2 x 2 (4)

Inventory Size

1

Amount

2

Blueprints

2 blueprints
Gear
4 x
=
Gear
=
4 x
How item spawns work

Each dot is a fixed loot point. The map is split into a grid of regions, and every region has its own respawn timer (Items.Respawn_Time, configured by the server). When the timer fires, the region tops up its loot up to a fraction of its points (Items.Spawn_Chance, usually 10–50%), so most points stay empty between refreshes.

Each chosen point rolls its table in two steps: first picks a rarity tier (Common / Rare / Epic / Legendary) by cumulative chance, then picks one item uniformly from that tier. The Drop Chance column above is the combined odds. A 100% entry only means this item is the sole candidate in that table — it does not mean the point will always be filled with it.

Items can also drop from killed zombies. The hollow squares on the map are zombie spawn zones whose loot table contains this item.

Holo Sight Attachment Case Where to find this Item
100%
California 2 map chart
Hidden location
Spawn points exist outside the visible map area.
Outside the map
This spawn is outside the visible chart area.
Tap to open full map
Militia Special 33.3 %
Hunting Special 20.0 %
Military Reactor Special 8.4 %
Militia Germany 6.1 %
Whitney Military Special 5.9 %
Mesadyne Special 5.1 %
PMC Special High 4.3 %
Research Special High 3.6 %
PMC Special Low 2.8 %
Military Fort Mega 2.5 %
Militia Sawmill 2.4 %
Hunting 2.0 %
Special High 1.9 %
Carepackage Armory 1.5 %
Research Special Low 1.4 %
BBunker Richmans High 1.3 %
Cache PMC High 1.3 %
Mesadyne Low 1.1 %
Whitney Military Low 1.0 %
Whitney Military High 1.0 %
Research High Stash 0.8 %
Mesadyne High 0.8 %
Militia Russia 0.8 %
Military Reactor 0.7 %
Carepackage 0.6 %
Research High 0.4 %
No spawns on map.
Whitney Military High Zombie 1.0 %
Mesadyne High Zombie 0.9 %
Mesadyne Low Zombie 0.8 %
Whitney Military Low Zombie 0.4 %
No zombie drops.
No vendors trade this.
No airdrops on this map drop this.
Points = locations on map. Chance = drop chance per spawn. × = avg items per harvest.
Spawn Tables
Spawn Id Spawn Name Drop Chance Map Points Pool Size
4398 CA Militia Special 33.33 % 3
4343 CA Hunting Special 20.00 % 5
4447 CA Military Reactor Special 8.39 % 17
4402 CA Militia Germany 6.05 % 15
4477 CA Whitney Military Special 5.92 % 18
4489 CA Mesadyne Special 5.06 % 19
4361 CA PMC Special High 4.35 % 29
4316 CA Research Special High 3.60 % 25
4330 CA PMC Special Low 2.82 % 16
4448 CA Military Fort Mega 2.50 % 21
4399 CA Militia Sawmill 2.42 % 50
4344 CA Hunting 1.99 % 17
4390 CA Special High 1.92 % 43
4408 CA Carepackage Armory 1.48 % 32
4346 CA Research Special Low 1.44 % 47
4467 CA BBunker Richmans High 1.31 % 61
4461 CA Cache PMC High 1.29 % 59
4483 CA Mesadyne Low 1.12 % 64
4471 CA Whitney Military Low 1.02 % 51
4478 CA Whitney Military High Zombie 1.00 % 51
4472 CA Whitney Military High 0.98 % 55
4491 CA Mesadyne High Zombie 0.88 % 65
4490 CA Mesadyne Low Zombie 0.84 % 57
4563 CA Research High Stash 0.82 % 38
4486 CA Mesadyne High 0.79 % 69
4395 CA Militia Russia 0.76 % 19
4442 CA Military Reactor 0.75 % 42
4409 CA Carepackage 0.61 % 48
4284 CA Research High 0.40 % 57
4481 CA Whitney Military Low Zombie 0.38 % 44
CA_Case_Holo.dat
GUID c0cd9da55fbc4183b1d6773ba0fbb80a
Type Supply
Rarity Rare
ID 6247

Size_X 2
Size_Y 2

Blueprints 2
Blueprint_0_Type Supply
Blueprint_0_Supplies 1 
Blueprint_0_Supply_0_ID 6247
Blueprint_0_Supply_0_Amount 1
Blueprint_0_Supply_0_Critical True
Blueprint_0_Products 1
Blueprint_0_Product 6252
Blueprint_0_Rewards 1
Blueprint_0_Reward_0_Type Item_Random 
Blueprint_0_Reward_0_ID 4449
Blueprint_0_Reward_0_Amount 1
Blueprint_0_Build 4038

Blueprint_1_Type Gear
Blueprint_1_Supplies 1
Blueprint_1_Supply_0_ID 6247
Blueprint_1_Supply_0_Amount 4
Blueprint_1_Outputs 1
Blueprint_1_Output_0_ID 6809
Blueprint_1_Output_0_Amount 1
Blueprint_1_Build 27

Actions 2
Action_0_Type Blueprint
Action_0_Blueprints 1
Action_0_Blueprint_0_Index 0
Action_0_Text Unbox
Action_0_Tooltip Open the case.

Action_1_Type Blueprint
Action_1_Blueprints 1
Action_1_Blueprint_0_Index 1
Action_1_Text Compress
Action_1_Tooltip Condense into a denser unit.