1 x 2 (2)

Inventory Size

Any

Hand Slot

1.75m

Range

0.75%

Durability Loss per Hit

8m

Alert Radius

Damage
Combat Damage
Head Spine Leg Arm
Player 23 16 12 12
Zombie 27 21 16 16
Animal 23 12 6 -
Structure Damage
Low Caliber
Damage
Barricade 2
Structure 2
Vehicle 15
Resource 25
Object 15
3 blueprints
Repair
0%
+
2 x
=
100%
Salvage
Tool
Craft lvl.1
+
2 x
=
How item spawns work

Each dot is a fixed loot point. The map is split into a grid of regions, and every region has its own respawn timer (Items.Respawn_Time, configured by the server). When the timer fires, the region tops up its loot up to a fraction of its points (Items.Spawn_Chance, usually 10–50%), so most points stay empty between refreshes.

Each chosen point rolls its table in two steps: first picks a rarity tier (Common / Rare / Epic / Legendary) by cumulative chance, then picks one item uniformly from that tier. The Drop Chance column above is the combined odds. A 100% entry only means this item is the sole candidate in that table — it does not mean the point will always be filled with it.

Items can also drop from killed zombies. The hollow squares on the map are zombie spawn zones whose loot table contains this item.

UV Flashlight Where to find this Item
100%
California 2 map chart
Hidden location
Spawn points exist outside the visible map area.
Outside the map
This spawn is outside the visible chart area.
Tap to open full map
Plumbing 9.1 %
Botanist 6.5 %
No spawns on map.
No zombie drops.
No vendors trade this.
No airdrops on this map drop this.
Points = locations on map. Chance = drop chance per spawn. × = avg items per harvest.
Spawn Tables
Spawn Id Spawn Name Drop Chance Map Points Pool Size
4510 CA Plumbing 9.09 % 7
4229 CA Botanist 6.47 % 23
CA_Flashlight_1.dat
GUID 18ead492d8804cc69c1f371ba776175b
Type Melee
Useable Melee
Slot Any
ID 4998

Size_X 1
Size_Y 2
Size_Z 0.3
Size2_Z 0.3

Range 1.75
Strength 1.5
Weak 0.37
Strong 0.37
Stamina 10

Should_Delete_At_Zero_Quality true

Deleted_At_Zero_Quality_Effect 43b5eac3f37d4435a3e9e5449e3f390c

Player_Damage 21
Player_Leg_Multiplier 0.6
Player_Arm_Multiplier 0.6
Player_Spine_Multiplier 0.8
Player_Skull_Multiplier 1.1

Zombie_Damage 21
Zombie_Leg_Multiplier 0.8
Zombie_Arm_Multiplier 0.8
Zombie_Spine_Multiplier 1
Zombie_Skull_Multiplier 1.3

Animal_Damage 21
Animal_Leg_Multiplier 0.3
Animal_Spine_Multiplier 0.6
Animal_Skull_Multiplier 1.1

Barricade_Damage 2
Structure_Damage 2
Vehicle_Damage 15
Resource_Damage 25
Object_Damage 15

Light
Durability 0.75
Wear 3

Blueprints
[
	{
		Name Repair
		CategoryTag "732ee6ffeb18418985cf4f9fde33dd11" // Repair
		Operation RepairTargetItem
		InputItems "72cc2bb386714968bde623f143e73aad x 2" // Metal Scrap
		Effect "84347b13028340b8976033c08675d458" // Wrench
	}
	{
		Name Salvage
		CategoryTag "7ed29f9101ae4523a3b2e389414b7bd9" // Salvage
		InputItems this
		OutputItems "72cc2bb386714968bde623f143e73aad" // Metal Scrap
		Effect "84347b13028340b8976033c08675d458" // Wrench
	}
	{
		CategoryTag "ad1804b6945145f3b308738b0b8ea447" // Tools
		InputItems
		[
			{
				ID "e18d7e398f924c9ea6fa57add8158ef2" // Flashlight
				Critical true
			}
			{
				ID "a3ae8e6e7de149479f1b1ad7df35ee90" // Cinirite
				Amount 2
				Critical true
			}
		]
		OutputItems this
		Skill Craft
		Skill_Level 1
		Effect "84347b13028340b8976033c08675d458" // Wrench
	}
]

SpotLight_Enabled true
SpotLight_Range 25
SpotLight_Angle 115
SpotLight_Intensity 1
SpotLight_Color #6C00FF


AttackAudioClip core.masterbundle:Sounds/MeleeAttack_02.mp3