1 x 1 (1)
Inventory Size
0m
Explosion Range
Yes
Flash Effect
No
Explosive
4105
Explosion Effect ID
No
Explode on Impact
2.50
Fuse Length (seconds)
No
Sticky
1
Strong Throw Force (N)
1
Weak Throw Force (N)
Damage
Combat Damage
| Damage | |
|---|---|
| Player | 0 |
| Zombie | 0 |
| Animal | 0 |
| Vehicle | 0 |
Structure Damage
| Damage | |
|---|---|
| Barricade | 0 |
| Structure | 0 |
| Resource | 0 |
| Object | 0 |
How item spawns work
Each dot is a fixed loot point. The map is split into a grid of regions,
and every region has its own respawn timer (Items.Respawn_Time,
configured by the server). When the timer fires, the region tops up its
loot up to a fraction of its points (Items.Spawn_Chance,
usually 10–50%), so most points stay empty between refreshes.
Each chosen point rolls its table in two steps: first picks a rarity tier (Common / Rare / Epic / Legendary) by cumulative chance, then picks one item uniformly from that tier. The Drop Chance column above is the combined odds. A 100% entry only means this item is the sole candidate in that table — it does not mean the point will always be filled with it.
Items can also drop from killed zombies. The hollow squares on the map are zombie spawn zones whose loot table contains this item.
Flashbang
Where to find this Item
| Spawn Id | Spawn Name | Drop Chance | Map Points | Pool Size |
|---|---|---|---|---|
| 4299 | CA Smoke | 28.57 % | — | 4 |
| 4375 | CA SWAT Supply | 24.79 % | — | 5 |
| 4387 | CA Special Low | 17.39 % | — | 13 |
| 4330 | CA PMC Special Low | 11.30 % | — | 16 |
| 4345 | CA SWAT Low | 9.18 % | — | 16 |
| 4411 | CA Military Zombie 0 | 7.65 % | — | 16 |
| 4418 | CA Military Zombie 1 | 7.65 % | — | 16 |
| 4419 | CA Military Zombie Elite 1 | 5.57 % | — | 31 |
| 4376 | CA Military Low 0 | 5.19 % | — | 23 |
| 4352 | CA Mercenaries Low | 4.86 % | — | 30 |
| 4304 | CA PMC Low | 4.86 % | — | 30 |
| 4295 | CA Military Low 1 | 4.76 % | — | 23 |
| 4361 | CA PMC Special High | 4.76 % | — | 29 |
| 4390 | CA Special High | 4.01 % | — | 43 |
| 4335 | CA SWAT High | 3.91 % | — | 31 |
| 4413 | CA Military Zombie Elite 0 | 3.06 % | — | 30 |
| 4284 | CA Research High | 2.79 % | — | 57 |
| 4381 | CA Military High 0 | 1.92 % | — | 42 |
| 4497 | CA SWAT Mega | 1.86 % | — | 36 |
| 4294 | CA Military High 1 | 1.76 % | — | 43 |
| 4367 | CA Mercenaries High | 1.38 % | — | 40 |
| 4308 | CA PMC High | 1.38 % | — | 41 |
| 4434 | CA Military Fort Zombie | 0.61 % | — | 48 |
| 4435 | CA Military Fort | 0.35 % | — | 60 |
| 4441 | CA Military Reactor Zombie | 0.16 % | — | 53 |
GUID 4dbe189ad66a4bdc8a5f800a616b6f29
Type Throwable
Rarity Rare
Useable Throwable
ID 4747
Size_X 1
Size_Y 1
Size_Z 0.2
Explosion 4105
Flash
EquipAudioClip Sounds/Throwables/Equip.ogg
UseAudioClip Sounds/Throwables/Use.ogg
Blueprints
[
{
CategoryTag "cdb2df24b76d4c6e9d8411c940d8337f" // Gear
InputItems this x 3
OutputItems
[
"72cc2bb386714968bde623f143e73aad x 2" // Metal Scrap
"e0c7452b53d9408d8b4879060ded06ee" // Gunpowder
]
Effect "84347b13028340b8976033c08675d458" // Wrench
}
{
CategoryTag "cdb2df24b76d4c6e9d8411c940d8337f" // Gear
InputItems this x 6
OutputItems "817d8079498b49e5b284100c56620010" // Flashbang Bundle
Effect "7eceb9f7751d4634b572c8e236355104" // Rip
}
]
Actions 2
Action_0_Type Blueprint
Action_0_Blueprints 1
Action_0_Blueprint_0_Index 1
Action_1_Type Blueprint
Action_1_Blueprints 1
Action_1_Blueprint_0_Index 0
Action_1_Key Salvage