1 x 1 (1)

Inventory Size

Spike

Build

4 HP

Health

Yes (8m)

Explosion

No

Requires Power

0s

Trap Cooldown

0s

Trap Setup Delay

Damage
Combat Damage
Damage
Player 91
Zombie 175
Animal 175
Vehicle 175
Structure Damage
Low Caliber
Damage
Barricade 0
Structure 0
Resource 625
Object 100
1 blueprints
Gear
2 x
+
4 x
+
+
=
How item spawns work

Each dot is a fixed loot point. The map is split into a grid of regions, and every region has its own respawn timer (Items.Respawn_Time, configured by the server). When the timer fires, the region tops up its loot up to a fraction of its points (Items.Spawn_Chance, usually 10–50%), so most points stay empty between refreshes.

Each chosen point rolls its table in two steps: first picks a rarity tier (Common / Rare / Epic / Legendary) by cumulative chance, then picks one item uniformly from that tier. The Drop Chance column above is the combined odds. A 100% entry only means this item is the sole candidate in that table — it does not mean the point will always be filled with it.

Items can also drop from killed zombies. The hollow squares on the map are zombie spawn zones whose loot table contains this item.

Claymore Where to find this Item
100%
California 2 map chart
Hidden location
Spawn points exist outside the visible map area.
Outside the map
This spawn is outside the visible chart area.
Tap to open full map
Special Low Explosives 25.0 %
PMC Special Low 2.8 %
PMC Special High 1.2 %
No spawns on map.
No zombie drops.
Bikers Vendor
No vendors trade this.
No airdrops on this map drop this.
Points = locations on map. Chance = drop chance per spawn. × = avg items per harvest.
Spawn Tables
Spawn Id Spawn Name Drop Chance Map Points Pool Size
4329 CA Special Low Explosives 25.00 % 3
4330 CA PMC Special Low 2.82 % 16
4361 CA PMC Special High 1.19 % 29
How vendor trading works in Unturned

NPCs on a map can run one or more vendors. Each vendor offers a fixed list of items they sell to you and items they buy from you. Each card below covers one (NPC, vendor) pair and lists every offer involving this item.

Price units: when no currency is configured the vendor uses your skill experience; otherwise an in-game currency item (its name appears next to the cost). Either way, the number reflects what changes hands per transaction.

Conditions (orange) gate the offer — quest progress, a skillset, reputation, etc. Rewards (green) are extras granted on top of the trade itself: bonus reputation, a quest flag flip, XP, etc. Hover any badge for the resolved name and exact rule.

Pre-equipped on a gun means the vendor sells it with specific attachments already mounted (a particular scope, magazine, ammo type, etc.).

Nighttime Bikers Armory
Run by CA Bikers Vendor
Locked behind progression in quest CA Bikers Austy (Bar - Night#1 - Hat)'s dialogue. The shop opens at 3 different stages of that quest with slightly different dialogue lines, but the offers are the same.
You give
450 Exp
You get
Claymore ×1
Bikers Armory Tokens are a custom shop currency: earn them at Daytime Bikers Armory, spend at Nighttime Bikers Armory. Higher-tier offers may be hidden until you have enough.
CA_Claymore.dat
GUID d6ba642a480b41fda4c603c4a6913a1b
Type Trap
Rarity Epic
Useable Barricade
Build Spike
ID 6021

Size_X 1
Size_Y 1
Size_Z 0.35

Health 4
Range 4
Radius 0.2
Offset 0.4

Allow_Placement_On_Vehicle False

Player_Damage 91
Zombie_Damage 175
Animal_Damage 175
Barricade_Damage 0
Structure_Damage 0
Vehicle_Damage 175
Resource_Damage 625
Object_Damage 100

Range2 8
Explosion2 4099

Explosive

Explosion 36
Vulnerable
Unrepairable

Blueprints
[
	// Crafting
	{
		CategoryTag "cdb2df24b76d4c6e9d8411c940d8337f" // Gear
		InputItems
		[
			"4288 x 2" // Raw Explosives
			"4266 x 4" // Metal Scrap
			"4151 x 1" // Circuit Board
			"4261 x 1" // Polymer
		]
		OutputItems this
		RequiresNearbyCraftingTags
		[
			"466e8ce7473a466d99fb0ad18de4e001" // Weapon Workstation
		]
		Effect "79369744544141c7962a5fdb1494e000" // Weapon Workstation
	}
]

Has_Clip_Prefab false