2 x 3 (6)
Inventory Size
1
Amount
15
Blueprints
How item spawns work
Each dot is a fixed loot point. The map is split into a grid of regions,
and every region has its own respawn timer (Items.Respawn_Time,
configured by the server). When the timer fires, the region tops up its
loot up to a fraction of its points (Items.Spawn_Chance,
usually 10–50%), so most points stay empty between refreshes.
Each chosen point rolls its table in two steps: first picks a rarity tier (Common / Rare / Epic / Legendary) by cumulative chance, then picks one item uniformly from that tier. The Drop Chance column above is the combined odds. A 100% entry only means this item is the sole candidate in that table — it does not mean the point will always be filled with it.
Items can also drop from killed zombies. The hollow squares on the map are zombie spawn zones whose loot table contains this item.
Fox Corpse
Where to find this Item
| Spawn Id | Spawn Name | Drop Chance | Map Points | Pool Size |
|---|---|---|---|---|
| 4500 | CA Dead Fox | 100.00 % | — | 1 |
GUID a13ef798e2924a2abf1fd2a00f935981
Type Supply
Rarity Common
ID 4832
Size_X 2
Size_Y 3
Blueprints
[
{
CategoryTag "ad1804b6945145f3b308738b0b8ea447" // Tools
InputItems
[
{
ID this
}
{
ID "2bcd3b315ce947edad9266aaa29cfd16" // Machete
Delete false
}
]
OutputItems
[
"43abc6538c0b449a9581079c30d88a81 x 2" // Hide
"4b43a82184344d9aa8729373de47d4e5 x 3" // Raw Steak
"edad8a1bf9be4a8c9db13038136da696" // Fox Tail
]
Effect "7eceb9f7751d4634b572c8e236355104" // Rip
}
{
CategoryTag "ad1804b6945145f3b308738b0b8ea447" // Tools
InputItems
[
{
ID this
}
{
ID "76e897a705974f39a9d1e91adf6ed621" // Butcher Knife
Delete false
}
]
OutputItems
[
"43abc6538c0b449a9581079c30d88a81 x 2" // Hide
"4b43a82184344d9aa8729373de47d4e5 x 3" // Raw Steak
"edad8a1bf9be4a8c9db13038136da696" // Fox Tail
]
Effect "7eceb9f7751d4634b572c8e236355104" // Rip
}
{
CategoryTag "ad1804b6945145f3b308738b0b8ea447" // Tools
InputItems
[
{
ID this
}
{
ID "b6a883494c89419892667c2e66d477e1" // Kitchen Knife
Delete false
}
]
OutputItems
[
"43abc6538c0b449a9581079c30d88a81 x 2" // Hide
"4b43a82184344d9aa8729373de47d4e5 x 3" // Raw Steak
"edad8a1bf9be4a8c9db13038136da696" // Fox Tail
]
Effect "7eceb9f7751d4634b572c8e236355104" // Rip
}
{
CategoryTag "ad1804b6945145f3b308738b0b8ea447" // Tools
InputItems
[
{
ID this
}
{
ID "7df4441aa68d48c5ba85609b911d2558" // Military Knife
Delete false
}
]
OutputItems
[
"43abc6538c0b449a9581079c30d88a81 x 2" // Hide
"4b43a82184344d9aa8729373de47d4e5 x 3" // Raw Steak
"edad8a1bf9be4a8c9db13038136da696" // Fox Tail
]
Effect "7eceb9f7751d4634b572c8e236355104" // Rip
}
{
CategoryTag "ad1804b6945145f3b308738b0b8ea447" // Tools
InputItems
[
{
ID this
}
{
ID "3a539ca7fe0443f69e7794bd7d788343" // Military Knife
Delete false
}
]
OutputItems
[
"43abc6538c0b449a9581079c30d88a81 x 2" // Hide
"4b43a82184344d9aa8729373de47d4e5 x 3" // Raw Steak
"edad8a1bf9be4a8c9db13038136da696" // Fox Tail
]
Effect "7eceb9f7751d4634b572c8e236355104" // Rip
}
{
CategoryTag "ad1804b6945145f3b308738b0b8ea447" // Tools
InputItems
[
{
ID this
}
{
ID "2bcd3b315ce947edad9266aaa29cfd16" // Machete
Delete false
}
]
OutputItems
[
"0defbb8325b44a2b8f02c9271878b537" // Fox Trophy
"4b43a82184344d9aa8729373de47d4e5 x 3" // Raw Steak
]
Effect "7eceb9f7751d4634b572c8e236355104" // Rip
}
{
CategoryTag "ad1804b6945145f3b308738b0b8ea447" // Tools
InputItems
[
{
ID this
}
{
ID "76e897a705974f39a9d1e91adf6ed621" // Butcher Knife
Delete false
}
]
OutputItems
[
"0defbb8325b44a2b8f02c9271878b537" // Fox Trophy
"4b43a82184344d9aa8729373de47d4e5 x 3" // Raw Steak
]
Effect "7eceb9f7751d4634b572c8e236355104" // Rip
}
{
CategoryTag "ad1804b6945145f3b308738b0b8ea447" // Tools
InputItems
[
{
ID this
}
{
ID "b6a883494c89419892667c2e66d477e1" // Kitchen Knife
Delete false
}
]
OutputItems
[
"0defbb8325b44a2b8f02c9271878b537" // Fox Trophy
"4b43a82184344d9aa8729373de47d4e5 x 3" // Raw Steak
]
Effect "7eceb9f7751d4634b572c8e236355104" // Rip
}
{
CategoryTag "ad1804b6945145f3b308738b0b8ea447" // Tools
InputItems
[
{
ID this
}
{
ID "7df4441aa68d48c5ba85609b911d2558" // Military Knife
Delete false
}
]
OutputItems
[
"0defbb8325b44a2b8f02c9271878b537" // Fox Trophy
"4b43a82184344d9aa8729373de47d4e5 x 3" // Raw Steak
]
Effect "7eceb9f7751d4634b572c8e236355104" // Rip
}
{
CategoryTag "ad1804b6945145f3b308738b0b8ea447" // Tools
InputItems
[
{
ID this
}
{
ID "3a539ca7fe0443f69e7794bd7d788343" // Military Knife
Delete false
}
]
OutputItems
[
"0defbb8325b44a2b8f02c9271878b537" // Fox Trophy
"4b43a82184344d9aa8729373de47d4e5 x 3" // Raw Steak
]
Effect "7eceb9f7751d4634b572c8e236355104" // Rip
}
]
Actions 3
Action_0_Type Blueprint
Action_0_Blueprints 5
Action_0_Blueprint_0_Index 0
Action_0_Blueprint_1_Index 1
Action_0_Blueprint_2_Index 2
Action_0_Blueprint_3_Index 3
Action_0_Blueprint_4_Index 4
Action_0_Key Salvage
Action_1_Type Blueprint
Action_1_Source 6233
Action_1_Blueprints 5
Action_1_Blueprint_0_Index 0
Action_1_Blueprint_1_Index 1
Action_1_Blueprint_2_Index 2
Action_1_Blueprint_3_Index 3
Action_1_Blueprint_4_Index 4
Action_2_Type Blueprint
Action_2_Blueprints 5
Action_2_Blueprint_0_Index 5
Action_2_Blueprint_1_Index 6
Action_2_Blueprint_2_Index 7
Action_2_Blueprint_3_Index 8
Action_2_Blueprint_4_Index 9