1 x 1 (1)
Inventory Size
1
Amount
1
Blueprints
How item spawns work
Each dot is a fixed loot point. The map is split into a grid of regions,
and every region has its own respawn timer (Items.Respawn_Time,
configured by the server). When the timer fires, the region tops up its
loot up to a fraction of its points (Items.Spawn_Chance,
usually 10–50%), so most points stay empty between refreshes.
Each chosen point rolls its table in two steps: first picks a rarity tier (Common / Rare / Epic / Legendary) by cumulative chance, then picks one item uniformly from that tier. The Drop Chance column above is the combined odds. A 100% entry only means this item is the sole candidate in that table — it does not mean the point will always be filled with it.
Items can also drop from killed zombies. The hollow squares on the map are zombie spawn zones whose loot table contains this item.
Metal Can
Where to find this Item
| Spawn Id | Spawn Name | Drop Chance | Map Points | Pool Size |
|---|---|---|---|---|
| 4534 | CA Metal Can | 100.00 % | — | 1 |
| 4521 | CA Food Vendor Trash | 32.05 % | — | 6 |
| 4423 | CA Construction Average | 22.22 % | — | 5 |
| 4421 | CA Construction Materials | 12.35 % | — | 16 |
| 4228 | CA Food Vendor Cola | 8.68 % | — | 10 |
| 4227 | CA Food Vendor Soda | 8.68 % | — | 10 |
| 4420 | CA Construction | 7.07 % | — | 35 |
| 4373 | CA Sawmill Supply | 5.82 % | — | 35 |
| 4433 | CA Concrete Factory | 5.30 % | — | 35 |
| 4226 | CA Food Vendor | 4.73 % | — | 22 |
| 4513 | CA Dumpster | 4.70 % | — | 46 |
| 4401 | CA Mine | 3.86 % | — | 36 |
| 4374 | CA Sawmill | 3.78 % | — | 35 |
| 4240 | CA Fish Normal | 2.51 % | — | 24 |
| 4399 | CA Militia Sawmill | 2.27 % | — | 50 |
| 4528 | CA Fish Large | 1.81 % | — | 33 |
| 4241 | CA Fish Small | 1.80 % | — | 31 |
| 4531 | CA Fish Proto | 1.29 % | — | 37 |
| 4530 | CA Fish Ultra | 1.28 % | — | 39 |
| 4533 | CA Fish Kelly | 1.15 % | — | 73 |
| 4529 | CA Fish Magnetic | 1.15 % | — | 35 |
| 4532 | CA Fish Harvesting | 1.03 % | — | 51 |
GUID 7405ded245a74f66a3cf98efa0514fc2
Type Supply
Rarity Common
ID 4281
Size_X 1
Size_Y 1
Blueprints
[
{
Name Salvage
CategoryTag "7ed29f9101ae4523a3b2e389414b7bd9" // Salvage
InputItems this x 2
OutputItems "72cc2bb386714968bde623f143e73aad" // Metal Scrap
Effect "84347b13028340b8976033c08675d458" // Wrench
}
]
Fishing_Catchable
{
Min_Relocate_Interval 1.0
Max_Relocate_Interval 1.8
Max_Upward_Acceleration 0.6
Max_Downward_Acceleration 0.6
Max_Upward_Speed 0.35
Max_Downward_Speed 0.35
Upper_Restitution 0.2
Lower_Restitution 0.4
Min_Target_Delta 0.25
Max_Target_Delta 0.4
Min_Target_Position 0.0
Max_Target_Position 0.6
Capture_Duration 2.2
Escape_Duration 3.0
Spring_Stiffness 12
Spring_Damping 4
}