1 x 1 (1)
Inventory Size
Any
Hand Slot
1.5m
Range
0.6%
Durability Loss per Hit
8m
Alert Radius
Damage
Combat Damage
| Head | Spine | Leg | Arm | |
|---|---|---|---|---|
| Player | 22 | 16 | 20 | 12 |
| Zombie | 33 | 18 | 9 | 9 |
| Animal | 22 | 12 | 6 | - |
Structure Damage
| Damage | |
|---|---|
| Barricade | 2 |
| Structure | 2 |
| Vehicle | 0 |
| Resource | 25 |
| Object | 15 |
How item spawns work
Each dot is a fixed loot point. The map is split into a grid of regions,
and every region has its own respawn timer (Items.Respawn_Time,
configured by the server). When the timer fires, the region tops up its
loot up to a fraction of its points (Items.Spawn_Chance,
usually 10–50%), so most points stay empty between refreshes.
Each chosen point rolls its table in two steps: first picks a rarity tier (Common / Rare / Epic / Legendary) by cumulative chance, then picks one item uniformly from that tier. The Drop Chance column above is the combined odds. A 100% entry only means this item is the sole candidate in that table — it does not mean the point will always be filled with it.
Items can also drop from killed zombies. The hollow squares on the map are zombie spawn zones whose loot table contains this item.
Brass Knuckles
Where to find this Item
| Spawn Id | Spawn Name | Drop Chance | Map Points | Pool Size |
|---|---|---|---|---|
| 4310 | CA Richmans Guns | 23.81 % | — | 5 |
| 4313 | CA Richmans High | 5.95 % | — | 12 |
| 4314 | CA Richmans Low | 0.89 % | — | 39 |
GUID 7df4441aa68d48c5ba85609b911d2551
Type Melee
Useable Melee
Slot Any
ID 6210
Instantiated_Item_Name_Override Item_Knuckles
EquipableModelParent Spine
Size_X 1
Size_Y 1
Range 1.5
Strength 1
Weak 0.2
Strong 0.2
Stamina 0
Should_Delete_At_Zero_Quality true
Deleted_At_Zero_Quality_Effect 43b5eac3f37d4435a3e9e5449e3f390c
Player_Damage 20
Player_Leg_Multiplier 1
Player_Arm_Multiplier 0.6
Player_Spine_Multiplier 0.8
Player_Skull_Multiplier 1.1
Zombie_Damage 30
Zombie_Leg_Multiplier 0.3
Zombie_Arm_Multiplier 0.3
Zombie_Spine_Multiplier 0.6
Zombie_Skull_Multiplier 1.1
Animal_Damage 20
Animal_Leg_Multiplier 0.3
Animal_Spine_Multiplier 0.6
Animal_Skull_Multiplier 1.1
Barricade_Damage 2
Structure_Damage 2
Vehicle_Damage 0
Resource_Damage 25
Object_Damage 15
Durability 0.6
Blueprints
[
{
Name Repair
CategoryTag "732ee6ffeb18418985cf4f9fde33dd11" // Repair
Operation RepairTargetItem
InputItems "72cc2bb386714968bde623f143e73aad x 2" // Metal Scrap
Effect "84347b13028340b8976033c08675d458" // Wrench
}
{
Name Salvage
CategoryTag "7ed29f9101ae4523a3b2e389414b7bd9" // Salvage
InputItems this
OutputItems "72cc2bb386714968bde623f143e73aad" // Metal Scrap
Effect "84347b13028340b8976033c08675d458" // Wrench
}
]