1 x 1 (1)
Inventory Size
0m
Explosion Range
No
Flash Effect
No
Explosive
-
Explosion Effect ID
No
Explode on Impact
2.50
Fuse Length (seconds)
No
Sticky
1
Strong Throw Force (N)
1
Weak Throw Force (N)
Damage
Combat Damage
| Damage | |
|---|---|
| Player | 0 |
| Zombie | 0 |
| Animal | 0 |
| Vehicle | 0 |
Structure Damage
| Damage | |
|---|---|
| Barricade | 0 |
| Structure | 0 |
| Resource | 0 |
| Object | 0 |
How item spawns work
Each dot is a fixed loot point. The map is split into a grid of regions,
and every region has its own respawn timer (Items.Respawn_Time,
configured by the server). When the timer fires, the region tops up its
loot up to a fraction of its points (Items.Spawn_Chance,
usually 10–50%), so most points stay empty between refreshes.
Each chosen point rolls its table in two steps: first picks a rarity tier (Common / Rare / Epic / Legendary) by cumulative chance, then picks one item uniformly from that tier. The Drop Chance column above is the combined odds. A 100% entry only means this item is the sole candidate in that table — it does not mean the point will always be filled with it.
Items can also drop from killed zombies. The hollow squares on the map are zombie spawn zones whose loot table contains this item.
Orange Flare
Where to find this Item
| Spawn Id | Spawn Name | Drop Chance | Map Points | Pool Size |
|---|---|---|---|---|
| 4235 | CA Flare | 16.67 % | — | 6 |
| 4282 | CA Fire Zombie | 6.17 % | — | 10 |
| 4230 | CA Gas | 5.60 % | — | 27 |
| 4247 | CA Fire | 4.72 % | — | 12 |
| 4541 | CA Fire Zombie High | 4.39 % | — | 10 |
GUID 7f27e7d9e0af4d9ea44aaa5095447494
Type Throwable
Useable Throwable
ID 4750
Size_X 1
Size_Y 1
EquipAudioClip Sounds/Throwables/Equip.ogg
UseAudioClip Sounds/Throwables/UseFlare.ogg