1 x 3 (3)

Inventory Size

Any

Hand Slot

2.25m

Range

0.8%

Durability Loss per Hit

8m

Alert Radius

Damage
Combat Damage
Head Spine Leg Arm
Player 44 32 28 28
Zombie 44 24 12 12
Animal 44 24 28 -
Structure Damage
Low Caliber
Damage
Barricade 15
Structure 10
Vehicle 20
Resource 20
Object 20
2 blueprints
Repair
0%
+
2 x
=
100%
Salvage
How item spawns work

Each dot is a fixed loot point. The map is split into a grid of regions, and every region has its own respawn timer (Items.Respawn_Time, configured by the server). When the timer fires, the region tops up its loot up to a fraction of its points (Items.Spawn_Chance, usually 10–50%), so most points stay empty between refreshes.

Each chosen point rolls its table in two steps: first picks a rarity tier (Common / Rare / Epic / Legendary) by cumulative chance, then picks one item uniformly from that tier. The Drop Chance column above is the combined odds. A 100% entry only means this item is the sole candidate in that table — it does not mean the point will always be filled with it.

Items can also drop from killed zombies. The hollow squares on the map are zombie spawn zones whose loot table contains this item.

Metal Pipe Where to find this Item
100%
California 2 map chart
Hidden location
Spawn points exist outside the visible map area.
Outside the map
This spawn is outside the visible chart area.
Tap to open full map
Gas Melee 33.3 %
Plumbing 18.2 %
Gas 5.5 %
Civilian Melee 4.3 %
Civilian 2.0 %
Richmans Low 1.7 %
Baggage 1.2 %
Files 1.1 %
Bank 1.0 %
Dumpster 0.9 %
Fisher 0.5 %
No spawns on map.
Civilian Zombie 1.2 %
No zombie drops.
No vendors trade this.
No airdrops on this map drop this.
Points = locations on map. Chance = drop chance per spawn. × = avg items per harvest.
Spawn Tables
Spawn Id Spawn Name Drop Chance Map Points Pool Size
4232 CA Gas Melee 33.33 % 3
4510 CA Plumbing 18.18 % 7
4230 CA Gas 5.47 % 27
4278 CA Civilian Melee 4.26 % 12
4400 CA Civilian 1.97 % 29
4314 CA Richmans Low 1.67 % 39
4268 CA Civilian Zombie 1.21 % 23
4519 CA Baggage 1.17 % 100
4568 CA Files 1.13 % 31
4236 CA Bank 0.99 % 29
4513 CA Dumpster 0.94 % 46
4514 CA Fisher 0.47 % 42
CA_Pipe_Metal.dat
GUID be2ae5aa739f4717b352322907368b6c
Type Melee
Useable Melee
Slot Any
ID 4815

Size_X 1
Size_Y 3

Range 2.25
Strength 2
Weak 0.4
Strong 0.47
Stamina 33

Should_Delete_At_Zero_Quality true

Deleted_At_Zero_Quality_Effect 43b5eac3f37d4435a3e9e5449e3f390c

Player_Damage 40
Player_Leg_Multiplier 0.7
Player_Arm_Multiplier 0.7
Player_Spine_Multiplier 0.8
Player_Skull_Multiplier 1.1

Zombie_Damage 40
Zombie_Leg_Multiplier 0.3
Zombie_Arm_Multiplier 0.3
Zombie_Spine_Multiplier 0.6
Zombie_Skull_Multiplier 1.1

Animal_Damage 40
Animal_Leg_Multiplier 0.7
Animal_Spine_Multiplier 0.6
Animal_Skull_Multiplier 1.1

Barricade_Damage 15
Structure_Damage 10
Vehicle_Damage 20
Resource_Damage 20
Object_Damage 20

Durability 0.8

Backward

Blueprints
[
	{
		Name Repair
		CategoryTag "732ee6ffeb18418985cf4f9fde33dd11" // Repair
		Operation RepairTargetItem
		InputItems "72cc2bb386714968bde623f143e73aad x 2" // Metal Scrap
		Effect "84347b13028340b8976033c08675d458" // Wrench
	}
	{
		Name Salvage
		CategoryTag "7ed29f9101ae4523a3b2e389414b7bd9" // Salvage
		InputItems this
		OutputItems "72cc2bb386714968bde623f143e73aad" // Metal Scrap
		Effect "84347b13028340b8976033c08675d458" // Wrench
	}
]

ImpactAudioDef Items/Weapons/Melee/CA_Bat_Metal/ImpactMetalBat.wav
AttackAudioClip Items/Weapons/Melee/CA_Bat_Wood/Use.wav
EquipAudioClip Items/Weapons/Melee/CA_Bat_Metal/Equip.wav