1 x 1 (1)

Inventory Size

1

Amount

16

Blueprints

16 blueprints
Gear
Cook lvl.1
+
2 x
=
Gear
=
2 x
Gear
5 x
=
Gear
=
5 x
Furniture
+
+
2 x
+
=
Furniture
+
+
3 x
+
=
Utilities
3 x
+
6 x
+
2 x
+
+
=
Furniture
+
2 x
+
4 x
+
=
Utilities
4 x
+
2 x
+
2 x
+
+
=
Utilities
+
15 x
+
3 x
+
+
=
Furniture
+
+
2 x
+
=
Furniture
+
2 x
+
+
=
Utilities
15 x
+
4 x
+
2 x
+
2 x
+
+
=
Furniture
+
+
2 x
+
=
Furniture
2 x
+
4 x
+
+
=
Utilities
+
2 x
+
=
How item spawns work

Each dot is a fixed loot point. The map is split into a grid of regions, and every region has its own respawn timer (Items.Respawn_Time, configured by the server). When the timer fires, the region tops up its loot up to a fraction of its points (Items.Spawn_Chance, usually 10–50%), so most points stay empty between refreshes.

Each chosen point rolls its table in two steps: first picks a rarity tier (Common / Rare / Epic / Legendary) by cumulative chance, then picks one item uniformly from that tier. The Drop Chance column above is the combined odds. A 100% entry only means this item is the sole candidate in that table — it does not mean the point will always be filled with it.

Items can also drop from killed zombies. The hollow squares on the map are zombie spawn zones whose loot table contains this item.

Coil Where to find this Item
100%
California 2 map chart
Hidden location
Spawn points exist outside the visible map area.
Outside the map
This spawn is outside the visible chart area.
Tap to open full map
Junk T1 8.7 %
Fishing Crate 2 4.5 %
Fishing Crate 1 4.4 %
BBunker Richmans High 4.2 %
Cache PMC Low 4.2 %
Cache PMC High 4.2 %
BBunker Richmans Low 4.0 %
Mesadyne High 3.9 %
Deadzone Stacks 3.9 %
Whitney Military High 3.8 %
Whitney Military Low 3.7 %
Mesadyne Low 3.4 %
Fort Gas 3.1 %
Military Reactor Special 3.0 %
Construction Common 2.1 %
Fishing Crate 0 1.9 %
Construction Materials 0.9 %
Construction 0.5 %
Sawmill Supply 0.4 %
Concrete Factory 0.4 %
Dumpster 0.4 %
Mine 0.3 %
Sawmill 0.3 %
Military Reactor 0.3 %
Militia Sawmill 0.2 %
No spawns on map.
Mesadyne High Zombie 5.0 %
Whitney Military Low Zombie 5.0 %
Mesadyne Low Zombie 4.8 %
Whitney Military High Zombie 4.4 %
No zombie drops.
No vendors trade this.
No airdrops on this map drop this.
Points = locations on map. Chance = drop chance per spawn. × = avg items per harvest.
Spawn Tables
Spawn Id Spawn Name Drop Chance Map Points Pool Size
4587 CA Junk T1 8.70 % 9
4491 CA Mesadyne High Zombie 5.02 % 65
4481 CA Whitney Military Low Zombie 4.98 % 44
4490 CA Mesadyne Low Zombie 4.80 % 57
4567 CA Fishing Crate 2 4.46 % 17
4478 CA Whitney Military High Zombie 4.42 % 51
4566 CA Fishing Crate 1 4.37 % 16
4467 CA BBunker Richmans High 4.24 % 61
4462 CA Cache PMC Low 4.17 % 54
4461 CA Cache PMC High 4.16 % 59
4466 CA BBunker Richmans Low 4.03 % 57
4486 CA Mesadyne High 3.87 % 69
4564 CA Deadzone Stacks 3.86 % 14
4472 CA Whitney Military High 3.83 % 55
4471 CA Whitney Military Low 3.73 % 51
4483 CA Mesadyne Low 3.43 % 64
4518 CA Fort Gas 3.13 % 18
4447 CA Military Reactor Special 3.04 % 17
4422 CA Construction Common 2.13 % 11
4565 CA Fishing Crate 0 1.88 % 14
4421 CA Construction Materials 0.95 % 16
4420 CA Construction 0.54 % 35
4373 CA Sawmill Supply 0.45 % 35
4433 CA Concrete Factory 0.41 % 35
4513 CA Dumpster 0.36 % 46
4401 CA Mine 0.30 % 36
4374 CA Sawmill 0.29 % 35
4442 CA Military Reactor 0.27 % 42
4399 CA Militia Sawmill 0.17 % 50
CA_Coil.dat
GUID b943d558756d41e289a21231a9cc5ad5
Type Supply
Rarity Rare
ID 4265

Size_X 1
Size_Y 1


Blueprints
[
	{
		CategoryTag "cdb2df24b76d4c6e9d8411c940d8337f" // Gear
		InputItems
		[
			"212a7ebc25fb410f8429892b8681c7d1" // Steel Ingot
			"ddfb51cc4b9a42229a5396aa0f959782 x 2" // Rubber
		]
		OutputItems this
		Skill Cook
		Skill_Level 1
		RequiresNearbyCraftingTags
		[
			"20f30322bbcc4b01a4f116d22b24c21a" // Heat Source
		]
		Effect "84347b13028340b8976033c08675d458" // Wrench
	}
	{
		CategoryTag "cdb2df24b76d4c6e9d8411c940d8337f" // Gear
		InputItems this
		OutputItems
		[
			"72cc2bb386714968bde623f143e73aad x 2" // Metal Scrap
			"ddfb51cc4b9a42229a5396aa0f959782" // Rubber
		]
		Effect "84347b13028340b8976033c08675d458" // Wrench
	}
	{
		CategoryTag "cdb2df24b76d4c6e9d8411c940d8337f" // Gear
		InputItems this x 5
		OutputItems "817d8079498b49e5b284185c56620002" // Stack of Coil
		Effect "7eceb9f7751d4634b572c8e236355104" // Rip
	}
]

Actions 1
Action_0_Type Blueprint
Action_0_Blueprints 1
Action_0_Blueprint_0_Index 2