2 x 1 (2)

Inventory Size

Any

Hand Slot

1.75m

Range

0.25%

Durability Loss per Hit

8m

Alert Radius

Damage
Combat Damage
Head Spine Leg Arm
Player 27 20 15 15
Zombie 32 25 20 20
Animal 27 15 7 -
Structure Damage
Low Caliber
Damage
Barricade 15
Structure 10
Vehicle 25
Resource 80
Object 25
5 blueprints
Tool
4 x
=
Repair
0%
+
3 x
=
100%
Salvage
=
2 x
Apparel
4 x
+
2 x
+
=
Apparel
6 x
+
3 x
+
=
How item spawns work

Each dot is a fixed loot point. The map is split into a grid of regions, and every region has its own respawn timer (Items.Respawn_Time, configured by the server). When the timer fires, the region tops up its loot up to a fraction of its points (Items.Spawn_Chance, usually 10–50%), so most points stay empty between refreshes.

Each chosen point rolls its table in two steps: first picks a rarity tier (Common / Rare / Epic / Legendary) by cumulative chance, then picks one item uniformly from that tier. The Drop Chance column above is the combined odds. A 100% entry only means this item is the sole candidate in that table — it does not mean the point will always be filled with it.

Items can also drop from killed zombies. The hollow squares on the map are zombie spawn zones whose loot table contains this item.

Saw Where to find this Item
100%
California 2 map chart
Hidden location
Spawn points exist outside the visible map area.
Outside the map
This spawn is outside the visible chart area.
Tap to open full map
Farm Melee 33.3 %
Sawmill Melee 28.6 %
Sawmill 11.4 %
Construction Melee 8.9 %
Militia Sawmill 6.8 %
Farm 5.5 %
Camp Melee 3.2 %
Construction 2.6 %
Sawmill Supply 2.1 %
Concrete Factory 1.9 %
Mine 1.4 %
Camp 0.9 %
Baggage 0.6 %
No spawns on map.
No zombie drops.
No vendors trade this.
No airdrops on this map drop this.
Points = locations on map. Chance = drop chance per spawn. × = avg items per harvest.
Spawn Tables
Spawn Id Spawn Name Drop Chance Map Points Pool Size
4260 CA Farm Melee 33.33 % 3
4372 CA Sawmill Melee 28.57 % 4
4374 CA Sawmill 11.37 % 35
4426 CA Construction Melee 8.93 % 12
4399 CA Militia Sawmill 6.82 % 50
4244 CA Farm 5.52 % 35
4257 CA Camp Melee 3.23 % 8
4420 CA Construction 2.56 % 35
4373 CA Sawmill Supply 2.11 % 35
4433 CA Concrete Factory 1.92 % 35
4401 CA Mine 1.39 % 36
4242 CA Camp 0.91 % 33
4519 CA Baggage 0.59 % 100
CA_Saw.dat
GUID 0794c60d81994998a591c727488c439b
Type Melee
Useable Melee
Slot Any
ID 4697

Size_X 2
Size_Y 1
Size_Z 0.3
Size2_Z 0.5

Range 1.75
Strength 1.75
Weak 0.37
Strong 0.37
Stamina 15

Should_Delete_At_Zero_Quality true

Deleted_At_Zero_Quality_Effect 43b5eac3f37d4435a3e9e5449e3f390c

Player_Damage 25
Player_Leg_Multiplier 0.6
Player_Arm_Multiplier 0.6
Player_Spine_Multiplier 0.8
Player_Skull_Multiplier 1.1

Zombie_Damage 25
Zombie_Leg_Multiplier 0.8
Zombie_Arm_Multiplier 0.8
Zombie_Spine_Multiplier 1
Zombie_Skull_Multiplier 1.3

Animal_Damage 25
Animal_Leg_Multiplier 0.3
Animal_Spine_Multiplier 0.6
Animal_Skull_Multiplier 1.1

Barricade_Damage 15
Structure_Damage 10
Vehicle_Damage 25
Resource_Damage 80
Object_Damage 25

Durability 0.25

Blueprints
[
	{
		CategoryTag "ad1804b6945145f3b308738b0b8ea447" // Tools
		InputItems "72cc2bb386714968bde623f143e73aad x 4" // Metal Scrap
		OutputItems this
		Effect "84347b13028340b8976033c08675d458" // Wrench
	}
	{
		Name Repair
		CategoryTag "732ee6ffeb18418985cf4f9fde33dd11" // Repair
		Operation RepairTargetItem
		InputItems "0c682499fb114325b1ac7dd07dce16e4 x 3" // Metal Dust
		Effect "84347b13028340b8976033c08675d458" // Wrench
	}
	{
		Name Salvage
		CategoryTag "7ed29f9101ae4523a3b2e389414b7bd9" // Salvage
		InputItems this
		OutputItems "0c682499fb114325b1ac7dd07dce16e4 x 2" // Metal Dust
		Effect "84347b13028340b8976033c08675d458" // Wrench
	}
]

AttackAudioClip core.masterbundle:Sounds/MeleeAttack_02.mp3