3 x 2 (6)

Inventory Size

Any

Hand Slot

2m

Range

0.08%

Durability Loss per Hit

24m

Alert Radius

Damage
Combat Damage
Head Spine Leg Arm
Player 27 20 15 15
Zombie 27 15 7 7
Animal 27 20 15 -
Structure Damage
Low Caliber
Damage
Barricade 3
Structure 3
Vehicle 10
Resource 50
Object 15
2 blueprints
Repair
0%
+
5 x
=
100%
Salvage
=
4 x
How item spawns work

Each dot is a fixed loot point. The map is split into a grid of regions, and every region has its own respawn timer (Items.Respawn_Time, configured by the server). When the timer fires, the region tops up its loot up to a fraction of its points (Items.Spawn_Chance, usually 10–50%), so most points stay empty between refreshes.

Each chosen point rolls its table in two steps: first picks a rarity tier (Common / Rare / Epic / Legendary) by cumulative chance, then picks one item uniformly from that tier. The Drop Chance column above is the combined odds. A 100% entry only means this item is the sole candidate in that table — it does not mean the point will always be filled with it.

Items can also drop from killed zombies. The hollow squares on the map are zombie spawn zones whose loot table contains this item.

Jackhammer Where to find this Item
100%
California 2 map chart
Hidden location
Spawn points exist outside the visible map area.
Outside the map
This spawn is outside the visible chart area.
Tap to open full map
Construction Shirts 25.0 %
Construction Ranged 21.7 %
Construction Rare 21.7 %
Construction Weaponry 11.8 %
Mine 10.1 %
Construction Melee 6.3 %
Construction 1.8 %
Sawmill Supply 1.5 %
Concrete Factory 1.3 %
Sawmill 1.0 %
Militia Sawmill 0.6 %
No spawns on map.
No zombie drops.
No vendors trade this.
No airdrops on this map drop this.
Points = locations on map. Chance = drop chance per spawn. × = avg items per harvest.
Spawn Tables
Spawn Id Spawn Name Drop Chance Map Points Pool Size
4429 CA Construction Shirts 25.00 % 3
4427 CA Construction Ranged 21.74 % 4
4424 CA Construction Rare 21.74 % 4
4425 CA Construction Weaponry 11.76 % 2
4401 CA Mine 10.07 % 36
4426 CA Construction Melee 6.25 % 12
4420 CA Construction 1.79 % 35
4373 CA Sawmill Supply 1.47 % 35
4433 CA Concrete Factory 1.34 % 35
4374 CA Sawmill 0.96 % 35
4399 CA Militia Sawmill 0.57 % 50
CA_Jackhammer.dat
GUID 3903ec251f6c4d1f9c2abef99122f9bd
Type Melee
Rarity Uncommon
Useable Melee
Slot Any
ID 6035

Size_X 3
Size_Y 2

Instantiated_Item_Name_Override CA_Jackhammer

Should_Delete_At_Zero_Quality true

Deleted_At_Zero_Quality_Effect 43b5eac3f37d4435a3e9e5449e3f390c

Range 2
Alert_Radius 24

Player_Damage 25
Player_Leg_Multiplier 0.6
Player_Arm_Multiplier 0.6
Player_Spine_Multiplier 0.8
Player_Skull_Multiplier 1.1

Zombie_Damage 25
Zombie_Leg_Multiplier 0.3
Zombie_Arm_Multiplier 0.3
Zombie_Spine_Multiplier 0.6
Zombie_Skull_Multiplier 1.1

Animal_Damage 25
Animal_Leg_Multiplier 0.6
Animal_Spine_Multiplier 0.8
Animal_Skull_Multiplier 1.1

Barricade_Damage 3
Structure_Damage 3
Vehicle_Damage 10
Resource_Damage 50
Object_Damage 15

Durability 0.08

Blueprints
[
	{
		Name Repair
		CategoryTag "732ee6ffeb18418985cf4f9fde33dd11" // Repair
		Operation RepairTargetItem
		InputItems "72cc2bb386714968bde623f143e73aad x 5" // Metal Scrap
		Effect "84347b13028340b8976033c08675d458" // Wrench
	}
	{
		Name Salvage
		CategoryTag "7ed29f9101ae4523a3b2e389414b7bd9" // Salvage
		InputItems this
		OutputItems "72cc2bb386714968bde623f143e73aad x 4" // Metal Scrap
		Effect "84347b13028340b8976033c08675d458" // Wrench
	}
]

Repeated

BladeIDs 2
BladeID_0 0
BladeID_1 2