2 x 3 (6)

Inventory Size

Any

Hand Slot

2.55m

Range

0.35%

Durability Loss per Hit

8m

Alert Radius

Damage
Combat Damage
Head Spine Leg Arm
Player 44 32 24 24
Zombie 52 40 32 32
Animal 44 24 12 -
Structure Damage
Low Caliber
Damage
Barricade 15
Structure 10
Vehicle 35
Resource 125
Object 35
4 blueprints
Repair
0%
+
3 x
=
100%
Salvage
=
2 x
Apparel
4 x
+
2 x
+
=
Apparel
6 x
+
3 x
+
=
How item spawns work

Each dot is a fixed loot point. The map is split into a grid of regions, and every region has its own respawn timer (Items.Respawn_Time, configured by the server). When the timer fires, the region tops up its loot up to a fraction of its points (Items.Spawn_Chance, usually 10–50%), so most points stay empty between refreshes.

Each chosen point rolls its table in two steps: first picks a rarity tier (Common / Rare / Epic / Legendary) by cumulative chance, then picks one item uniformly from that tier. The Drop Chance column above is the combined odds. A 100% entry only means this item is the sole candidate in that table — it does not mean the point will always be filled with it.

Items can also drop from killed zombies. The hollow squares on the map are zombie spawn zones whose loot table contains this item.

Camp Axe Where to find this Item
100%
California 2 map chart
Hidden location
Spawn points exist outside the visible map area.
Outside the map
This spawn is outside the visible chart area.
Tap to open full map
Sawmill Melee 28.6 %
Ranger Melee 27.0 %
Sawmill 11.4 %
Camp Melee 10.8 %
Construction Melee 8.9 %
Militia Sawmill 6.8 %
Ranger 6.8 %
Camp 3.0 %
Construction 2.6 %
Sawmill Supply 2.1 %
Baggage 2.0 %
Concrete Factory 1.9 %
Mine 1.4 %
No spawns on map.
Ranger Zombie 13.5 %
No zombie drops.
No vendors trade this.
No airdrops on this map drop this.
Points = locations on map. Chance = drop chance per spawn. × = avg items per harvest.
Spawn Tables
Spawn Id Spawn Name Drop Chance Map Points Pool Size
4372 CA Sawmill Melee 28.57 % 4
4458 CA Ranger Melee 27.03 % 4
4460 CA Ranger Zombie 13.51 % 17
4374 CA Sawmill 11.37 % 35
4257 CA Camp Melee 10.75 % 8
4426 CA Construction Melee 8.93 % 12
4399 CA Militia Sawmill 6.82 % 50
4454 CA Ranger 6.76 % 21
4242 CA Camp 3.03 % 33
4420 CA Construction 2.56 % 35
4373 CA Sawmill Supply 2.11 % 35
4519 CA Baggage 1.97 % 100
4433 CA Concrete Factory 1.92 % 35
4401 CA Mine 1.39 % 36
CA_Wood_Axe_0.dat
GUID aeb5be620fca447db508c165824366d9
Type Melee
Useable Melee
Slot Any
ID 4700

Size_X 2
Size_Y 3

Range 2.55
Strength 2
Weak 0.3
Strong 0.5
Stamina 25

Should_Delete_At_Zero_Quality true

Deleted_At_Zero_Quality_Effect 7b0ffa95acaa4df8ae96c2b45cefd7fe

Player_Damage 40
Player_Leg_Multiplier 0.6
Player_Arm_Multiplier 0.6
Player_Spine_Multiplier 0.8
Player_Skull_Multiplier 1.1

Zombie_Damage 40
Zombie_Leg_Multiplier 0.8
Zombie_Arm_Multiplier 0.8
Zombie_Spine_Multiplier 1
Zombie_Skull_Multiplier 1.3

Animal_Damage 40
Animal_Leg_Multiplier 0.3
Animal_Spine_Multiplier 0.6
Animal_Skull_Multiplier 1.1

Barricade_Damage 15
Structure_Damage 10
Vehicle_Damage 35
Resource_Damage 125
Object_Damage 35

Durability 0.35

Backward

Blueprints
[
	{
		Name Repair
		CategoryTag "732ee6ffeb18418985cf4f9fde33dd11" // Repair
		Operation RepairTargetItem
		InputItems "72cc2bb386714968bde623f143e73aad x 3" // Metal Scrap
		Effect "84347b13028340b8976033c08675d458" // Wrench
	}
	{
		Name Salvage
		CategoryTag "7ed29f9101ae4523a3b2e389414b7bd9" // Salvage
		InputItems this
		OutputItems "72cc2bb386714968bde623f143e73aad x 2" // Metal Scrap
		Effect "84347b13028340b8976033c08675d458" // Wrench
	}
]

AttackAudioClip core.masterbundle:Sounds/MeleeAttack_01.mp3