1 x 2 (2)
Inventory Size
1
Amount
1
Blueprints
How item spawns work
Each dot is a fixed loot point. The map is split into a grid of regions,
and every region has its own respawn timer (Items.Respawn_Time,
configured by the server). When the timer fires, the region tops up its
loot up to a fraction of its points (Items.Spawn_Chance,
usually 10–50%), so most points stay empty between refreshes.
Each chosen point rolls its table in two steps: first picks a rarity tier (Common / Rare / Epic / Legendary) by cumulative chance, then picks one item uniformly from that tier. The Drop Chance column above is the combined odds. A 100% entry only means this item is the sole candidate in that table — it does not mean the point will always be filled with it.
Items can also drop from killed zombies. The hollow squares on the map are zombie spawn zones whose loot table contains this item.
Glass Bottle
Where to find this Item
| Spawn Id | Spawn Name | Drop Chance | Map Points | Pool Size |
|---|---|---|---|---|
| 4521 | CA Food Vendor Trash | 32.05 % | — | 6 |
| 4423 | CA Construction Average | 22.22 % | — | 5 |
| 4421 | CA Construction Materials | 12.35 % | — | 16 |
| 4228 | CA Food Vendor Cola | 8.68 % | — | 10 |
| 4227 | CA Food Vendor Soda | 8.68 % | — | 10 |
| 4420 | CA Construction | 7.07 % | — | 35 |
| 4373 | CA Sawmill Supply | 5.82 % | — | 35 |
| 4433 | CA Concrete Factory | 5.30 % | — | 35 |
| 4226 | CA Food Vendor | 4.73 % | — | 22 |
| 4513 | CA Dumpster | 4.70 % | — | 46 |
| 4401 | CA Mine | 3.86 % | — | 36 |
| 4374 | CA Sawmill | 3.78 % | — | 35 |
| 4240 | CA Fish Normal | 2.51 % | — | 24 |
| 4399 | CA Militia Sawmill | 2.27 % | — | 50 |
| 4528 | CA Fish Large | 1.81 % | — | 33 |
| 4241 | CA Fish Small | 1.80 % | — | 31 |
| 4531 | CA Fish Proto | 1.29 % | — | 37 |
| 4530 | CA Fish Ultra | 1.28 % | — | 39 |
| 4533 | CA Fish Kelly | 1.15 % | — | 73 |
| 4529 | CA Fish Magnetic | 1.15 % | — | 35 |
| 4532 | CA Fish Harvesting | 1.03 % | — | 51 |
GUID 45384ef7ded7425fa9f45fd510e3c53f
Type Supply
Rarity Common
ID 4280
Size_X 1
Size_Y 2
InventoryAudio Sounds/Inventory/Glass1.ogg
Blueprints
[
{
Name Salvage
CategoryTag "7ed29f9101ae4523a3b2e389414b7bd9" // Salvage
InputItems this
OutputItems "ddeba4b7ee244a50b66ad4b185ca5248 x 2" // Glass
Effect "ecf90f8ff5fd4c0c823d9a658d919952" // CA_GlassSalvage_Effect
}
]
Fishing_Catchable
{
Min_Relocate_Interval 0.8
Max_Relocate_Interval 1.5
Max_Upward_Acceleration 0.5
Max_Downward_Acceleration 0.5
Max_Upward_Speed 0.3
Max_Downward_Speed 0.3
Upper_Restitution 0.3
Lower_Restitution 0.2
Min_Target_Delta 0.2
Max_Target_Delta 0.4
Min_Target_Position 0.2
Max_Target_Position 1.0
Capture_Duration 2.0
Escape_Duration 2.8
Spring_Stiffness 10
Spring_Damping 3
}