1 x 1 (1)

Inventory Size

1

Amount

6

Blueprints

6 blueprints
Salvage
=
3 x
Apparel
+
=
Apparel
+
=
Apparel
+
=
Apparel
+
=
Apparel
+
=
How item spawns work

Each dot is a fixed loot point. The map is split into a grid of regions, and every region has its own respawn timer (Items.Respawn_Time, configured by the server). When the timer fires, the region tops up its loot up to a fraction of its points (Items.Spawn_Chance, usually 10–50%), so most points stay empty between refreshes.

Each chosen point rolls its table in two steps: first picks a rarity tier (Common / Rare / Epic / Legendary) by cumulative chance, then picks one item uniformly from that tier. The Drop Chance column above is the combined odds. A 100% entry only means this item is the sole candidate in that table — it does not mean the point will always be filled with it.

Items can also drop from killed zombies. The hollow squares on the map are zombie spawn zones whose loot table contains this item.

Rig Pouches Where to find this Item
100%
California 2 map chart
Hidden location
Spawn points exist outside the visible map area.
Outside the map
This spawn is outside the visible chart area.
Tap to open full map
Mercenaries Special 56.9 %
PMC High Special 56.9 %
SWAT Special Low 46.1 %
Military Carrier Plate 0 28.1 %
Military Carrier Plate 1 28.1 %
Military High Special 0 11.1 %
Mercenaries Cloths High 10.6 %
Military Fort Mega 5.8 %
Mercenaries High 5.4 %
PMC High 5.4 %
SWAT Special High 5.0 %
Military High Special 1 4.1 %
SWAT Low 3.4 %
SWAT High 2.2 %
BBunker Richmans High 2.1 %
Cache PMC High 2.1 %
BBunker Richmans Low 2.0 %
Military Fort 1.5 %
Military Reactor 1.3 %
Military High 0 0.8 %
SWAT Mega 0.4 %
Military High 1 0.4 %
No spawns on map.
Military Zombie Elite Drop 46.9 %
Military Zombie Elite 0 1.1 %
Military Fort Zombie 0.2 %
Military Zombie Elite 1 0.2 %
Military Reactor Zombie 0.1 %
No zombie drops.
Ernest #2 (With a gun)
No vendors trade this.
No airdrops on this map drop this.
Points = locations on map. Chance = drop chance per spawn. × = avg items per harvest.
Spawn Tables
Spawn Id Spawn Name Drop Chance Map Points Pool Size
4351 CA Mercenaries Special 56.85 % 3
4307 CA PMC High Special 56.85 % 3
4414 CA Military Zombie Elite Drop 46.94 % 4
4339 CA SWAT Special Low 46.05 % 3
4386 CA Military Carrier Plate 0 28.09 % 2
4290 CA Military Carrier Plate 1 28.09 % 2
4385 CA Military High Special 0 11.08 % 9
4365 CA Mercenaries Cloths High 10.56 % 7
4448 CA Military Fort Mega 5.83 % 21
4367 CA Mercenaries High 5.36 % 40
4308 CA PMC High 5.36 % 41
4357 CA SWAT Special High 5.00 % 10
4291 CA Military High Special 1 4.12 % 10
4345 CA SWAT Low 3.41 % 16
4335 CA SWAT High 2.16 % 31
4467 CA BBunker Richmans High 2.13 % 61
4461 CA Cache PMC High 2.09 % 59
4466 CA BBunker Richmans Low 1.97 % 57
4435 CA Military Fort 1.50 % 60
4442 CA Military Reactor 1.32 % 42
4413 CA Military Zombie Elite 0 1.11 % 30
4381 CA Military High 0 0.82 % 42
4497 CA SWAT Mega 0.40 % 36
4294 CA Military High 1 0.38 % 43
4434 CA Military Fort Zombie 0.22 % 48
4419 CA Military Zombie Elite 1 0.19 % 31
4441 CA Military Reactor Zombie 0.06 % 53
How vendor trading works in Unturned

NPCs on a map can run one or more vendors. Each vendor offers a fixed list of items they sell to you and items they buy from you. Each card below covers one (NPC, vendor) pair and lists every offer involving this item.

Price units: when no currency is configured the vendor uses your skill experience; otherwise an in-game currency item (its name appears next to the cost). Either way, the number reflects what changes hands per transaction.

Conditions (orange) gate the offer — quest progress, a skillset, reputation, etc. Rewards (green) are extras granted on top of the trade itself: bonus reputation, a quest flag flip, XP, etc. Hover any badge for the resolved name and exact rule.

Pre-equipped on a gun means the vendor sells it with specific attachments already mounted (a particular scope, magazine, ammo type, etc.).

Armor I
Run by CA Ernest #2 (With a gun)
You give
400 Exp
You get
Rig Pouches ×1
You give
Rig Pouches ×1
You get
80 Exp
CA_Vest_Pouches.dat
GUID 4349e949b9ca4165921dc07547b56b61
Type Supply
Rarity Rare
ID 4034

Size_X 1
Size_Y 1


Blueprints
[
	{
		Name Salvage
		CategoryTag "7ed29f9101ae4523a3b2e389414b7bd9" // Salvage
		InputItems this
		OutputItems "1d033cfaf3be4da79dbb172d6d112424 x 3" // Ballistic Fiber
		Effect "7eceb9f7751d4634b572c8e236355104" // Rip
	}
]