2 x 2 (4)
Inventory Size
6 (3 x 2)
Storage Size
0%
Armor
0%
Explosion Armor
0%
Movement Speed
No
Fire Proof
No
Radiation Proof
How item spawns work
Each dot is a fixed loot point. The map is split into a grid of regions,
and every region has its own respawn timer (Items.Respawn_Time,
configured by the server). When the timer fires, the region tops up its
loot up to a fraction of its points (Items.Spawn_Chance,
usually 10–50%), so most points stay empty between refreshes.
Each chosen point rolls its table in two steps: first picks a rarity tier (Common / Rare / Epic / Legendary) by cumulative chance, then picks one item uniformly from that tier. The Drop Chance column above is the combined odds. A 100% entry only means this item is the sole candidate in that table — it does not mean the point will always be filled with it.
Items can also drop from killed zombies. The hollow squares on the map are zombie spawn zones whose loot table contains this item.
Ruined Biohazard Bottom
Where to find this Item
| Spawn Id | Spawn Name | Drop Chance | Map Points | Pool Size |
|---|---|---|---|---|
| 4370 | CA Research Cloths | 39.22 % | — | 4 |
| 4284 | CA Research High | 1.87 % | — | 57 |
GUID 73a65aa2b8514dd8a9bc5a9baa4fabf3
Type Pants
Useable Clothing
ID 4094
Size_X 2
Size_Y 2
Width 3
Height 2
Armor 1
Blueprints
[
{
CategoryTag "ebe755533bdd42d1871c3ac66b89530f" // Apparel
InputItems this
OutputItems "3672e1bdd2034fce9c54ca60baa5ce81 x 2" // Biohazard Fiber
Effect "84347b13028340b8976033c08675d458" // Wrench
}
]
Actions 1
Action_0_Type Blueprint
Action_0_Source 4186
Action_0_Blueprints 3
Action_0_Blueprint_0_Index 2
Action_0_Text Mend
Action_0_Tooltip Make it whole.