1 x 1 (1)
Inventory Size
1
Amount
16
Blueprints
How item spawns work
Each dot is a fixed loot point. The map is split into a grid of regions,
and every region has its own respawn timer (Items.Respawn_Time,
configured by the server). When the timer fires, the region tops up its
loot up to a fraction of its points (Items.Spawn_Chance,
usually 10–50%), so most points stay empty between refreshes.
Each chosen point rolls its table in two steps: first picks a rarity tier (Common / Rare / Epic / Legendary) by cumulative chance, then picks one item uniformly from that tier. The Drop Chance column above is the combined odds. A 100% entry only means this item is the sole candidate in that table — it does not mean the point will always be filled with it.
Items can also drop from killed zombies. The hollow squares on the map are zombie spawn zones whose loot table contains this item.
Coil
Where to find this Item
| Spawn Id | Spawn Name | Drop Chance | Map Points | Pool Size |
|---|---|---|---|---|
| 4587 | CA Junk T1 | 8.70 % | — | 9 |
| 4491 | CA Mesadyne High Zombie | 5.02 % | — | 65 |
| 4481 | CA Whitney Military Low Zombie | 4.98 % | — | 44 |
| 4490 | CA Mesadyne Low Zombie | 4.80 % | — | 57 |
| 4567 | CA Fishing Crate 2 | 4.46 % | — | 17 |
| 4478 | CA Whitney Military High Zombie | 4.42 % | — | 51 |
| 4566 | CA Fishing Crate 1 | 4.37 % | — | 16 |
| 4467 | CA BBunker Richmans High | 4.24 % | — | 61 |
| 4462 | CA Cache PMC Low | 4.17 % | — | 54 |
| 4461 | CA Cache PMC High | 4.16 % | — | 59 |
| 4466 | CA BBunker Richmans Low | 4.03 % | — | 57 |
| 4486 | CA Mesadyne High | 3.87 % | — | 69 |
| 4564 | CA Deadzone Stacks | 3.86 % | — | 14 |
| 4472 | CA Whitney Military High | 3.83 % | — | 55 |
| 4471 | CA Whitney Military Low | 3.73 % | — | 51 |
| 4483 | CA Mesadyne Low | 3.43 % | — | 64 |
| 4518 | CA Fort Gas | 3.13 % | — | 18 |
| 4447 | CA Military Reactor Special | 3.04 % | — | 17 |
| 4422 | CA Construction Common | 2.13 % | — | 11 |
| 4565 | CA Fishing Crate 0 | 1.88 % | — | 14 |
| 4421 | CA Construction Materials | 0.95 % | — | 16 |
| 4420 | CA Construction | 0.54 % | — | 35 |
| 4373 | CA Sawmill Supply | 0.45 % | — | 35 |
| 4433 | CA Concrete Factory | 0.41 % | — | 35 |
| 4513 | CA Dumpster | 0.36 % | — | 46 |
| 4401 | CA Mine | 0.30 % | — | 36 |
| 4374 | CA Sawmill | 0.29 % | — | 35 |
| 4442 | CA Military Reactor | 0.27 % | — | 42 |
| 4399 | CA Militia Sawmill | 0.17 % | — | 50 |
GUID b943d558756d41e289a21231a9cc5ad5
Type Supply
Rarity Rare
ID 4265
Size_X 1
Size_Y 1
Blueprints
[
{
CategoryTag "cdb2df24b76d4c6e9d8411c940d8337f" // Gear
InputItems
[
"212a7ebc25fb410f8429892b8681c7d1" // Steel Ingot
"ddfb51cc4b9a42229a5396aa0f959782 x 2" // Rubber
]
OutputItems this
Skill Cook
Skill_Level 1
RequiresNearbyCraftingTags
[
"20f30322bbcc4b01a4f116d22b24c21a" // Heat Source
]
Effect "84347b13028340b8976033c08675d458" // Wrench
}
{
CategoryTag "cdb2df24b76d4c6e9d8411c940d8337f" // Gear
InputItems this
OutputItems
[
"72cc2bb386714968bde623f143e73aad x 2" // Metal Scrap
"ddfb51cc4b9a42229a5396aa0f959782" // Rubber
]
Effect "84347b13028340b8976033c08675d458" // Wrench
}
{
CategoryTag "cdb2df24b76d4c6e9d8411c940d8337f" // Gear
InputItems this x 5
OutputItems "817d8079498b49e5b284185c56620002" // Stack of Coil
Effect "7eceb9f7751d4634b572c8e236355104" // Rip
}
]
Actions 1
Action_0_Type Blueprint
Action_0_Blueprints 1
Action_0_Blueprint_0_Index 2