1 x 1 (1)
Inventory Size
Spike
Build
1 HP
Health
Yes (8m)
Explosion
No
Requires Power
0s
Trap Cooldown
0s
Trap Setup Delay
Damage
Combat Damage
| Damage | |
|---|---|
| Player | 91 |
| Zombie | 175 |
| Animal | 175 |
| Vehicle | 2,000 |
Structure Damage
| Damage | |
|---|---|
| Barricade | 0 |
| Structure | 0 |
| Resource | 625 |
| Object | 100 |
How item spawns work
Each dot is a fixed loot point. The map is split into a grid of regions,
and every region has its own respawn timer (Items.Respawn_Time,
configured by the server). When the timer fires, the region tops up its
loot up to a fraction of its points (Items.Spawn_Chance,
usually 10–50%), so most points stay empty between refreshes.
Each chosen point rolls its table in two steps: first picks a rarity tier (Common / Rare / Epic / Legendary) by cumulative chance, then picks one item uniformly from that tier. The Drop Chance column above is the combined odds. A 100% entry only means this item is the sole candidate in that table — it does not mean the point will always be filled with it.
Items can also drop from killed zombies. The hollow squares on the map are zombie spawn zones whose loot table contains this item.
Landmine
Where to find this Item
| Spawn Id | Spawn Name | Drop Chance | Map Points | Pool Size |
|---|---|---|---|---|
| 4329 | CA Special Low Explosives | 25.00 % | — | 3 |
| 4330 | CA PMC Special Low | 2.82 % | — | 16 |
| 4361 | CA PMC Special High | 1.19 % | — | 29 |
GUID 8c06d52020d84729ad91fe6884b60d83
Type Trap
Rarity Epic
Useable Barricade
Build Spike
ID 6022
Size_X 1
Size_Y 1
Size_Z 0.5
Health 1
Range 4
Radius 0.05
Offset 0.075
Player_Damage 91
Zombie_Damage 175
Animal_Damage 175
Barricade_Damage 0
Structure_Damage 0
Vehicle_Damage 2000
Resource_Damage 625
Object_Damage 100
Range2 8
Explosion2 4099
Explosive
Explosion 36
Vulnerable
Unrepairable
Blueprints
[
// Crafting
{
CategoryTag "cdb2df24b76d4c6e9d8411c940d8337f" // Gear
InputItems
[
"4288 x 2" // Raw Explosives
"4268 x 2" // Steel
"4261 x 1" // Polymer
]
OutputItems this
RequiresNearbyCraftingTags
[
"466e8ce7473a466d99fb0ad18de4e001" // Weapon Workstation
]
Effect "79369744544141c7962a5fdb1494e000" // Weapon Workstation
}
]
Has_Clip_Prefab false