2 x 1 (2)
Inventory Size
Wire
Build
250 HP
Health
No
Explosion
No
Requires Power
0s
Trap Cooldown
0s
Trap Setup Delay
Damage
Combat Damage
| Damage | |
|---|---|
| Player | 40 |
| Zombie | 80 |
| Animal | 80 |
| Vehicle | 0 |
Structure Damage
| Damage | |
|---|---|
| Barricade | 0 |
| Structure | 0 |
| Resource | 0 |
| Object | 0 |
How item spawns work
Each dot is a fixed loot point. The map is split into a grid of regions,
and every region has its own respawn timer (Items.Respawn_Time,
configured by the server). When the timer fires, the region tops up its
loot up to a fraction of its points (Items.Spawn_Chance,
usually 10–50%), so most points stay empty between refreshes.
Each chosen point rolls its table in two steps: first picks a rarity tier (Common / Rare / Epic / Legendary) by cumulative chance, then picks one item uniformly from that tier. The Drop Chance column above is the combined odds. A 100% entry only means this item is the sole candidate in that table — it does not mean the point will always be filled with it.
Items can also drop from killed zombies. The hollow squares on the map are zombie spawn zones whose loot table contains this item.
Barbed Wire Barricade
Where to find this Item
| Spawn Id | Spawn Name | Drop Chance | Map Points | Pool Size |
|---|---|---|---|---|
| 4296 | CA Military Barricades | 16.67 % | — | 4 |
| 4376 | CA Military Low 0 | 2.27 % | — | 23 |
| 4352 | CA Mercenaries Low | 2.13 % | — | 30 |
| 4304 | CA PMC Low | 2.13 % | — | 30 |
| 4295 | CA Military Low 1 | 2.08 % | — | 23 |
| 4483 | CA Mesadyne Low | 1.23 % | — | 64 |
| 4442 | CA Military Reactor | 1.19 % | — | 42 |
| 4435 | CA Military Fort | 1.17 % | — | 60 |
| 4471 | CA Whitney Military Low | 1.07 % | — | 51 |
| 4284 | CA Research High | 1.00 % | — | 57 |
| 4381 | CA Military High 0 | 0.84 % | — | 42 |
| 4462 | CA Cache PMC Low | 0.80 % | — | 54 |
| 4466 | CA BBunker Richmans Low | 0.77 % | — | 57 |
| 4294 | CA Military High 1 | 0.77 % | — | 43 |
| 4367 | CA Mercenaries High | 0.60 % | — | 40 |
| 4308 | CA PMC High | 0.60 % | — | 41 |
GUID e42a81385144461191b77b2faa5c484b
Type Trap
Rarity Rare
Useable Barricade
Build Wire
ID 6040
Size_X 2
Size_Y 1
Size_Z 0.35
Health 250
Range 4
Radius 0.4
Offset 0.5
Player_Damage 40
Zombie_Damage 80
Animal_Damage 80
Explosion 19
Vulnerable
Allow_Placement_On_Vehicle False
Armor_Tier Low
Blueprints
[
{
CategoryTag "b0c6cc0a8b4346be89aef697ecdb8e46" // Furniture
InputItems
[
"6b3aeab97b184047a61b60d33d1b904e" // Tanktrap
"509234d0f8264df8a1dd395ef97314e5 x 2" // Barbed Wire
]
OutputItems this
Effect "84347b13028340b8976033c08675d458" // Wrench
}
{
Name Salvage
CategoryTag "7ed29f9101ae4523a3b2e389414b7bd9" // Salvage
InputItems this
OutputItems "72cc2bb386714968bde623f143e73aad x 6" // Metal Scrap
Effect "84347b13028340b8976033c08675d458" // Wrench
}
]
PlacementAudioClip core.masterbundle:Sounds/MetalPlacement.mp3
Has_Clip_Prefab false