2 x 3 (6)
Inventory Size
16 (4 x 4)
Storage Size
+65%
Armor
+65%
Explosion Armor
-15%
Movement Speed
How item spawns work
Each dot is a fixed loot point. The map is split into a grid of regions,
and every region has its own respawn timer (Items.Respawn_Time,
configured by the server). When the timer fires, the region tops up its
loot up to a fraction of its points (Items.Spawn_Chance,
usually 10–50%), so most points stay empty between refreshes.
Each chosen point rolls its table in two steps: first picks a rarity tier (Common / Rare / Epic / Legendary) by cumulative chance, then picks one item uniformly from that tier. The Drop Chance column above is the combined odds. A 100% entry only means this item is the sole candidate in that table — it does not mean the point will always be filled with it.
Items can also drop from killed zombies. The hollow squares on the map are zombie spawn zones whose loot table contains this item.
Heavy Vest
Where to find this Item
Ernest #2 (With a gun)
…
| Spawn Id | Spawn Name | Drop Chance | Map Points | Pool Size |
|---|---|---|---|---|
| 4526 | CA Mesadyne Mega | 8.06 % | — | 13 |
| 4489 | CA Mesadyne Special | 3.29 % | — | 19 |
| 4483 | CA Mesadyne Low | 0.73 % | — | 64 |
| 4491 | CA Mesadyne High Zombie | 0.57 % | — | 65 |
| 4490 | CA Mesadyne Low Zombie | 0.54 % | — | 57 |
| 4486 | CA Mesadyne High | 0.51 % | — | 69 |
How vendor trading works in Unturned
NPCs on a map can run one or more vendors. Each vendor offers a fixed list of items they sell to you and items they buy from you. Each card below covers one (NPC, vendor) pair and lists every offer involving this item.
Price units: when no currency is configured the vendor uses your skill experience; otherwise an in-game currency item (its name appears next to the cost). Either way, the number reflects what changes hands per transaction.
Conditions (orange) gate the offer — quest progress, a skillset, reputation, etc. Rewards (green) are extras granted on top of the trade itself: bonus reputation, a quest flag flip, XP, etc. Hover any badge for the resolved name and exact rule.
Pre-equipped on a gun means the vendor sells it with specific attachments already mounted (a particular scope, magazine, ammo type, etc.).
Heavy Vest ×1
GUID 56275f7e6a6e44e0b9b9806303baecf8
Type Vest
Rarity Legendary
Useable Clothing
ID 6081
Size_X 2
Size_Y 3
Width 4
Height 4
Armor 0.35
Armor_Explosion 0.3
Movement_Speed_Multiplier 0.85
Priority_Over_Cosmetic true
Blueprints
[
{
Name Salvage
CategoryTag "7ed29f9101ae4523a3b2e389414b7bd9" // Salvage
InputItems this
OutputItems
[
"72cc2bb386714968bde623f143e73aad x 3" // Metal Scrap
"1d033cfaf3be4da79dbb172d6d112424 x 5" // Ballistic Fiber
]
Effect "7eceb9f7751d4634b572c8e236355104" // Rip
}
{
Name Repair
CategoryTag "732ee6ffeb18418985cf4f9fde33dd11" // Repair
Operation RepairTargetItem
InputItems
[
"212a7ebc25fb410f8429892b8681c7d1" // Steel Ingot
"1d033cfaf3be4da79dbb172d6d112424 x 3" // Ballistic Fiber
]
Effect "7eceb9f7751d4634b572c8e236355104" // Rip
}
{
CategoryTag "ebe755533bdd42d1871c3ac66b89530f" // Apparel
InputItems
[
{
ID this
Critical true
}
{
ID "f1034659a8db4f78a59b422884f316e2" // Chemicals
Critical true
}
]
OutputItems "04107cb0117c4352a0f4f3886f96cfd0" // Heavy Vest
StateTransfer true
Effect "7eceb9f7751d4634b572c8e236355104" // Rip
}
]