2 x 2 (4)

Inventory Size

8 (4 x 2)

Storage Size

+7%

Armor

+7%

Explosion Armor

0%

Movement Speed

2 blueprints
Salvage
=
2 x
Repair
0%
+
4 x
=
100%
How item spawns work

Each dot is a fixed loot point. The map is split into a grid of regions, and every region has its own respawn timer (Items.Respawn_Time, configured by the server). When the timer fires, the region tops up its loot up to a fraction of its points (Items.Spawn_Chance, usually 10–50%), so most points stay empty between refreshes.

Each chosen point rolls its table in two steps: first picks a rarity tier (Common / Rare / Epic / Legendary) by cumulative chance, then picks one item uniformly from that tier. The Drop Chance column above is the combined odds. A 100% entry only means this item is the sole candidate in that table — it does not mean the point will always be filled with it.

Items can also drop from killed zombies. The hollow squares on the map are zombie spawn zones whose loot table contains this item.

Civilian Vest Where to find this Item
100%
California 2 map chart
Hidden location
Spawn points exist outside the visible map area.
Outside the map
This spawn is outside the visible chart area.
Tap to open full map
Hunting 7.2 %
Civilian 0.9 %
Richmans Low 0.8 %
Files 0.5 %
Bank 0.5 %
Dumpster 0.4 %
Fisher 0.2 %
No spawns on map.
No zombie drops.
No vendors trade this.
No airdrops on this map drop this.
Points = locations on map. Chance = drop chance per spawn. × = avg items per harvest.
Spawn Tables
Spawn Id Spawn Name Drop Chance Map Points Pool Size
4344 CA Hunting 7.18 % 17
4400 CA Civilian 0.93 % 29
4314 CA Richmans Low 0.79 % 39
4568 CA Files 0.53 % 31
4236 CA Bank 0.46 % 29
4513 CA Dumpster 0.44 % 46
4514 CA Fisher 0.22 % 42
CA_Civilian_Vest.dat
GUID f0fd0da7cb404e4aba925e1173bcddc0
Type Vest
Rarity Uncommon
Useable Clothing
ID 4104

Size_X 2
Size_Y 2

Width 4
Height 2

Armor 0.93

Blueprints
[
	{
		Name Salvage
		CategoryTag "7ed29f9101ae4523a3b2e389414b7bd9" // Salvage
		InputItems this
		OutputItems "72cc2bb386714968bde623f143e73aad x 2" // Metal Scrap
		Effect "7eceb9f7751d4634b572c8e236355104" // Rip
	}
	{
		Name Repair
		CategoryTag "732ee6ffeb18418985cf4f9fde33dd11" // Repair
		Operation RepairTargetItem
		InputItems "72cc2bb386714968bde623f143e73aad x 4" // Metal Scrap
		Effect "7eceb9f7751d4634b572c8e236355104" // Rip
	}
]