2 x 2 (4)

Inventory Size

240

Amount

30

Blueprints

30 blueprints
Ammunition
Ammunition
Ammunition
Ammunition
Ammunition
Ammunition
Ammunition
Ammunition
Ammunition
Ammunition
Ammunition
Ammunition
Ammunition
Ammunition
Ammunition
Ammunition
Ammunition
Ammunition
Ammunition
Ammunition
Ammunition
Ammunition
Ammunition
Ammunition
Ammunition
Ammunition
Ammunition
Ammunition
Ammunition
Ammunition
How item spawns work

Each dot is a fixed loot point. The map is split into a grid of regions, and every region has its own respawn timer (Items.Respawn_Time, configured by the server). When the timer fires, the region tops up its loot up to a fraction of its points (Items.Spawn_Chance, usually 10–50%), so most points stay empty between refreshes.

Each chosen point rolls its table in two steps: first picks a rarity tier (Common / Rare / Epic / Legendary) by cumulative chance, then picks one item uniformly from that tier. The Drop Chance column above is the combined odds. A 100% entry only means this item is the sole candidate in that table — it does not mean the point will always be filled with it.

Items can also drop from killed zombies. The hollow squares on the map are zombie spawn zones whose loot table contains this item.

Medium Ammo Crate Where to find this Item
100%
California 2 map chart
Hidden location
Spawn points exist outside the visible map area.
Outside the map
This spawn is outside the visible chart area.
Tap to open full map
PMC Special Ammo 25.0 %
Military High Special Ammo 23.8 %
Mesadyne Ammo 23.1 %
Military Fort Ammo 20.0 %
Whitney Military Ammo 20.0 %
Military Reactor Ammo 18.8 %
Beacon Supply 17.9 %
Tier2 Ammo 8.7 %
Carepackage Armory 8.5 %
Beacon 8.0 %
PMC Special Low 4.2 %
Special Low 3.7 %
Research Special High 3.6 %
Fishing Crate 2 3.6 %
Military High Special 1 3.5 %
Carepackage 3.5 %
Military High Special 0 3.3 %
Research Mags 2.5 %
Military Reactor 2.4 %
Military Fort 1.9 %
Research Special Low 1.8 %
PMC Special High 1.8 %
Mesadyne High 1.5 %
Research Special Mags 1.5 %
Whitney Military High 1.3 %
Mesadyne Low 0.9 %
Special High 0.9 %
Whitney Military Low 0.7 %
Research 0.6 %
Cache PMC Low 0.6 %
BBunker Richmans Low 0.6 %
BBunker Richmans High 0.6 %
Cache PMC High 0.6 %
SWAT Mega 0.4 %
Military High 1 0.3 %
Military High 0 0.2 %
No spawns on map.
Whitney Military Low Zombie 2.3 %
Mesadyne Low Zombie 2.1 %
Whitney Military High Zombie 2.0 %
Mesadyne High Zombie 1.8 %
Military Reactor Zombie 1.3 %
Military Fort Zombie 1.1 %
Military Zombie Elite 0 0.3 %
Military Zombie Elite 1 0.2 %
No zombie drops.
Ernest #2 (With a gun)
Bikers Vendor
No vendors trade this.
No airdrops on this map drop this.
Points = locations on map. Chance = drop chance per spawn. × = avg items per harvest.
Spawn Tables
Spawn Id Spawn Name Drop Chance Map Points Pool Size
4333 CA PMC Special Ammo 25.00 % 4
4417 CA Military High Special Ammo 23.81 % 4
4482 CA Mesadyne Ammo 23.08 % 5
4438 CA Military Fort Ammo 20.00 % 5
4475 CA Whitney Military Ammo 20.00 % 6
4445 CA Military Reactor Ammo 18.75 % 5
4549 CA Beacon Supply 17.95 % 9
4470 CA Tier2 Ammo 8.70 % 8
4408 CA Carepackage Armory 8.46 % 32
4547 CA Beacon 7.98 % 18
4330 CA PMC Special Low 4.24 % 16
4387 CA Special Low 3.70 % 13
4316 CA Research Special High 3.60 % 25
4567 CA Fishing Crate 2 3.57 % 17
4291 CA Military High Special 1 3.54 % 10
4409 CA Carepackage 3.48 % 48
4385 CA Military High Special 0 3.28 % 9
4348 CA Research Mags 2.50 % 9
4442 CA Military Reactor 2.40 % 42
4481 CA Whitney Military Low Zombie 2.29 % 44
4490 CA Mesadyne Low Zombie 2.12 % 57
4478 CA Whitney Military High Zombie 2.03 % 51
4435 CA Military Fort 1.91 % 60
4346 CA Research Special Low 1.82 % 47
4361 CA PMC Special High 1.78 % 29
4491 CA Mesadyne High Zombie 1.78 % 65
4486 CA Mesadyne High 1.54 % 69
4407 CA Research Special Mags 1.50 % 9
4472 CA Whitney Military High 1.32 % 55
4441 CA Military Reactor Zombie 1.26 % 53
4434 CA Military Fort Zombie 1.07 % 48
4483 CA Mesadyne Low 0.91 % 64
4390 CA Special High 0.85 % 43
4471 CA Whitney Military Low 0.69 % 51
4315 CA Research 0.64 % 31
4462 CA Cache PMC Low 0.63 % 54
4466 CA BBunker Richmans Low 0.60 % 57
4467 CA BBunker Richmans High 0.57 % 61
4461 CA Cache PMC High 0.56 % 59
4497 CA SWAT Mega 0.40 % 36
4413 CA Military Zombie Elite 0 0.33 % 30
4294 CA Military High 1 0.33 % 43
4381 CA Military High 0 0.24 % 42
4419 CA Military Zombie Elite 1 0.16 % 31
How vendor trading works in Unturned

NPCs on a map can run one or more vendors. Each vendor offers a fixed list of items they sell to you and items they buy from you. Each card below covers one (NPC, vendor) pair and lists every offer involving this item.

Price units: when no currency is configured the vendor uses your skill experience; otherwise an in-game currency item (its name appears next to the cost). Either way, the number reflects what changes hands per transaction.

Conditions (orange) gate the offer — quest progress, a skillset, reputation, etc. Rewards (green) are extras granted on top of the trade itself: bonus reputation, a quest flag flip, XP, etc. Hover any badge for the resolved name and exact rule.

Pre-equipped on a gun means the vendor sells it with specific attachments already mounted (a particular scope, magazine, ammo type, etc.).

Weapons I
Run by CA Ernest #2 (With a gun)
You give
250 Exp
You get
Medium Ammo Crate ×1
Nighttime Bikers Armory
Run by CA Bikers Vendor
Locked behind progression in quest CA Bikers Austy (Bar - Night#1 - Hat)'s dialogue. The shop opens at 3 different stages of that quest with slightly different dialogue lines, but the offers are the same.
You give
800 Exp
You get
Medium Ammo Crate ×1
Bikers Armory Tokens are a custom shop currency: earn them at Daytime Bikers Armory, spend at Nighttime Bikers Armory. Higher-tier offers may be hidden until you have enough.
CA_Medium_Crate.dat
GUID 1d4d3bf6310f424f859bd8f39adea4e6
Type Supply
Rarity Epic
ID 4146

Size_X 2
Size_Y 2

Amount 240
Count_Min 144
Count_Max 240

Blueprints
[
	{
		CategoryTag "d739926736374e5ba34b4ac6ffbb5c8f" // Ammunition
		Operation FillTargetItem
		InputItems "422506cece76491e9eac8183fcf9c50f" // Medium Ammo Box
		Effect "c6330fb1d74e4805b298de4c10510bed" // CA_Refill_Ammobox
	}
	{
		CategoryTag "d739926736374e5ba34b4ac6ffbb5c8f" // Ammunition
		Operation FillTargetItem
		InputItems this
		Effect "c6330fb1d74e4805b298de4c10510bed" // CA_Refill_Ammobox
	}
	{
		CategoryTag "d739926736374e5ba34b4ac6ffbb5c8f" // Ammunition
		Operation FillTargetItem
		InputItems "981144d46af54a9ca06ecf80a1038dcc" // Polymer Magazine
		Effect "7c8f83ff39864322a11f27e0081042d2" // CA_Refill_Magazine
	}
	{
		CategoryTag "d739926736374e5ba34b4ac6ffbb5c8f" // Ammunition
		Operation FillTargetItem
		InputItems "79db181230544abbb1612e560e2da615" // Marksman Magazine
		Effect "7c8f83ff39864322a11f27e0081042d2" // CA_Refill_Magazine
	}
	{
		CategoryTag "d739926736374e5ba34b4ac6ffbb5c8f" // Ammunition
		Operation FillTargetItem
		InputItems "d8f2b2b53b5642a493af17d9823f11d7" // Polymer Marksman Magazine
		Effect "7c8f83ff39864322a11f27e0081042d2" // CA_Refill_Magazine
	}
	{
		CategoryTag "d739926736374e5ba34b4ac6ffbb5c8f" // Ammunition
		Operation FillTargetItem
		InputItems "b27c74c383f04b48898be93e0becc239" // Ranger Magazine
		Effect "7c8f83ff39864322a11f27e0081042d2" // CA_Refill_Magazine
	}
	{
		CategoryTag "d739926736374e5ba34b4ac6ffbb5c8f" // Ammunition
		Operation FillTargetItem
		InputItems "af4a501ce6854ef482eb70efab02d9fe" // Sage Magazine
		Effect "7c8f83ff39864322a11f27e0081042d2" // CA_Refill_Magazine
	}
	{
		CategoryTag "d739926736374e5ba34b4ac6ffbb5c8f" // Ammunition
		Operation FillTargetItem
		InputItems "85c7e3df98654739b7904ab178986180" // Military Magazine
		Effect "7c8f83ff39864322a11f27e0081042d2" // CA_Refill_Magazine
	}
	{
		CategoryTag "d739926736374e5ba34b4ac6ffbb5c8f" // Ammunition
		Operation FillTargetItem
		InputItems "5d0fc1c6806d4c4ca2d436a177410eec" // Extended Military Magazine
		Effect "7c8f83ff39864322a11f27e0081042d2" // CA_Refill_Magazine
	}
	{
		CategoryTag "d739926736374e5ba34b4ac6ffbb5c8f" // Ammunition
		Operation FillTargetItem
		InputItems "74f4d613ba2c488eae1a564eab3e3e7f" // Extended Polymer Magazine
		Effect "7c8f83ff39864322a11f27e0081042d2" // CA_Refill_Magazine
	}
	{
		CategoryTag "d739926736374e5ba34b4ac6ffbb5c8f" // Ammunition
		Operation FillTargetItem
		InputItems "0e7adb3ca28540418b96edcb21cdf93f" // Ranger Magazine
		Effect "7c8f83ff39864322a11f27e0081042d2" // CA_Refill_Magazine
	}
	{
		CategoryTag "d739926736374e5ba34b4ac6ffbb5c8f" // Ammunition
		Operation FillTargetItem
		InputItems "f2f1adb465d24b22a08fd9e4cfb5949c" // Extended Ranger Magazine
		Effect "7c8f83ff39864322a11f27e0081042d2" // CA_Refill_Magazine
	}
	{
		CategoryTag "d739926736374e5ba34b4ac6ffbb5c8f" // Ammunition
		Operation FillTargetItem
		InputItems "e4e70c44f4bc42a09aec511772e9f81a" // Banana Magazine
		Effect "7c8f83ff39864322a11f27e0081042d2" // CA_Refill_Magazine
	}
	{
		CategoryTag "d739926736374e5ba34b4ac6ffbb5c8f" // Ammunition
		Operation FillTargetItem
		InputItems "8fd2d8835672451382d32ecf90bd3440" // Subsonic Magazine
		Effect "7c8f83ff39864322a11f27e0081042d2" // CA_Refill_Magazine
	}
	{
		CategoryTag "d739926736374e5ba34b4ac6ffbb5c8f" // Ammunition
		Operation FillTargetItem
		InputItems "2dc634f4affc4466b3b60e8467c34f3c" // Subsonic Magazine
		Effect "7c8f83ff39864322a11f27e0081042d2" // CA_Refill_Magazine
	}
]

InventoryAudio core.masterbundle:Sounds/Inventory/SmallGunAttachment.asset