1 x 2 (2)

Inventory Size

Any

Hand Slot

1.5m

Range

0.75%

Durability Loss per Hit

8m

Alert Radius

Damage
Combat Damage
Head Spine Leg Arm
Player 48 32 40 16
Zombie 48 32 24 24
Animal 48 24 16 -
Structure Damage
Low Caliber
Damage
Barricade 2
Structure 2
Vehicle 0
Resource 25
Object 15
40 blueprints
Repair
0%
+
2 x
=
100%
Salvage
Tool
+
=
3 x
4 x
Tool
+
=
4 x
Apparel
+
=
4 x
2 x
Tool
+
=
2 x
Tool
+
=
4 x
4 x
Tool
+
=
4 x
Tool
+
=
2 x
3 x
Tool
+
=
3 x
Tool
+
=
2 x
Tool
+
=
4 x
Tool
+
=
4 x
2 x
Tool
+
=
3 x
Tool
+
=
4 x
Tool
+
=
6 x
Tool
+
=
3 x
Tool
+
=
2 x
Apparel
+
=
2 x
2 x
Tool
+
=
2 x
Apparel
+
=
2 x
2 x
Tool
+
=
2 x
Tool
+
=
6 x
6 x
Tool
+
=
6 x
Tool
+
=
2 x
Tool
+
=
2 x
Tool
+
=
3 x
Tool
+
=
3 x
4 x
Tool
+
=
4 x
Apparel
+
=
2 x
2 x
Tool
+
=
2 x
Tool
+
=
2 x
Tool
+
=
4 x
4 x
Tool
+
=
4 x
Tool
+
=
4 x
Tool
+
=
3 x
3 x
Tool
+
=
3 x
Supply
Cook lvl.1
+
=
Tool
+
=
2 x
3 x
Tool
+
=
3 x
How item spawns work

Each dot is a fixed loot point. The map is split into a grid of regions, and every region has its own respawn timer (Items.Respawn_Time, configured by the server). When the timer fires, the region tops up its loot up to a fraction of its points (Items.Spawn_Chance, usually 10–50%), so most points stay empty between refreshes.

Each chosen point rolls its table in two steps: first picks a rarity tier (Common / Rare / Epic / Legendary) by cumulative chance, then picks one item uniformly from that tier. The Drop Chance column above is the combined odds. A 100% entry only means this item is the sole candidate in that table — it does not mean the point will always be filled with it.

Items can also drop from killed zombies. The hollow squares on the map are zombie spawn zones whose loot table contains this item.

Butcher Knife Where to find this Item
100%
California 2 map chart
Hidden location
Spawn points exist outside the visible map area.
Outside the map
This spawn is outside the visible chart area.
Tap to open full map
Kitchen Melee 28.6 %
Kitchen 2.7 %
Chef 2.1 %
No spawns on map.
No zombie drops.
No vendors trade this.
No airdrops on this map drop this.
Points = locations on map. Chance = drop chance per spawn. × = avg items per harvest.
Spawn Tables
Spawn Id Spawn Name Drop Chance Map Points Pool Size
4207 CA Kitchen Melee 28.57 % 2
4205 CA Kitchen 2.67 % 61
4258 CA Chef 2.14 % 66
CA_Knife_Butcher.dat
GUID 76e897a705974f39a9d1e91adf6ed621
Type Melee
Useable Melee
Slot Any
ID 4692

Size_X 1
Size_Y 2
Size_Z 0.55
Size2_Z 0.45

Range 1.5
Strength 2.2
Weak 0.44
Strong 0.42
Stamina 30

Should_Delete_At_Zero_Quality true

Deleted_At_Zero_Quality_Effect 43b5eac3f37d4435a3e9e5449e3f390c

Player_Damage 40
Player_Leg_Multiplier 1
Player_Arm_Multiplier 0.4
Player_Spine_Multiplier 0.8
Player_Skull_Multiplier 1.2

Zombie_Damage 40
Zombie_Leg_Multiplier 0.6
Zombie_Arm_Multiplier 0.6
Zombie_Spine_Multiplier 0.8
Zombie_Skull_Multiplier 1.2

Animal_Damage 40
Animal_Leg_Multiplier 0.4
Animal_Spine_Multiplier 0.6
Animal_Skull_Multiplier 1.2

Barricade_Damage 2
Structure_Damage 2
Vehicle_Damage 0
Resource_Damage 25
Object_Damage 15

Durability 0.75

Blueprints
[
	{
		Name Repair
		CategoryTag "732ee6ffeb18418985cf4f9fde33dd11" // Repair
		Operation RepairTargetItem
		InputItems "72cc2bb386714968bde623f143e73aad x 2" // Metal Scrap
		Effect "84347b13028340b8976033c08675d458" // Wrench
	}
	{
		Name Salvage
		CategoryTag "7ed29f9101ae4523a3b2e389414b7bd9" // Salvage
		InputItems this
		OutputItems "72cc2bb386714968bde623f143e73aad" // Metal Scrap
		Effect "84347b13028340b8976033c08675d458" // Wrench
	}
]

ImpactAudioDef Items/Weapons/Melee/CA_Knife_Military_0/KnifeImpact.wav
AttackAudioClip Items/Weapons/Melee/CA_Knife_Military_0/Use.wav
EquipAudioClip Items/Weapons/Melee/CA_Machete/Equip.wav