2 x 2 (4)

Inventory Size

1

Amount

2

Blueprints

2 blueprints
Supply
=
2 x
Supply
=
5 x
How item spawns work

Each dot is a fixed loot point. The map is split into a grid of regions, and every region has its own respawn timer (Items.Respawn_Time, configured by the server). When the timer fires, the region tops up its loot up to a fraction of its points (Items.Spawn_Chance, usually 10–50%), so most points stay empty between refreshes.

Each chosen point rolls its table in two steps: first picks a rarity tier (Common / Rare / Epic / Legendary) by cumulative chance, then picks one item uniformly from that tier. The Drop Chance column above is the combined odds. A 100% entry only means this item is the sole candidate in that table — it does not mean the point will always be filled with it.

Items can also drop from killed zombies. The hollow squares on the map are zombie spawn zones whose loot table contains this item.

Whole Watermelon Where to find this Item
100%
California 2 map chart
Hidden location
Spawn points exist outside the visible map area.
Outside the map
This spawn is outside the visible chart area.
Tap to open full map
Food Organic 0.5 %
Food 0.2 %
Grocery 0.2 %
Kitchen Food 0.1 %
Kitchen 0.1 %
Chef 0.1 %
No spawns on map.
Grocery Zombie 0.1 %
No zombie drops.
Survivors Julia
No vendors trade this.
No airdrops on this map drop this.
Points = locations on map. Chance = drop chance per spawn. × = avg items per harvest.
Spawn Tables
Spawn Id Spawn Name Drop Chance Map Points Pool Size
4214 CA Food Organic 0.54 % 23
4208 CA Food 0.19 % 59
4215 CA Grocery 0.18 % 64
4269 CA Grocery Zombie 0.14 % 64
4206 CA Kitchen Food 0.13 % 59
4205 CA Kitchen 0.12 % 61
4258 CA Chef 0.09 % 66
How vendor trading works in Unturned

NPCs on a map can run one or more vendors. Each vendor offers a fixed list of items they sell to you and items they buy from you. Each card below covers one (NPC, vendor) pair and lists every offer involving this item.

Price units: when no currency is configured the vendor uses your skill experience; otherwise an in-game currency item (its name appears next to the cost). Either way, the number reflects what changes hands per transaction.

Conditions (orange) gate the offer — quest progress, a skillset, reputation, etc. Rewards (green) are extras granted on top of the trade itself: bonus reputation, a quest flag flip, XP, etc. Hover any badge for the resolved name and exact rule.

Pre-equipped on a gun means the vendor sells it with specific attachments already mounted (a particular scope, magazine, ammo type, etc.).

Farming
Run by CA Survivors Julia
You give
Whole Watermelon ×1
You get
50 Exp
CA_Watermelon_Whole.dat
GUID d7bc0e8f5a2d4a278e6cfdd4e062c8a0
Type Supply
ID 6466

Size_X 2
Size_Y 2
Size_Z 0.37

Blueprints
[
	{
		CategoryTag "d089feb7e43f40c5a7dfcefc36998cfb" // Supplies
		InputItems this
		OutputItems "0d915d9c9f1a4f8bac92fc9476efb030 x 2" // Split Watermelon
		Effect "84347b13028340b8976033c08675d458" // Wrench
	}
	{
		CategoryTag "d089feb7e43f40c5a7dfcefc36998cfb" // Supplies
		InputItems this
		OutputItems "b40512cb81d048e6909b95c784769158 x 5" // Watermelon Slice
		Effect "84347b13028340b8976033c08675d458" // Wrench
	}
]

Actions 2
Action_0_Type Blueprint
Action_0_Blueprints 2
Action_0_Blueprint_0_Index 0
Action_0_Text Split
Action_0_Tooltip Split the watermelon.

Action_1_Type Blueprint
Action_1_Blueprints 2
Action_1_Blueprint_0_Index 1
Action_1_Text Slice
Action_1_Tooltip Slice the watermelon.