClip Items/Weapons/Melee/CA_Bat_Metal/Equip.wav