1 x 3 (3)

Inventory Size

Any

Hand Slot

2.25m

Range

0.75%

Durability Loss per Hit

8m

Alert Radius

Damage
Combat Damage
Head Spine Leg Arm
Player 37 27 20 20
Zombie 44 34 27 27
Animal 37 20 10 -
Structure Damage
Low Caliber
Damage
Barricade 15
Structure 10
Vehicle 20
Resource 20
Object 20
2 blueprints
Repair
0%
+
2 x
=
100%
Salvage
How item spawns work

Each dot is a fixed loot point. The map is split into a grid of regions, and every region has its own respawn timer (Items.Respawn_Time, configured by the server). When the timer fires, the region tops up its loot up to a fraction of its points (Items.Spawn_Chance, usually 10–50%), so most points stay empty between refreshes.

Each chosen point rolls its table in two steps: first picks a rarity tier (Common / Rare / Epic / Legendary) by cumulative chance, then picks one item uniformly from that tier. The Drop Chance column above is the combined odds. A 100% entry only means this item is the sole candidate in that table — it does not mean the point will always be filled with it.

Items can also drop from killed zombies. The hollow squares on the map are zombie spawn zones whose loot table contains this item.

Paddle Where to find this Item
100%
California 2 map chart
Hidden location
Spawn points exist outside the visible map area.
Outside the map
This spawn is outside the visible chart area.
Tap to open full map
Farm Melee 33.3 %
Camp Melee 26.9 %
Beach 16.7 %
Camp 7.6 %
Farm 5.5 %
Baggage 4.9 %
No spawns on map.
No zombie drops.
No vendors trade this.
No airdrops on this map drop this.
Points = locations on map. Chance = drop chance per spawn. × = avg items per harvest.
Spawn Tables
Spawn Id Spawn Name Drop Chance Map Points Pool Size
4260 CA Farm Melee 33.33 % 3
4257 CA Camp Melee 26.88 % 8
4266 CA Beach 16.67 % 19
4242 CA Camp 7.57 % 33
4244 CA Farm 5.52 % 35
4519 CA Baggage 4.93 % 100
CA_Paddle.dat
GUID 04d9cf49a7b941daa41d0a21c9c7451f
Type Melee
Useable Melee
Slot Any
ID 4695

Size_X 1
Size_Y 3

Range 2.25
Strength 1.5
Weak 0.3
Strong 0.5
Stamina 25

Should_Delete_At_Zero_Quality true

Deleted_At_Zero_Quality_Effect 7b0ffa95acaa4df8ae96c2b45cefd7fe

Player_Damage 34
Player_Leg_Multiplier 0.6
Player_Arm_Multiplier 0.6
Player_Spine_Multiplier 0.8
Player_Skull_Multiplier 1.1

Zombie_Damage 34
Zombie_Leg_Multiplier 0.8
Zombie_Arm_Multiplier 0.8
Zombie_Spine_Multiplier 1
Zombie_Skull_Multiplier 1.3

Animal_Damage 34
Animal_Leg_Multiplier 0.3
Animal_Spine_Multiplier 0.6
Animal_Skull_Multiplier 1.1

Barricade_Damage 15
Structure_Damage 10
Vehicle_Damage 20
Resource_Damage 20
Object_Damage 20

Durability 0.75
Wear 3

Backward

Blueprints
[
	{
		Name Repair
		CategoryTag "732ee6ffeb18418985cf4f9fde33dd11" // Repair
		Operation RepairTargetItem
		InputItems "4b9e0a77869d4757881d0a8d275f2ac0 x 2" // Wood
		Effect "84347b13028340b8976033c08675d458" // Wrench
	}
	{
		Name Salvage
		CategoryTag "7ed29f9101ae4523a3b2e389414b7bd9" // Salvage
		InputItems this
		OutputItems "4b9e0a77869d4757881d0a8d275f2ac0" // Wood
		Effect "84347b13028340b8976033c08675d458" // Wrench
	}
]

AttackAudioClip core.masterbundle:Sounds/MeleeAttack_01.mp3