1 x 1 (1)

Inventory Size

0m

Explosion Range

No

Flash Effect

Yes

Explosive

4082

Explosion Effect ID

Yes

Explode on Impact

2.50

Fuse Length (seconds)

No

Sticky

1

Strong Throw Force (N)

1

Weak Throw Force (N)

Damage
Combat Damage
Damage
Player 0
Zombie 0
Animal 0
Vehicle 0
Structure Damage
Damage
Barricade 0
Structure 0
Resource 0
Object 0
4 blueprints
Gear
3 x
=
2 x
Gear
6 x
=
Tool
+
+
=
Gear
=
6 x
How item spawns work

Each dot is a fixed loot point. The map is split into a grid of regions, and every region has its own respawn timer (Items.Respawn_Time, configured by the server). When the timer fires, the region tops up its loot up to a fraction of its points (Items.Spawn_Chance, usually 10–50%), so most points stay empty between refreshes.

Each chosen point rolls its table in two steps: first picks a rarity tier (Common / Rare / Epic / Legendary) by cumulative chance, then picks one item uniformly from that tier. The Drop Chance column above is the combined odds. A 100% entry only means this item is the sole candidate in that table — it does not mean the point will always be filled with it.

Items can also drop from killed zombies. The hollow squares on the map are zombie spawn zones whose loot table contains this item.

Big Smoke Grenade Where to find this Item
100%
California 2 map chart
Hidden location
Spawn points exist outside the visible map area.
Outside the map
This spawn is outside the visible chart area.
Tap to open full map
Smoke 14.3 %
Military Low 0 2.6 %
Mercenaries Low 2.4 %
PMC Low 2.4 %
Military Low 1 2.4 %
Military High 0 1.0 %
Military High 1 0.9 %
Mercenaries High 0.7 %
PMC High 0.7 %
Military Fort 0.2 %
No spawns on map.
Military Zombie 0 3.8 %
Military Zombie 1 3.8 %
Military Zombie Elite 1 2.8 %
Military Zombie Elite 0 1.5 %
Military Fort Zombie 0.3 %
Military Reactor Zombie 0.1 %
No zombie drops.
No vendors trade this.
No airdrops on this map drop this.
Points = locations on map. Chance = drop chance per spawn. × = avg items per harvest.
Spawn Tables
Spawn Id Spawn Name Drop Chance Map Points Pool Size
4299 CA Smoke 14.29 % 4
4411 CA Military Zombie 0 3.83 % 16
4418 CA Military Zombie 1 3.83 % 16
4419 CA Military Zombie Elite 1 2.78 % 31
4376 CA Military Low 0 2.60 % 23
4352 CA Mercenaries Low 2.43 % 30
4304 CA PMC Low 2.43 % 30
4295 CA Military Low 1 2.38 % 23
4413 CA Military Zombie Elite 0 1.53 % 30
4381 CA Military High 0 0.96 % 42
4294 CA Military High 1 0.88 % 43
4367 CA Mercenaries High 0.69 % 40
4308 CA PMC High 0.69 % 41
4434 CA Military Fort Zombie 0.31 % 48
4435 CA Military Fort 0.18 % 60
4441 CA Military Reactor Zombie 0.08 % 53
CA_Smoke_Big.dat
GUID 488ce855f1cc4b5cb8e747e1bf1c39d5
Type Throwable
Rarity Rare
Useable Throwable
ID 4733

Size_X 1
Size_Y 1
Size_Z 0.27

Explosion 4082
Explosive
Explode_On_Impact

EquipAudioClip Sounds/Throwables/Equip.ogg
UseAudioClip Sounds/Throwables/Use.ogg
EquipablePrefab Items/Weapons/Throwables/CA_Smoke_Big/Equipable.prefab

Blueprints
[
	{
		CategoryTag "cdb2df24b76d4c6e9d8411c940d8337f" // Gear
		InputItems this x 3
		OutputItems
		[
			"72cc2bb386714968bde623f143e73aad x 2" // Metal Scrap
			"e0c7452b53d9408d8b4879060ded06ee" // Gunpowder
		]
		Effect "84347b13028340b8976033c08675d458" // Wrench
	}
	{
		CategoryTag "cdb2df24b76d4c6e9d8411c940d8337f" // Gear
		InputItems this x 6
		OutputItems "817d8079498b49e5b284100c56620012" // Big Smoke Grenade Bundle
		Effect "7eceb9f7751d4634b572c8e236355104" // Rip
	}
]

Actions 2
Action_0_Type Blueprint
Action_0_Blueprints 1
Action_0_Blueprint_0_Index 1

Action_1_Type Blueprint
Action_1_Blueprints 1
Action_1_Blueprint_0_Index 0
Action_1_Key Salvage