1 x 1 (1)
Inventory Size
-20%
Spread
0%
Bullet Drop
0%
Recoil X
0%
Recoil Y
0%
Volume
0%
Sway
0%
Shake
0 RPM
Firerate Offset
How item spawns work
Each dot is a fixed loot point. The map is split into a grid of regions,
and every region has its own respawn timer (Items.Respawn_Time,
configured by the server). When the timer fires, the region tops up its
loot up to a fraction of its points (Items.Spawn_Chance,
usually 10–50%), so most points stay empty between refreshes.
Each chosen point rolls its table in two steps: first picks a rarity tier (Common / Rare / Epic / Legendary) by cumulative chance, then picks one item uniformly from that tier. The Drop Chance column above is the combined odds. A 100% entry only means this item is the sole candidate in that table — it does not mean the point will always be filled with it.
Items can also drop from killed zombies. The hollow squares on the map are zombie spawn zones whose loot table contains this item.
Red Tactical Laser
Where to find this Item
| Spawn Id | Spawn Name | Drop Chance | Map Points | Pool Size |
|---|---|---|---|---|
| 4324 | CA Police Special | 26.67 % | — | 3 |
| 4283 | CA Barrel Devices | 18.00 % | — | 7 |
| 4323 | CA Police High | 1.94 % | — | 26 |
GUID 74d770d4c04e4bf2b8a8871d77b9dc3c
Type Tactical
Rarity Rare
ID 4537
Size_X 1
Size_Y 1
Spread 0.8
Aim_Duration_Multiplier 1.05
Laser
Calibers 1
Caliber_0 4003
Blueprints
[
{
CategoryTag "ad1804b6945145f3b308738b0b8ea447" // Tools
InputItems this
OutputItems "72cc2bb386714968bde623f143e73aad x 2" // Metal Scrap
Effect "84347b13028340b8976033c08675d458" // Wrench
}
{
CategoryTag "ad1804b6945145f3b308738b0b8ea447" // Tools
InputItems
[
this
"a3ae8e6e7de149479f1b1ad7df35ee90 x 3" // Cinirite
]
OutputItems "561d1f6bc7aa43c69001aa13c478c344" // Blue Tactical Laser
Effect "84347b13028340b8976033c08675d458" // Wrench
}
{
CategoryTag "ad1804b6945145f3b308738b0b8ea447" // Tools
InputItems
[
this
"a3ae8e6e7de149479f1b1ad7df35ee90 x 3" // Cinirite
]
OutputItems "66beabfc0d5e47778a8c35c756c2683c" // Green Tactical Laser
Effect "84347b13028340b8976033c08675d458" // Wrench
}
{
CategoryTag "ad1804b6945145f3b308738b0b8ea447" // Tools
InputItems
[
this
"a3ae8e6e7de149479f1b1ad7df35ee90 x 3" // Cinirite
]
OutputItems "d15b824ac137421d85b3d8c3bf7f58f3" // Orange Tactical Laser
Effect "84347b13028340b8976033c08675d458" // Wrench
}
{
CategoryTag "ad1804b6945145f3b308738b0b8ea447" // Tools
InputItems
[
this
"a3ae8e6e7de149479f1b1ad7df35ee90 x 3" // Cinirite
]
OutputItems "c87747f242c44643a4c9000f1f4dd2d8" // Purple Tactical Laser
Effect "84347b13028340b8976033c08675d458" // Wrench
}
{
CategoryTag "ad1804b6945145f3b308738b0b8ea447" // Tools
InputItems
[
this
"a3ae8e6e7de149479f1b1ad7df35ee90 x 3" // Cinirite
]
OutputItems "f38a154ed75f4463995b1a88ff025ae9" // White Tactical Laser
Effect "84347b13028340b8976033c08675d458" // Wrench
}
{
CategoryTag "ad1804b6945145f3b308738b0b8ea447" // Tools
InputItems
[
this
"a3ae8e6e7de149479f1b1ad7df35ee90 x 3" // Cinirite
]
OutputItems "abc5c47e8798454283b02c866a739671" // Yellow Tactical Laser
Effect "84347b13028340b8976033c08675d458" // Wrench
}
]
Actions 1
Action_0_Type Blueprint
Action_0_Blueprints 1
Action_0_Blueprint_0_Index 0
Action_0_Key Salvage