2 x 2 (4)
Inventory Size
36 (6 x 6)
Storage Size
0%
Armor
0%
Explosion Armor
+10%
Movement Speed
How item spawns work
Each dot is a fixed loot point. The map is split into a grid of regions,
and every region has its own respawn timer (Items.Respawn_Time,
configured by the server). When the timer fires, the region tops up its
loot up to a fraction of its points (Items.Spawn_Chance,
usually 10–50%), so most points stay empty between refreshes.
Each chosen point rolls its table in two steps: first picks a rarity tier (Common / Rare / Epic / Legendary) by cumulative chance, then picks one item uniformly from that tier. The Drop Chance column above is the combined odds. A 100% entry only means this item is the sole candidate in that table — it does not mean the point will always be filled with it.
Items can also drop from killed zombies. The hollow squares on the map are zombie spawn zones whose loot table contains this item.
Alice Rig
Where to find this Item
| Spawn Id | Spawn Name | Drop Chance | Map Points | Pool Size |
|---|---|---|---|---|
| 4477 | CA Whitney Military Special | 4.44 % | — | 18 |
| 4471 | CA Whitney Military Low | 0.76 % | — | 51 |
| 4478 | CA Whitney Military High Zombie | 0.75 % | — | 51 |
| 4472 | CA Whitney Military High | 0.73 % | — | 55 |
| 4481 | CA Whitney Military Low Zombie | 0.29 % | — | 44 |
GUID d955170b08b34ff58c866e4cfefe5d80
Type Vest
Rarity Epic
Useable Clothing
ID 4671
Size_X 2
Size_Y 2
Width 6
Height 6
Movement_Speed_Multiplier 1.1
Blueprints
[
{
Name Salvage
CategoryTag "7ed29f9101ae4523a3b2e389414b7bd9" // Salvage
InputItems this
OutputItems
[
"72cc2bb386714968bde623f143e73aad x 2" // Metal Scrap
"1d033cfaf3be4da79dbb172d6d112424 x 6" // Ballistic Fiber
]
Effect "7eceb9f7751d4634b572c8e236355104" // Rip
}
{
Name Repair
CategoryTag "732ee6ffeb18418985cf4f9fde33dd11" // Repair
Operation RepairTargetItem
InputItems "1d033cfaf3be4da79dbb172d6d112424 x 2" // Ballistic Fiber
Effect "7eceb9f7751d4634b572c8e236355104" // Rip
}
{
CategoryTag "ebe755533bdd42d1871c3ac66b89530f" // Apparel
InputItems
[
{
ID this
Critical true
}
{
ID "d72a4752e0b4420480875241d1d0bcb3" // Dye
Critical true
}
]
OutputItems "5191d60ec0aa4a799ed942ce01b1ab46" // Alice Rig
StateTransfer true
Effect "7eceb9f7751d4634b572c8e236355104" // Rip
}
{
CategoryTag "ebe755533bdd42d1871c3ac66b89530f" // Apparel
InputItems
[
{
ID this
Critical true
}
{
ID "d72a4752e0b4420480875241d1d0bcb3" // Dye
Critical true
}
]
OutputItems "7bcc4d1d456e4e28aa13ddef506c93ac" // Alice Rig
StateTransfer true
Effect "7eceb9f7751d4634b572c8e236355104" // Rip
}
{
CategoryTag "ebe755533bdd42d1871c3ac66b89530f" // Apparel
InputItems
[
{
ID this
Critical true
}
{
ID "d72a4752e0b4420480875241d1d0bcb3" // Dye
Critical true
}
]
OutputItems "940af2ca984f4218b681fec6617af961" // Alice Rig
StateTransfer true
Effect "7eceb9f7751d4634b572c8e236355104" // Rip
}
]