1 x 2 (2)
Inventory Size
+60%
Water
0%
Food
+100%
Energy
0%
Health
0%
Virus
How item spawns work
Each dot is a fixed loot point. The map is split into a grid of regions,
and every region has its own respawn timer (Items.Respawn_Time,
configured by the server). When the timer fires, the region tops up its
loot up to a fraction of its points (Items.Spawn_Chance,
usually 10–50%), so most points stay empty between refreshes.
Each chosen point rolls its table in two steps: first picks a rarity tier (Common / Rare / Epic / Legendary) by cumulative chance, then picks one item uniformly from that tier. The Drop Chance column above is the combined odds. A 100% entry only means this item is the sole candidate in that table — it does not mean the point will always be filled with it.
Items can also drop from killed zombies. The hollow squares on the map are zombie spawn zones whose loot table contains this item.
Mai Tai
Where to find this Item
CA Survivors Julia
…
| Spawn Id | Spawn Name | Drop Chance | Map Points | Pool Size |
|---|
How vendor trading works in Unturned
NPCs on a map can run one or more vendors. Each vendor offers a fixed list of items they sell to you and items they buy from you. Each card below covers one (NPC, vendor) pair and lists every offer involving this item.
Price units: when no currency is configured the vendor uses your skill experience; otherwise an in-game currency item (its name appears next to the cost). Either way, the number reflects what changes hands per transaction.
Conditions (orange) gate the offer — quest progress, a skillset, reputation, etc. Rewards (green) are extras granted on top of the trade itself: bonus reputation, a quest flag flip, XP, etc. Hover any badge for the resolved name and exact rule.
Pre-equipped on a gun means the vendor sells it with specific attachments already mounted (a particular scope, magazine, ammo type, etc.).
Mai Tai ×1
GUID 976dd652f44d4ff483db2f79d59468b6
Type Water
Rarity Epic
Useable Consumeable
ID 4475
Size_X 1
Size_Y 2
Water 60
Energy 100
Vision 7
Keep_Localization_Loaded true
Blueprints
[
{
CategoryTag "d089feb7e43f40c5a7dfcefc36998cfb" // Supplies
InputItems
[
"2e958d2c9b5b4babbdbb831fb436f099 x 2" // Orange
"c8c86bd4aeb343f4a656ed5a94d3f394" // Maple Syrup
]
OutputItems this
Effect "84347b13028340b8976033c08675d458" // Wrench
}
{
Name Repair
CategoryTag "732ee6ffeb18418985cf4f9fde33dd11" // Repair
Operation RepairTargetItem
InputItems "5931a46f121d4a7ebb3b7a0c69160d7e" // Charcoal
Effect "84347b13028340b8976033c08675d458" // Wrench
}
]
Quest_Rewards 2
// High Stamina (20 seconds)
Quest_Reward_0_Type Rewards_List_Asset
Quest_Reward_0_GUID 612720bc998b4431815c051b7d0fc001
// Hint about stamina
Quest_Reward_1_Type Hint
Quest_Reward_1_Duration 10
ConsumeAudioClip core.masterbundle:Sounds/DrinkSwallow.mp3