2 x 3 (6)

Inventory Size

Any

Hand Slot

2.25m

Range

0.25%

Durability Loss per Hit

8m

Alert Radius

Damage
Combat Damage
Head Spine Leg Arm
Player 60 32 24 24
Zombie 60 24 12 12
Animal 60 24 12 -
Structure Damage
Low Caliber
Damage
Barricade 15
Structure 10
Vehicle 25
Resource 150
Object 70
2 blueprints
Repair
0%
+
3 x
=
100%
Salvage
=
2 x
How item spawns work

Each dot is a fixed loot point. The map is split into a grid of regions, and every region has its own respawn timer (Items.Respawn_Time, configured by the server). When the timer fires, the region tops up its loot up to a fraction of its points (Items.Spawn_Chance, usually 10–50%), so most points stay empty between refreshes.

Each chosen point rolls its table in two steps: first picks a rarity tier (Common / Rare / Epic / Legendary) by cumulative chance, then picks one item uniformly from that tier. The Drop Chance column above is the combined odds. A 100% entry only means this item is the sole candidate in that table — it does not mean the point will always be filled with it.

Items can also drop from killed zombies. The hollow squares on the map are zombie spawn zones whose loot table contains this item.

Pickaxe Where to find this Item
100%
California 2 map chart
Hidden location
Spawn points exist outside the visible map area.
Outside the map
This spawn is outside the visible chart area.
Tap to open full map
Construction Weaponry 88.2 %
Construction Shirts 50.0 %
Construction Ranged 43.5 %
Construction Rare 43.5 %
Mine 15.7 %
Construction Melee 13.4 %
Construction 3.8 %
Sawmill Supply 3.2 %
Concrete Factory 2.9 %
Sawmill 2.1 %
Militia Sawmill 1.2 %
No spawns on map.
No zombie drops.
No vendors trade this.
No airdrops on this map drop this.
Pickaxe Harvestable ~5×
No resources yield this.
Points = locations on map. Chance = drop chance per spawn. × = avg items per harvest.
Spawn Tables
Spawn Id Spawn Name Drop Chance Map Points Pool Size
4425 CA Construction Weaponry 88.24 % 2
4429 CA Construction Shirts 50.00 % 3
4427 CA Construction Ranged 43.48 % 4
4424 CA Construction Rare 43.48 % 4
4401 CA Mine 15.73 % 36
4426 CA Construction Melee 13.39 % 12
4420 CA Construction 3.84 % 35
4373 CA Sawmill Supply 3.16 % 35
4433 CA Concrete Factory 2.88 % 35
4374 CA Sawmill 2.05 % 35
4399 CA Militia Sawmill 1.23 % 50
CA_Pickaxe.dat
GUID ce41b9e229764dd0b24e4f0b8e4af29c
Type Melee
Useable Melee
Slot Any
ID 4696

Size_X 2
Size_Y 3

Range 2.25
Strength 2.3
Weak 0.3
Strong 0.3
Stamina 40

Should_Delete_At_Zero_Quality true

Deleted_At_Zero_Quality_Effect 43b5eac3f37d4435a3e9e5449e3f390c

Player_Damage 40
Player_Leg_Multiplier 0.6
Player_Arm_Multiplier 0.6
Player_Spine_Multiplier 0.8
Player_Skull_Multiplier 1.5

Zombie_Damage 40
Zombie_Leg_Multiplier 0.3
Zombie_Arm_Multiplier 0.3
Zombie_Spine_Multiplier 0.6
Zombie_Skull_Multiplier 1.5

Animal_Damage 40
Animal_Leg_Multiplier 0.3
Animal_Spine_Multiplier 0.6
Animal_Skull_Multiplier 1.5

Barricade_Damage 15
Structure_Damage 10
Vehicle_Damage 25
Resource_Damage 150
Object_Damage 70

Durability 0.25

Backward

Blueprints
[
	{
		Name Repair
		CategoryTag "732ee6ffeb18418985cf4f9fde33dd11" // Repair
		Operation RepairTargetItem
		InputItems "72cc2bb386714968bde623f143e73aad x 3" // Metal Scrap
		Effect "84347b13028340b8976033c08675d458" // Wrench
	}
	{
		Name Salvage
		CategoryTag "7ed29f9101ae4523a3b2e389414b7bd9" // Salvage
		InputItems this
		OutputItems "72cc2bb386714968bde623f143e73aad x 2" // Metal Scrap
		Effect "84347b13028340b8976033c08675d458" // Wrench
	}
]

AttackAudioClip core.masterbundle:Sounds/MeleeAttack_01.mp3

BladeIDs 2
BladeID_0 0
BladeID_1 2