Boat
Engine Type
68 KPH (42 MPH)
Forward Speed
18 KPH (11 MPH)
Reverse Speed
1,000 HP
Health
15 (5 x 3)
Trunk Storage
1,500 L
Fuel Capacity
1.00 L/s
Fuel Burn Rate
25 minutes
Full Tank Runtime
Yes
Can Be Locked
How vehicle spawns work
Each dot is a fixed vehicle spawn point. The server keeps the map populated up to a global vehicle cap. Whenever it decides to spawn one, it picks a random open spawn point (skipping any with another vehicle within ~8 metres), then rolls that point's table to choose which vehicle to spawn.
Vehicles only respawn after the previous one is destroyed, drowned, or
abandoned for Vehicles.Respawn_Time. The
Drop Chance column is the pool-relative weight: a
100% entry means this vehicle is the only candidate in
that pool, but the cap still limits how many exist at once.
Some maps use redirector assets, so the same spawn point can occasionally produce a re-skinned variant of the same base vehicle.
Runabout
Where to find this Vehicle
| Spawn Id | Spawn Name | Drop Chance | Map Points | Pool Size |
|---|---|---|---|---|
| 61012 | Boats Inline | 100.00 % | — | 1 |
| 61013 | Jetski Runabout Inline | 50.00 % | — | 2 |
GUID 59d671564ca54be481e4b3dd491392c7
Type Vehicle
Rarity Rare
ID 4025
Speed_Min -4
Speed_Max 15
Steer_Min 32
Steer_Max 16
Fuel_Min 250
Fuel_Max 500
Fuel 1500
Fuel_Burn_Rate 1
Health_Min 700
Health_Max 1000
Health 1000
Bumper_SelfDamageMultiplier 0.2
Default_Battery 7a4937c718bc46b79d38c23efb543cf4
Exit 3
Engine Boat
Trunk_Storage_X 5
Trunk_Storage_Y 3
Drops_Table_ID 4203
Drops_Min 3
Drops_Max 5
Cam_Driver_Offset -0.3
Explosion 4106
IgnitionAudioClip core.masterbundle:Sounds/CarIgnition.mp3
Has_Clip_Prefab false
PaintableSections
[
{
Path Model_0
MaterialIndex 0
}
]
DefaultPaintColor_Mode RandomHueOrGrayscale
DefaultPaintColor_Configuration
{
MinSaturation 0.15
MaxSaturation 0.7
MinValue 0.15
MaxValue 0.9
GrayscaleChance 0.1
}
Valid_Speed_Up 200
Valid_Speed_Horizontal 200
Valid_Speed_Down 200