2 x 2 (4)
Inventory Size
Wire
Build
70 HP
Health
No
Explosion
No
Requires Power
0s
Trap Cooldown
0s
Trap Setup Delay
Damage
Combat Damage
| Damage | |
|---|---|
| Player | 40 |
| Zombie | 80 |
| Animal | 80 |
| Vehicle | 0 |
Structure Damage
| Damage | |
|---|---|
| Barricade | 0 |
| Structure | 0 |
| Resource | 0 |
| Object | 0 |
How item spawns work
Each dot is a fixed loot point. The map is split into a grid of regions,
and every region has its own respawn timer (Items.Respawn_Time,
configured by the server). When the timer fires, the region tops up its
loot up to a fraction of its points (Items.Spawn_Chance,
usually 10–50%), so most points stay empty between refreshes.
Each chosen point rolls its table in two steps: first picks a rarity tier (Common / Rare / Epic / Legendary) by cumulative chance, then picks one item uniformly from that tier. The Drop Chance column above is the combined odds. A 100% entry only means this item is the sole candidate in that table — it does not mean the point will always be filled with it.
Items can also drop from killed zombies. The hollow squares on the map are zombie spawn zones whose loot table contains this item.
Barbed Wire
Where to find this Item
Bikers Vendor
…
| Spawn Id | Spawn Name | Drop Chance | Map Points | Pool Size |
|---|---|---|---|---|
| 4296 | CA Military Barricades | 27.78 % | — | 4 |
| 4376 | CA Military Low 0 | 3.79 % | — | 23 |
| 4352 | CA Mercenaries Low | 3.55 % | — | 30 |
| 4304 | CA PMC Low | 3.55 % | — | 30 |
| 4295 | CA Military Low 1 | 3.47 % | — | 23 |
| 4483 | CA Mesadyne Low | 2.05 % | — | 64 |
| 4442 | CA Military Reactor | 1.98 % | — | 42 |
| 4435 | CA Military Fort | 1.95 % | — | 60 |
| 4471 | CA Whitney Military Low | 1.79 % | — | 51 |
| 4284 | CA Research High | 1.66 % | — | 57 |
| 4381 | CA Military High 0 | 1.40 % | — | 42 |
| 4462 | CA Cache PMC Low | 1.33 % | — | 54 |
| 4466 | CA BBunker Richmans Low | 1.29 % | — | 57 |
| 4294 | CA Military High 1 | 1.29 % | — | 43 |
| 4367 | CA Mercenaries High | 1.00 % | — | 40 |
| 4308 | CA PMC High | 1.00 % | — | 41 |
How vendor trading works in Unturned
NPCs on a map can run one or more vendors. Each vendor offers a fixed list of items they sell to you and items they buy from you. Each card below covers one (NPC, vendor) pair and lists every offer involving this item.
Price units: when no currency is configured the vendor uses your skill experience; otherwise an in-game currency item (its name appears next to the cost). Either way, the number reflects what changes hands per transaction.
Conditions (orange) gate the offer — quest progress, a skillset, reputation, etc. Rewards (green) are extras granted on top of the trade itself: bonus reputation, a quest flag flip, XP, etc. Hover any badge for the resolved name and exact rule.
Pre-equipped on a gun means the vendor sells it with specific attachments already mounted (a particular scope, magazine, ammo type, etc.).
Barbed Wire ×1
GUID 509234d0f8264df8a1dd395ef97314e5
Type Trap
Rarity Uncommon
Useable Barricade
Build Wire
ID 6039
Size_X 2
Size_Y 2
Health 70
Range 4
Radius 0.4
Offset 0.5
Player_Damage 40
Zombie_Damage 80
Animal_Damage 80
Explosion 19
Vulnerable
Allow_Placement_On_Vehicle False
Blueprints
[
{
Name Salvage
CategoryTag "7ed29f9101ae4523a3b2e389414b7bd9" // Salvage
InputItems this
OutputItems "72cc2bb386714968bde623f143e73aad x 2" // Metal Scrap
Effect "84347b13028340b8976033c08675d458" // Wrench
}
{
CategoryTag "b0c6cc0a8b4346be89aef697ecdb8e46" // Furniture
InputItems
[
"212a7ebc25fb410f8429892b8681c7d1 x 3" // Steel Ingot
"72cc2bb386714968bde623f143e73aad x 2" // Metal Scrap
]
OutputItems this
}
]
Has_Clip_Prefab false