1 x 1 (1)
Inventory Size
0m
Explosion Range
No
Flash Effect
Yes
Explosive
4027
Explosion Effect ID
Yes
Explode on Impact
2.50
Fuse Length (seconds)
No
Sticky
1
Strong Throw Force (N)
1
Weak Throw Force (N)
Damage
Combat Damage
| Damage | |
|---|---|
| Player | 0 |
| Zombie | 0 |
| Animal | 0 |
| Vehicle | 0 |
Structure Damage
| Damage | |
|---|---|
| Barricade | 0 |
| Structure | 0 |
| Resource | 0 |
| Object | 0 |
How item spawns work
Each dot is a fixed loot point. The map is split into a grid of regions,
and every region has its own respawn timer (Items.Respawn_Time,
configured by the server). When the timer fires, the region tops up its
loot up to a fraction of its points (Items.Spawn_Chance,
usually 10–50%), so most points stay empty between refreshes.
Each chosen point rolls its table in two steps: first picks a rarity tier (Common / Rare / Epic / Legendary) by cumulative chance, then picks one item uniformly from that tier. The Drop Chance column above is the combined odds. A 100% entry only means this item is the sole candidate in that table — it does not mean the point will always be filled with it.
Items can also drop from killed zombies. The hollow squares on the map are zombie spawn zones whose loot table contains this item.
Tear Gas Grenade
Where to find this Item
| Spawn Id | Spawn Name | Drop Chance | Map Points | Pool Size |
|---|---|---|---|---|
| 4375 | CA SWAT Supply | 24.79 % | — | 5 |
| 4434 | CA Military Fort Zombie | 12.50 % | — | 48 |
| 4387 | CA Special Low | 11.30 % | — | 13 |
| 4345 | CA SWAT Low | 9.18 % | — | 16 |
| 4335 | CA SWAT High | 3.91 % | — | 31 |
| 4441 | CA Military Reactor Zombie | 3.28 % | — | 53 |
| 4390 | CA Special High | 2.61 % | — | 43 |
| 4497 | CA SWAT Mega | 1.21 % | — | 36 |
GUID 8f2bbdb49bf74f2184457cbaf2f0b726
Type Throwable
Rarity Rare
Useable Throwable
ID 6261
Size_X 1
Size_Y 1
Size_Z 0.2
Explosion 4027
Explosive
Explode_On_Impact
EquipAudioClip Sounds/Throwables/Equip.ogg
UseAudioClip Sounds/Throwables/Use.ogg
EquipablePrefab Items/Weapons/Throwables/CA_Tear_Gas/Equipable.prefab
Blueprints
[
{
CategoryTag "cdb2df24b76d4c6e9d8411c940d8337f" // Gear
InputItems this x 3
OutputItems
[
"72cc2bb386714968bde623f143e73aad x 2" // Metal Scrap
"e0c7452b53d9408d8b4879060ded06ee" // Gunpowder
]
Effect "84347b13028340b8976033c08675d458" // Wrench
}
{
CategoryTag "cdb2df24b76d4c6e9d8411c940d8337f" // Gear
InputItems this x 6
OutputItems "817d8079498b49e5b284100c56620013" // Tear Gas Grenade Bundle
Effect "7eceb9f7751d4634b572c8e236355104" // Rip
}
]
Actions 2
Action_0_Type Blueprint
Action_0_Blueprints 1
Action_0_Blueprint_0_Index 1
Action_1_Type Blueprint
Action_1_Blueprints 1
Action_1_Blueprint_0_Index 0
Action_1_Key Salvage