1 x 3 (3)

Inventory Size

Any

Hand Slot

3m

Range

0.8%

Durability Loss per Hit

8m

Alert Radius

Damage
Combat Damage
Head Spine Leg Arm
Player 41 30 22 22
Zombie 49 38 30 30
Animal 41 22 11 -
Structure Damage
Low Caliber
Damage
Barricade 15
Structure 10
Vehicle 20
Resource 20
Object 20
2 blueprints
Repair
0%
+
2 x
=
100%
Salvage
How item spawns work

Each dot is a fixed loot point. The map is split into a grid of regions, and every region has its own respawn timer (Items.Respawn_Time, configured by the server). When the timer fires, the region tops up its loot up to a fraction of its points (Items.Spawn_Chance, usually 10–50%), so most points stay empty between refreshes.

Each chosen point rolls its table in two steps: first picks a rarity tier (Common / Rare / Epic / Legendary) by cumulative chance, then picks one item uniformly from that tier. The Drop Chance column above is the combined odds. A 100% entry only means this item is the sole candidate in that table — it does not mean the point will always be filled with it.

Items can also drop from killed zombies. The hollow squares on the map are zombie spawn zones whose loot table contains this item.

Shovel Where to find this Item
100%
California 2 map chart
Hidden location
Spawn points exist outside the visible map area.
Outside the map
This spawn is outside the visible chart area.
Tap to open full map
Farm Melee 33.3 %
Ranger Melee 27.0 %
Camp Melee 21.5 %
Construction Melee 8.9 %
Civilian Melee 8.5 %
Ranger 6.8 %
Baggage 6.3 %
Camp 6.1 %
Farm 5.5 %
Civilian 3.9 %
Richmans Low 3.3 %
Construction 2.6 %
Files 2.3 %
Sawmill Supply 2.1 %
Bank 2.0 %
Concrete Factory 1.9 %
Dumpster 1.9 %
Mine 1.4 %
Sawmill 1.4 %
Fisher 0.9 %
Militia Sawmill 0.8 %
No spawns on map.
Ranger Zombie 13.5 %
Civilian Zombie 2.4 %
No zombie drops.
No vendors trade this.
No airdrops on this map drop this.
Points = locations on map. Chance = drop chance per spawn. × = avg items per harvest.
Spawn Tables
Spawn Id Spawn Name Drop Chance Map Points Pool Size
4260 CA Farm Melee 33.33 % 3
4458 CA Ranger Melee 27.03 % 4
4257 CA Camp Melee 21.51 % 8
4460 CA Ranger Zombie 13.51 % 17
4426 CA Construction Melee 8.93 % 12
4278 CA Civilian Melee 8.51 % 12
4454 CA Ranger 6.76 % 21
4519 CA Baggage 6.29 % 100
4242 CA Camp 6.06 % 33
4244 CA Farm 5.52 % 35
4400 CA Civilian 3.94 % 29
4314 CA Richmans Low 3.35 % 39
4420 CA Construction 2.56 % 35
4268 CA Civilian Zombie 2.41 % 23
4568 CA Files 2.25 % 31
4373 CA Sawmill Supply 2.11 % 35
4236 CA Bank 1.97 % 29
4433 CA Concrete Factory 1.92 % 35
4513 CA Dumpster 1.88 % 46
4401 CA Mine 1.39 % 36
4374 CA Sawmill 1.37 % 35
4514 CA Fisher 0.95 % 42
4399 CA Militia Sawmill 0.82 % 50
CA_Shovel.dat
GUID deedaa53531045e1988bea1e49bf695b
Type Melee
Useable Melee
Slot Any
ID 4698

Size_X 1
Size_Y 3

Range 3
Strength 2
Weak 0.3
Strong 0.5
Stamina 25

Should_Delete_At_Zero_Quality true

Deleted_At_Zero_Quality_Effect 43b5eac3f37d4435a3e9e5449e3f390c

Player_Damage 38
Player_Leg_Multiplier 0.6
Player_Arm_Multiplier 0.6
Player_Spine_Multiplier 0.8
Player_Skull_Multiplier 1.1

Zombie_Damage 38
Zombie_Leg_Multiplier 0.8
Zombie_Arm_Multiplier 0.8
Zombie_Spine_Multiplier 1
Zombie_Skull_Multiplier 1.3

Animal_Damage 38
Animal_Leg_Multiplier 0.3
Animal_Spine_Multiplier 0.6
Animal_Skull_Multiplier 1.1

Barricade_Damage 15
Structure_Damage 10
Vehicle_Damage 20
Resource_Damage 20
Object_Damage 20

Durability 0.8

Backward

Blueprints
[
	{
		Name Repair
		CategoryTag "732ee6ffeb18418985cf4f9fde33dd11" // Repair
		Operation RepairTargetItem
		InputItems "72cc2bb386714968bde623f143e73aad x 2" // Metal Scrap
		Effect "84347b13028340b8976033c08675d458" // Wrench
	}
	{
		Name Salvage
		CategoryTag "7ed29f9101ae4523a3b2e389414b7bd9" // Salvage
		InputItems this
		OutputItems "72cc2bb386714968bde623f143e73aad" // Metal Scrap
		Effect "84347b13028340b8976033c08675d458" // Wrench
	}
]

AttackAudioClip core.masterbundle:Sounds/MeleeAttack_01.mp3