2 x 2 (4)
Inventory Size
1
Amount
3
Blueprints
How item spawns work
Each dot is a fixed loot point. The map is split into a grid of regions,
and every region has its own respawn timer (Items.Respawn_Time,
configured by the server). When the timer fires, the region tops up its
loot up to a fraction of its points (Items.Spawn_Chance,
usually 10–50%), so most points stay empty between refreshes.
Each chosen point rolls its table in two steps: first picks a rarity tier (Common / Rare / Epic / Legendary) by cumulative chance, then picks one item uniformly from that tier. The Drop Chance column above is the combined odds. A 100% entry only means this item is the sole candidate in that table — it does not mean the point will always be filled with it.
Items can also drop from killed zombies. The hollow squares on the map are zombie spawn zones whose loot table contains this item.
Concrete Bag
Where to find this Item
| Spawn Id | Spawn Name | Drop Chance | Map Points | Pool Size |
|---|---|---|---|---|
| 4433 | CA Concrete Factory | 25.41 % | — | 35 |
| 4518 | CA Fort Gas | 7.19 % | — | 18 |
| 4422 | CA Construction Common | 2.13 % | — | 11 |
| 4421 | CA Construction Materials | 0.95 % | — | 16 |
| 4420 | CA Construction | 0.54 % | — | 35 |
| 4373 | CA Sawmill Supply | 0.45 % | — | 35 |
| 4513 | CA Dumpster | 0.36 % | — | 46 |
| 4401 | CA Mine | 0.30 % | — | 36 |
| 4374 | CA Sawmill | 0.29 % | — | 35 |
| 4399 | CA Militia Sawmill | 0.17 % | — | 50 |
GUID 2a6bc40fca274c598ef7e6500a8b51d3
Type Supply
Rarity Rare
ID 4278
Size_X 2
Size_Y 2
Blueprints
[
{
CategoryTag "cdb2df24b76d4c6e9d8411c940d8337f" // Gear
InputItems
[
this
"acd0c6fb015e4f5bae677541bfac2585" // Concrete Hardener
]
OutputItems "3bbc3e89512a443daa95b21c57c495c9 x 4" // Concrete Bricks
Effect "84347b13028340b8976033c08675d458" // Wrench
}
{
CategoryTag "cdb2df24b76d4c6e9d8411c940d8337f" // Gear
InputItems this x 8
OutputItems "3b091b9fe38d4a8fbb958a45a751dca9" // Stack of Concrete Bags
Effect "84347b13028340b8976033c08675d458" // Wrench
}
]
Actions 2
Action_0_Type Blueprint
Action_0_Blueprint_0_Index 0
Action_0_Blueprint_0_Link
Action_1_Type Blueprint
Action_1_Blueprint_0_Index 1