2 x 2 (4)

Inventory Size

40

Amount

20

Blueprints

20 blueprints
Ammunition
Ammunition
Ammunition
Ammunition
Ammunition
Ammunition
Gear
15 x
+
15 x
=
Ammunition
Ammunition
Ammunition
Ammunition
Ammunition
Ammunition
Ammunition
Ammunition
Ammunition
Ammunition
Ammunition
Ammunition
Ammunition
How item spawns work

Each dot is a fixed loot point. The map is split into a grid of regions, and every region has its own respawn timer (Items.Respawn_Time, configured by the server). When the timer fires, the region tops up its loot up to a fraction of its points (Items.Spawn_Chance, usually 10–50%), so most points stay empty between refreshes.

Each chosen point rolls its table in two steps: first picks a rarity tier (Common / Rare / Epic / Legendary) by cumulative chance, then picks one item uniformly from that tier. The Drop Chance column above is the combined odds. A 100% entry only means this item is the sole candidate in that table — it does not mean the point will always be filled with it.

Items can also drop from killed zombies. The hollow squares on the map are zombie spawn zones whose loot table contains this item.

Large Ammo Box Where to find this Item
100%
California 2 map chart
Hidden location
Spawn points exist outside the visible map area.
Outside the map
This spawn is outside the visible chart area.
Tap to open full map
Mesadyne Ammo 15.4 %
Whitney Military Ammo 13.3 %
Military Reactor Ammo 12.5 %
Military Fort Ammo 10.0 %
Tier2 Ammo 8.7 %
Special Low 6.1 %
Fishing Crate 2 2.4 %
Research Special High 1.8 %
Special High 1.4 %
Military Reactor 1.3 %
Mesadyne High 1.0 %
Whitney Military High 0.9 %
Military Fort 0.7 %
Research Special Low 0.7 %
SWAT Mega 0.7 %
Cache PMC Low 0.6 %
Mesadyne Low 0.6 %
BBunker Richmans Low 0.6 %
BBunker Richmans High 0.6 %
Cache PMC High 0.6 %
Whitney Military Low 0.5 %
No spawns on map.
Whitney Military Low Zombie 1.5 %
Mesadyne Low Zombie 1.4 %
Whitney Military High Zombie 1.4 %
Mesadyne High Zombie 1.2 %
Military Reactor Zombie 0.8 %
Military Fort Zombie 0.5 %
No zombie drops.
Ernest #2 (With a gun)
No vendors trade this.
No airdrops on this map drop this.
Points = locations on map. Chance = drop chance per spawn. × = avg items per harvest.
Spawn Tables
Spawn Id Spawn Name Drop Chance Map Points Pool Size
4482 CA Mesadyne Ammo 15.38 % 5
4475 CA Whitney Military Ammo 13.33 % 6
4445 CA Military Reactor Ammo 12.50 % 5
4438 CA Military Fort Ammo 10.00 % 5
4470 CA Tier2 Ammo 8.70 % 8
4387 CA Special Low 6.09 % 13
4567 CA Fishing Crate 2 2.38 % 17
4316 CA Research Special High 1.80 % 25
4481 CA Whitney Military Low Zombie 1.53 % 44
4490 CA Mesadyne Low Zombie 1.41 % 57
4390 CA Special High 1.40 % 43
4478 CA Whitney Military High Zombie 1.36 % 51
4442 CA Military Reactor 1.34 % 42
4491 CA Mesadyne High Zombie 1.18 % 65
4486 CA Mesadyne High 1.03 % 69
4472 CA Whitney Military High 0.88 % 55
4441 CA Military Reactor Zombie 0.79 % 53
4435 CA Military Fort 0.73 % 60
4346 CA Research Special Low 0.72 % 47
4497 CA SWAT Mega 0.65 % 36
4462 CA Cache PMC Low 0.63 % 54
4483 CA Mesadyne Low 0.61 % 64
4466 CA BBunker Richmans Low 0.60 % 57
4467 CA BBunker Richmans High 0.57 % 61
4461 CA Cache PMC High 0.56 % 59
4434 CA Military Fort Zombie 0.50 % 48
4471 CA Whitney Military Low 0.46 % 51
How vendor trading works in Unturned

NPCs on a map can run one or more vendors. Each vendor offers a fixed list of items they sell to you and items they buy from you. Each card below covers one (NPC, vendor) pair and lists every offer involving this item.

Price units: when no currency is configured the vendor uses your skill experience; otherwise an in-game currency item (its name appears next to the cost). Either way, the number reflects what changes hands per transaction.

Conditions (orange) gate the offer — quest progress, a skillset, reputation, etc. Rewards (green) are extras granted on top of the trade itself: bonus reputation, a quest flag flip, XP, etc. Hover any badge for the resolved name and exact rule.

Pre-equipped on a gun means the vendor sells it with specific attachments already mounted (a particular scope, magazine, ammo type, etc.).

Weapons I
Run by CA Ernest #2 (With a gun)
You give
250 Exp
You get
Large Ammo Box ×1
CA_Large_Box.dat
GUID 1d9486c0e95d45f9b07149718669b2ce
Type Supply
Rarity Legendary
ID 4149

Size_X 2
Size_Y 2

Amount 40
Count_Min 20
Count_Max 40

Blueprints
[
	{
		CategoryTag "d739926736374e5ba34b4ac6ffbb5c8f" // Ammunition
		Operation FillTargetItem
		InputItems this
		Effect "c6330fb1d74e4805b298de4c10510bed" // CA_Refill_Ammobox
	}
	{
		CategoryTag "d739926736374e5ba34b4ac6ffbb5c8f" // Ammunition
		Operation FillTargetItem
		InputItems "1eb965ccae1c435faad420c2106eca81" // Large Ammo Crate
		Effect "c6330fb1d74e4805b298de4c10510bed" // CA_Refill_Ammobox
	}
	{
		CategoryTag "d739926736374e5ba34b4ac6ffbb5c8f" // Ammunition
		Operation FillTargetItem
		InputItems "18295778aba7425e92ab2a2f0cc52083" // Winchester Magazine
		Effect "7c8f83ff39864322a11f27e0081042d2" // CA_Refill_Magazine
	}
	{
		CategoryTag "d739926736374e5ba34b4ac6ffbb5c8f" // Ammunition
		Operation FillTargetItem
		InputItems "2915d2167dba49fc98fb038c9b3c18cf" // Magnum Pistol Magazine
		Effect "7c8f83ff39864322a11f27e0081042d2" // CA_Refill_Magazine
	}
	{
		CategoryTag "d739926736374e5ba34b4ac6ffbb5c8f" // Ammunition
		Operation FillTargetItem
		InputItems "1726e3b89523408d9d50b9b7cb861e3d" // Anti-Materiel Magazine
		Effect "7c8f83ff39864322a11f27e0081042d2" // CA_Refill_Magazine
	}
	{
		CategoryTag "d739926736374e5ba34b4ac6ffbb5c8f" // Ammunition
		Operation FillTargetItem
		InputItems "b2dd7684cde44fba9048a4c1f87b40ac" // Lapua Magazine
		Effect "7c8f83ff39864322a11f27e0081042d2" // CA_Refill_Magazine
	}
]

InventoryAudio core.masterbundle:Sounds/Inventory/SmallGunAttachment.asset