2 x 2 (4)
Inventory Size
+70%
Water
0%
Food
0%
Energy
0%
Health
0%
Virus
How item spawns work
Each dot is a fixed loot point. The map is split into a grid of regions,
and every region has its own respawn timer (Items.Respawn_Time,
configured by the server). When the timer fires, the region tops up its
loot up to a fraction of its points (Items.Spawn_Chance,
usually 10–50%), so most points stay empty between refreshes.
Each chosen point rolls its table in two steps: first picks a rarity tier (Common / Rare / Epic / Legendary) by cumulative chance, then picks one item uniformly from that tier. The Drop Chance column above is the combined odds. A 100% entry only means this item is the sole candidate in that table — it does not mean the point will always be filled with it.
Items can also drop from killed zombies. The hollow squares on the map are zombie spawn zones whose loot table contains this item.
Milk Jug
Where to find this Item
| Spawn Id | Spawn Name | Drop Chance | Map Points | Pool Size |
|---|---|---|---|---|
| 4210 | CA Food Bottled | 5.19 % | — | 16 |
| 4208 | CA Food | 1.49 % | — | 59 |
| 4215 | CA Grocery | 1.42 % | — | 64 |
| 4206 | CA Kitchen Food | 1.25 % | — | 59 |
| 4205 | CA Kitchen | 1.14 % | — | 61 |
| 4269 | CA Grocery Zombie | 1.04 % | — | 64 |
| 4258 | CA Chef | 0.91 % | — | 66 |
GUID 324063518d3543b381781eda59c3e099
Type Water
Rarity Uncommon
Useable Consumeable
ID 4380
Size_X 2
Size_Y 2
Water 70
Blueprints
[
{
Name Repair
CategoryTag "732ee6ffeb18418985cf4f9fde33dd11" // Repair
Operation RepairTargetItem
InputItems "5991b1e5701346c4bb25f9f41aca4b26" // Purification Tablets
Effect "84347b13028340b8976033c08675d458" // Wrench
}
]
Instantiated_Item_Name_Override Item_Carton
ConsumeAudioClip Sounds/Food/Carton.ogg
InspectAudioDef Items/Food/CA_Carton_Banana/Inspect.ogg