2 x 2 (4)
Inventory Size
1
Amount
9
Blueprints
How item spawns work
Each dot is a fixed loot point. The map is split into a grid of regions,
and every region has its own respawn timer (Items.Respawn_Time,
configured by the server). When the timer fires, the region tops up its
loot up to a fraction of its points (Items.Spawn_Chance,
usually 10–50%), so most points stay empty between refreshes.
Each chosen point rolls its table in two steps: first picks a rarity tier (Common / Rare / Epic / Legendary) by cumulative chance, then picks one item uniformly from that tier. The Drop Chance column above is the combined odds. A 100% entry only means this item is the sole candidate in that table — it does not mean the point will always be filled with it.
Items can also drop from killed zombies. The hollow squares on the map are zombie spawn zones whose loot table contains this item.
High Explosives
Where to find this Item
| Spawn Id | Spawn Name | Drop Chance | Map Points | Pool Size |
|---|---|---|---|---|
| 4552 | CA Beacon Raiding | 15.15 % | — | 7 |
| 4547 | CA Beacon | 5.72 % | — | 18 |
GUID df35dc9a4e63436baee4cfbf3af85934
Type Supply
Rarity Epic
ID 4289
Size_X 2
Size_Y 2
Blueprints
[
{
CategoryTag "ad1804b6945145f3b308738b0b8ea447" // Tools
InputItems
[
"656ee82a65114c6cbdd17120b715f331 x 2" // Explosives
"1d033cfaf3be4da79dbb172d6d112424 x 3" // Ballistic Fiber
"04214d7cd3e14d4d9e915fb328972c39" // Compound
]
OutputItems this
Skill Craft
Skill_Level 2
Effect "7eceb9f7751d4634b572c8e236355104" // Rip
}
{
CategoryTag "cdb2df24b76d4c6e9d8411c940d8337f" // Gear
InputItems this x 6
OutputItems "817d8079498b49e5b284185c56620011" // Stack of High Explosives
Effect "7eceb9f7751d4634b572c8e236355104" // Rip
}
]
Actions 1
Action_0_Type Blueprint
Action_0_Blueprints 1
Action_0_Blueprint_0_Index 1