1 x 1 (1)
Inventory Size
1
Amount
5
Blueprints
How item spawns work
Each dot is a fixed loot point. The map is split into a grid of regions,
and every region has its own respawn timer (Items.Respawn_Time,
configured by the server). When the timer fires, the region tops up its
loot up to a fraction of its points (Items.Spawn_Chance,
usually 10–50%), so most points stay empty between refreshes.
Each chosen point rolls its table in two steps: first picks a rarity tier (Common / Rare / Epic / Legendary) by cumulative chance, then picks one item uniformly from that tier. The Drop Chance column above is the combined odds. A 100% entry only means this item is the sole candidate in that table — it does not mean the point will always be filled with it.
Items can also drop from killed zombies. The hollow squares on the map are zombie spawn zones whose loot table contains this item.
Tar
Where to find this Item
Bikers Vendor
…
| Spawn Id | Spawn Name | Drop Chance | Map Points | Pool Size |
|---|
How vendor trading works in Unturned
NPCs on a map can run one or more vendors. Each vendor offers a fixed list of items they sell to you and items they buy from you. Each card below covers one (NPC, vendor) pair and lists every offer involving this item.
Price units: when no currency is configured the vendor uses your skill experience; otherwise an in-game currency item (its name appears next to the cost). Either way, the number reflects what changes hands per transaction.
Conditions (orange) gate the offer — quest progress, a skillset, reputation, etc. Rewards (green) are extras granted on top of the trade itself: bonus reputation, a quest flag flip, XP, etc. Hover any badge for the resolved name and exact rule.
Pre-equipped on a gun means the vendor sells it with specific attachments already mounted (a particular scope, magazine, ammo type, etc.).
Tar ×1
GUID 34c38cf9433e43a49c6b47c3741ecf77
Type Supply
Rarity Rare
ID 4263
Size_X 1
Size_Y 1
Blueprints
[
{
CategoryTag "cdb2df24b76d4c6e9d8411c940d8337f" // Gear
InputItems this x 10
OutputItems "06fb8d33b3c14e038ebac84bb51a903a" // Stack of Tar
Effect "84347b13028340b8976033c08675d458" // Wrench
}
]
Actions 4
Action_0_Type Blueprint
Action_0_Source 4264
Action_0_Blueprints 1
Action_0_Blueprint_0_Index 0
Action_1_Type Blueprint
Action_1_Source 4275
Action_1_Blueprints 1
Action_1_Blueprint_0_Index 0
Action_2_Type Blueprint
Action_2_Source 4276
Action_2_Blueprints 1
Action_2_Blueprint_0_Index 0
Action_3_Type Blueprint
Action_3_Blueprints 1
Action_3_Source 4263
Action_3_Blueprint_0_Index 0