1 x 2 (2)

Inventory Size

1 blueprints
Salvage
=
2 x
How item spawns work

Each dot is a fixed loot point. The map is split into a grid of regions, and every region has its own respawn timer (Items.Respawn_Time, configured by the server). When the timer fires, the region tops up its loot up to a fraction of its points (Items.Spawn_Chance, usually 10–50%), so most points stay empty between refreshes.

Each chosen point rolls its table in two steps: first picks a rarity tier (Common / Rare / Epic / Legendary) by cumulative chance, then picks one item uniformly from that tier. The Drop Chance column above is the combined odds. A 100% entry only means this item is the sole candidate in that table — it does not mean the point will always be filled with it.

Items can also drop from killed zombies. The hollow squares on the map are zombie spawn zones whose loot table contains this item.

Classic Red Vehicle Spraypaint Where to find this Item
100%
California 2 map chart
Hidden location
Spawn points exist outside the visible map area.
Outside the map
This spawn is outside the visible chart area.
Tap to open full map
Spraypaint 6.3 %
Spraypaint Crate 5.6 %
No spawns on map.
No zombie drops.
No vendors trade this.
No airdrops on this map drop this.
Points = locations on map. Chance = drop chance per spawn. × = avg items per harvest.
Spawn Tables
Spawn Id Spawn Name Drop Chance Map Points Pool Size
4543 CA Spraypaint 6.25 % 23
4545 CA Spraypaint Crate 5.63 % 31
CA_Spraypaint_ClassicRed.dat
GUID e9db838841e742ac9359824d869a182c
Type Vehicle_Paint_Tool
Rarity Uncommon
Useable Vehicle_Paint
ID 6369

Size_X 1
Size_Y 2

UseAudioClip core.masterbundle:Sounds/Vehicle_Spraypaint.wav

PaintColor #9a2525

Blueprints
[
	{
		Name Salvage
		CategoryTag "7ed29f9101ae4523a3b2e389414b7bd9" // Salvage
		InputItems this
		OutputItems "d72a4752e0b4420480875241d1d0bcb3 x 2" // Dye
		Effect "84347b13028340b8976033c08675d458" // Wrench
	}
]