1 x 3 (3)
Inventory Size
Any
Hand Slot
2.5m
Range
1%
Durability Loss per Hit
8m
Alert Radius
Damage
Combat Damage
| Head | Spine | Leg | Arm | |
|---|---|---|---|---|
| Player | 38 | 28 | 24 | 24 |
| Zombie | 45 | 35 | 28 | 28 |
| Animal | 38 | 21 | 24 | - |
Structure Damage
| Damage | |
|---|---|
| Barricade | 15 |
| Structure | 10 |
| Vehicle | 20 |
| Resource | 20 |
| Object | 20 |
How item spawns work
Each dot is a fixed loot point. The map is split into a grid of regions,
and every region has its own respawn timer (Items.Respawn_Time,
configured by the server). When the timer fires, the region tops up its
loot up to a fraction of its points (Items.Spawn_Chance,
usually 10–50%), so most points stay empty between refreshes.
Each chosen point rolls its table in two steps: first picks a rarity tier (Common / Rare / Epic / Legendary) by cumulative chance, then picks one item uniformly from that tier. The Drop Chance column above is the combined odds. A 100% entry only means this item is the sole candidate in that table — it does not mean the point will always be filled with it.
Items can also drop from killed zombies. The hollow squares on the map are zombie spawn zones whose loot table contains this item.
Rolling Pin
Where to find this Item
| Spawn Id | Spawn Name | Drop Chance | Map Points | Pool Size |
|---|---|---|---|---|
| 4278 | CA Civilian Melee | 10.64 % | — | 12 |
| 4400 | CA Civilian | 4.93 % | — | 29 |
| 4314 | CA Richmans Low | 4.19 % | — | 39 |
| 4268 | CA Civilian Zombie | 3.02 % | — | 23 |
| 4519 | CA Baggage | 2.93 % | — | 100 |
| 4568 | CA Files | 2.81 % | — | 31 |
| 4236 | CA Bank | 2.46 % | — | 29 |
| 4513 | CA Dumpster | 2.35 % | — | 46 |
| 4514 | CA Fisher | 1.19 % | — | 42 |
GUID 461596a32aa9497d84ff4b810f5b7221
Type Melee
Useable Melee
Slot Any
ID 6068
Size_X 1
Size_Y 3
Range 2.5
Strength 2.3
Weak 0.4
Strong 0.47
Stamina 40
Should_Delete_At_Zero_Quality true
Deleted_At_Zero_Quality_Effect 7b0ffa95acaa4df8ae96c2b45cefd7fe
Player_Damage 35
Player_Leg_Multiplier 0.7
Player_Arm_Multiplier 0.7
Player_Spine_Multiplier 0.8
Player_Skull_Multiplier 1.1
Zombie_Damage 35
Zombie_Leg_Multiplier 0.8
Zombie_Arm_Multiplier 0.8
Zombie_Spine_Multiplier 1
Zombie_Skull_Multiplier 1.3
Animal_Damage 35
Animal_Leg_Multiplier 0.7
Animal_Spine_Multiplier 0.6
Animal_Skull_Multiplier 1.1
Barricade_Damage 15
Structure_Damage 10
Vehicle_Damage 20
Resource_Damage 20
Object_Damage 20
Durability 1
Backward
Blueprints
[
{
Name Repair
CategoryTag "732ee6ffeb18418985cf4f9fde33dd11" // Repair
Operation RepairTargetItem
InputItems "4b9e0a77869d4757881d0a8d275f2ac0" // Wood
Effect "84347b13028340b8976033c08675d458" // Wrench
}
{
Name Salvage
CategoryTag "7ed29f9101ae4523a3b2e389414b7bd9" // Salvage
InputItems this
OutputItems "4b9e0a77869d4757881d0a8d275f2ac0" // Wood
Effect "84347b13028340b8976033c08675d458" // Wrench
}
]
AttackAudioClip core.masterbundle:Sounds/MeleeAttack_01.mp3