2 x 3 (6)

Inventory Size

Any

Hand Slot

2.25m

Range

0.75%

Durability Loss per Hit

8m

Alert Radius

Damage
Combat Damage
Head Spine Leg Arm
Player 60 32 24 24
Zombie 60 32 24 24
Animal 60 32 28 -
Structure Damage
Low Caliber
Damage
Barricade 77
Structure 77
Vehicle 77
Resource 22
Object 111
2 blueprints
Repair
0%
+
3 x
=
100%
Salvage
=
2 x
How item spawns work

Each dot is a fixed loot point. The map is split into a grid of regions, and every region has its own respawn timer (Items.Respawn_Time, configured by the server). When the timer fires, the region tops up its loot up to a fraction of its points (Items.Spawn_Chance, usually 10–50%), so most points stay empty between refreshes.

Each chosen point rolls its table in two steps: first picks a rarity tier (Common / Rare / Epic / Legendary) by cumulative chance, then picks one item uniformly from that tier. The Drop Chance column above is the combined odds. A 100% entry only means this item is the sole candidate in that table — it does not mean the point will always be filled with it.

Items can also drop from killed zombies. The hollow squares on the map are zombie spawn zones whose loot table contains this item.

Sledgehammer Where to find this Item
100%
California 2 map chart
Hidden location
Spawn points exist outside the visible map area.
Outside the map
This spawn is outside the visible chart area.
Tap to open full map
Construction Melee 8.9 %
Construction 2.6 %
Sawmill Supply 2.1 %
Concrete Factory 1.9 %
Mine 1.4 %
Sawmill 1.4 %
Militia Sawmill 0.8 %
No spawns on map.
No zombie drops.
No vendors trade this.
No airdrops on this map drop this.
Points = locations on map. Chance = drop chance per spawn. × = avg items per harvest.
Spawn Tables
Spawn Id Spawn Name Drop Chance Map Points Pool Size
4426 CA Construction Melee 8.93 % 12
4420 CA Construction 2.56 % 35
4373 CA Sawmill Supply 2.11 % 35
4433 CA Concrete Factory 1.92 % 35
4401 CA Mine 1.39 % 36
4374 CA Sawmill 1.37 % 35
4399 CA Militia Sawmill 0.82 % 50
CA_Sledgehammer.dat
GUID 92a4b10c57e0467ca664f00376ebe7c4
Type Melee
Rarity Uncommon
Useable Melee
Slot Any
ID 4699

Size_X 2
Size_Y 3

Range 2.25
Strength 2.5
Weak 0.3
Strong 0.3
Stamina 45

Should_Delete_At_Zero_Quality true

Deleted_At_Zero_Quality_Effect 43b5eac3f37d4435a3e9e5449e3f390c

Player_Damage 40
Player_Leg_Multiplier 0.6
Player_Arm_Multiplier 0.6
Player_Spine_Multiplier 0.8
Player_Skull_Multiplier 1.5
Player_Damage_Bones Always

Zombie_Damage 40
Zombie_Leg_Multiplier 0.6
Zombie_Arm_Multiplier 0.6
Zombie_Spine_Multiplier 0.8
Zombie_Skull_Multiplier 1.5

Animal_Damage 40
Animal_Leg_Multiplier 0.7
Animal_Spine_Multiplier 0.8
Animal_Skull_Multiplier 1.5

Barricade_Damage 77
Structure_Damage 77
Vehicle_Damage 77
Resource_Damage 22
Object_Damage 111

Quality_Min 100

Durability 0.75

Backward

Blueprints
[
	{
		Name Repair
		CategoryTag "732ee6ffeb18418985cf4f9fde33dd11" // Repair
		Operation RepairTargetItem
		InputItems "72cc2bb386714968bde623f143e73aad x 3" // Metal Scrap
		Effect "84347b13028340b8976033c08675d458" // Wrench
	}
	{
		Name Salvage
		CategoryTag "7ed29f9101ae4523a3b2e389414b7bd9" // Salvage
		InputItems this
		OutputItems "72cc2bb386714968bde623f143e73aad x 2" // Metal Scrap
		Effect "84347b13028340b8976033c08675d458" // Wrench
	}
]

AttackAudioClip core.masterbundle:Sounds/MeleeAttack_01.mp3

BladeIDs 2
BladeID_0 0
BladeID_1 2