2 x 2 (4)

Inventory Size

150

Amount

31

Blueprints

31 blueprints
Ammunition
Ammunition
Ammunition
Ammunition
Ammunition
Ammunition
Ammunition
Ammunition
Ammunition
Ammunition
Ammunition
Ammunition
Ammunition
Ammunition
Ammunition
Ammunition
Ammunition
Ammunition
Gear
8 x
+
15 x
=
Ammunition
Ammunition
Ammunition
Ammunition
Ammunition
Ammunition
Ammunition
Ammunition
Ammunition
Ammunition
Ammunition
Ammunition
How item spawns work

Each dot is a fixed loot point. The map is split into a grid of regions, and every region has its own respawn timer (Items.Respawn_Time, configured by the server). When the timer fires, the region tops up its loot up to a fraction of its points (Items.Spawn_Chance, usually 10–50%), so most points stay empty between refreshes.

Each chosen point rolls its table in two steps: first picks a rarity tier (Common / Rare / Epic / Legendary) by cumulative chance, then picks one item uniformly from that tier. The Drop Chance column above is the combined odds. A 100% entry only means this item is the sole candidate in that table — it does not mean the point will always be filled with it.

Items can also drop from killed zombies. The hollow squares on the map are zombie spawn zones whose loot table contains this item.

Medium Ammo Box Where to find this Item
100%
California 2 map chart
Hidden location
Spawn points exist outside the visible map area.
Outside the map
This spawn is outside the visible chart area.
Tap to open full map
Military Fort Ammo 30.0 %
PMC Low Ammo 29.4 %
Military Low Ammo 22.2 %
Tier2 Ammo 17.4 %
Hunting Ammo 14.3 %
Research Special High 5.4 %
Fishing Crate 2 4.5 %
Research Mags 3.8 %
Research High Stash 3.6 %
Fishing Crate 1 2.9 %
Research Special Low 2.7 %
Mercenaries Low 2.5 %
PMC Low 2.5 %
Hunting 2.4 %
Military Fort 2.3 %
Research Special Mags 2.3 %
Military Low 0 2.0 %
Military Low 1 1.9 %
Research High 1.8 %
Cache PMC Low 1.3 %
BBunker Richmans Low 1.2 %
BBunker Richmans High 1.1 %
Cache PMC High 1.1 %
Research 1.0 %
Military High 0 0.7 %
Mercenaries High 0.7 %
PMC High 0.7 %
Military High 1 0.7 %
No spawns on map.
Military Zombie Ammo 22.2 %
Military Zombie 0 3.0 %
Military Zombie 1 3.0 %
Military Zombie Elite 1 2.2 %
Military Fort Zombie 1.7 %
Military Zombie Elite 0 1.2 %
Military Reactor Zombie 0.5 %
No zombie drops.
Bikers Vendor
Ernest #2 (With a gun)
No vendors trade this.
No airdrops on this map drop this.
Points = locations on map. Chance = drop chance per spawn. × = avg items per harvest.
Spawn Tables
Spawn Id Spawn Name Drop Chance Map Points Pool Size
4438 CA Military Fort Ammo 30.00 % 5
4301 CA PMC Low Ammo 29.41 % 3
4379 CA Military Low Ammo 22.22 % 3
4412 CA Military Zombie Ammo 22.22 % 3
4470 CA Tier2 Ammo 17.39 % 8
4341 CA Hunting Ammo 14.29 % 4
4316 CA Research Special High 5.40 % 25
4567 CA Fishing Crate 2 4.46 % 17
4348 CA Research Mags 3.75 % 9
4563 CA Research High Stash 3.64 % 38
4411 CA Military Zombie 0 2.98 % 16
4418 CA Military Zombie 1 2.98 % 16
4566 CA Fishing Crate 1 2.92 % 16
4346 CA Research Special Low 2.74 % 47
4352 CA Mercenaries Low 2.50 % 30
4304 CA PMC Low 2.50 % 30
4344 CA Hunting 2.37 % 17
4435 CA Military Fort 2.33 % 60
4407 CA Research Special Mags 2.25 % 9
4419 CA Military Zombie Elite 1 2.16 % 31
4376 CA Military Low 0 2.02 % 23
4295 CA Military Low 1 1.85 % 23
4284 CA Research High 1.77 % 57
4434 CA Military Fort Zombie 1.74 % 48
4462 CA Cache PMC Low 1.25 % 54
4466 CA BBunker Richmans Low 1.21 % 57
4413 CA Military Zombie Elite 0 1.19 % 30
4467 CA BBunker Richmans High 1.14 % 61
4461 CA Cache PMC High 1.12 % 59
4315 CA Research 0.96 % 31
4381 CA Military High 0 0.75 % 42
4367 CA Mercenaries High 0.71 % 40
4308 CA PMC High 0.71 % 41
4294 CA Military High 1 0.69 % 43
4441 CA Military Reactor Zombie 0.46 % 53
How vendor trading works in Unturned

NPCs on a map can run one or more vendors. Each vendor offers a fixed list of items they sell to you and items they buy from you. Each card below covers one (NPC, vendor) pair and lists every offer involving this item.

Price units: when no currency is configured the vendor uses your skill experience; otherwise an in-game currency item (its name appears next to the cost). Either way, the number reflects what changes hands per transaction.

Conditions (orange) gate the offer — quest progress, a skillset, reputation, etc. Rewards (green) are extras granted on top of the trade itself: bonus reputation, a quest flag flip, XP, etc. Hover any badge for the resolved name and exact rule.

Pre-equipped on a gun means the vendor sells it with specific attachments already mounted (a particular scope, magazine, ammo type, etc.).

Daytime Bikers Armory
Run by CA Bikers Vendor
Locked behind progression in quest CA Bikers Vendor's dialogue. The shop opens at 2 different stages of that quest with slightly different dialogue lines, but the offers are the same.
You give
500 Exp
You get
Medium Ammo Box ×1
Bikers Armory Tokens are a custom shop currency: earn them at Daytime Bikers Armory, spend at Nighttime Bikers Armory. Higher-tier offers may be hidden until you have enough.
Weapons I
Run by CA Ernest #2 (With a gun)
You give
250 Exp
You get
Medium Ammo Box ×1
CA_Medium_Box.dat
GUID 422506cece76491e9eac8183fcf9c50f
Type Supply
Rarity Rare
ID 4145

Size_X 2
Size_Y 2

Amount 150
Count_Min 90
Count_Max 150

Blueprints
[
	{
		CategoryTag "d739926736374e5ba34b4ac6ffbb5c8f" // Ammunition
		Operation FillTargetItem
		InputItems this
		Effect "c6330fb1d74e4805b298de4c10510bed" // CA_Refill_Ammobox
	}
	{
		CategoryTag "d739926736374e5ba34b4ac6ffbb5c8f" // Ammunition
		Operation FillTargetItem
		InputItems "1d4d3bf6310f424f859bd8f39adea4e6" // Medium Ammo Crate
	}
	{
		CategoryTag "d739926736374e5ba34b4ac6ffbb5c8f" // Ammunition
		Operation FillTargetItem
		InputItems "981144d46af54a9ca06ecf80a1038dcc" // Polymer Magazine
		Effect "7c8f83ff39864322a11f27e0081042d2" // CA_Refill_Magazine
	}
	{
		CategoryTag "d739926736374e5ba34b4ac6ffbb5c8f" // Ammunition
		Operation FillTargetItem
		InputItems "79db181230544abbb1612e560e2da615" // Marksman Magazine
		Effect "7c8f83ff39864322a11f27e0081042d2" // CA_Refill_Magazine
	}
	{
		CategoryTag "d739926736374e5ba34b4ac6ffbb5c8f" // Ammunition
		Operation FillTargetItem
		InputItems "d8f2b2b53b5642a493af17d9823f11d7" // Polymer Marksman Magazine
		Effect "7c8f83ff39864322a11f27e0081042d2" // CA_Refill_Magazine
	}
	{
		CategoryTag "d739926736374e5ba34b4ac6ffbb5c8f" // Ammunition
		Operation FillTargetItem
		InputItems "b27c74c383f04b48898be93e0becc239" // Ranger Magazine
		Effect "7c8f83ff39864322a11f27e0081042d2" // CA_Refill_Magazine
	}
	{
		CategoryTag "d739926736374e5ba34b4ac6ffbb5c8f" // Ammunition
		Operation FillTargetItem
		InputItems "af4a501ce6854ef482eb70efab02d9fe" // Sage Magazine
		Effect "7c8f83ff39864322a11f27e0081042d2" // CA_Refill_Magazine
	}
	{
		CategoryTag "d739926736374e5ba34b4ac6ffbb5c8f" // Ammunition
		Operation FillTargetItem
		InputItems "85c7e3df98654739b7904ab178986180" // Military Magazine
		Effect "7c8f83ff39864322a11f27e0081042d2" // CA_Refill_Magazine
	}
	{
		CategoryTag "d739926736374e5ba34b4ac6ffbb5c8f" // Ammunition
		Operation FillTargetItem
		InputItems "5d0fc1c6806d4c4ca2d436a177410eec" // Extended Military Magazine
		Effect "7c8f83ff39864322a11f27e0081042d2" // CA_Refill_Magazine
	}
	{
		CategoryTag "d739926736374e5ba34b4ac6ffbb5c8f" // Ammunition
		Operation FillTargetItem
		InputItems "74f4d613ba2c488eae1a564eab3e3e7f" // Extended Polymer Magazine
		Effect "7c8f83ff39864322a11f27e0081042d2" // CA_Refill_Magazine
	}
	{
		CategoryTag "d739926736374e5ba34b4ac6ffbb5c8f" // Ammunition
		Operation FillTargetItem
		InputItems "0e7adb3ca28540418b96edcb21cdf93f" // Ranger Magazine
		Effect "7c8f83ff39864322a11f27e0081042d2" // CA_Refill_Magazine
	}
	{
		CategoryTag "d739926736374e5ba34b4ac6ffbb5c8f" // Ammunition
		Operation FillTargetItem
		InputItems "f2f1adb465d24b22a08fd9e4cfb5949c" // Extended Ranger Magazine
		Effect "7c8f83ff39864322a11f27e0081042d2" // CA_Refill_Magazine
	}
	{
		CategoryTag "d739926736374e5ba34b4ac6ffbb5c8f" // Ammunition
		Operation FillTargetItem
		InputItems "e4e70c44f4bc42a09aec511772e9f81a" // Banana Magazine
		Effect "7c8f83ff39864322a11f27e0081042d2" // CA_Refill_Magazine
	}
	{
		CategoryTag "d739926736374e5ba34b4ac6ffbb5c8f" // Ammunition
		Operation FillTargetItem
		InputItems "8fd2d8835672451382d32ecf90bd3440" // Subsonic Magazine
		Effect "7c8f83ff39864322a11f27e0081042d2" // CA_Refill_Magazine
	}
	{
		CategoryTag "d739926736374e5ba34b4ac6ffbb5c8f" // Ammunition
		Operation FillTargetItem
		InputItems "2dc634f4affc4466b3b60e8467c34f3c" // Subsonic Magazine
		Effect "7c8f83ff39864322a11f27e0081042d2" // CA_Refill_Magazine
	}
]

InventoryAudio core.masterbundle:Sounds/Inventory/SmallGunAttachment.asset