Boat
Engine Type
68 KPH (42 MPH)
Forward Speed
18 KPH (11 MPH)
Reverse Speed
900 HP
Health
15 (5 x 3)
Trunk Storage
1,750 L
Fuel Capacity
1.20 L/s
Fuel Burn Rate
24 minutes, 18 seconds
Full Tank Runtime
Yes
Can Be Locked
How vehicle spawns work
Each dot is a fixed vehicle spawn point. The server keeps the map populated up to a global vehicle cap. Whenever it decides to spawn one, it picks a random open spawn point (skipping any with another vehicle within ~8 metres), then rolls that point's table to choose which vehicle to spawn.
Vehicles only respawn after the previous one is destroyed, drowned, or
abandoned for Vehicles.Respawn_Time. The
Drop Chance column is the pool-relative weight: a
100% entry means this vehicle is the only candidate in
that pool, but the cap still limits how many exist at once.
Some maps use redirector assets, so the same spawn point can occasionally produce a re-skinned variant of the same base vehicle.
Dinghy
Where to find this Vehicle
| Spawn Id | Spawn Name | Drop Chance | Map Points | Pool Size |
|---|---|---|---|---|
| 61014 | dinghy Inline | 100.00 % | — | 1 |
GUID c72db0f607514501805087c613e3be80
Type Vehicle
Rarity Epic
ID 4026
Speed_Min -4
Speed_Max 15
Steer_Min 32
Steer_Max 16
Fuel_Min 250
Fuel_Max 500
Fuel 1750
Fuel_Burn_Rate 1.2
Health_Min 600
Health_Max 900
Health 900
Bumper_SelfDamageMultiplier 0.2
Default_Battery 7a4937c718bc46b79d38c23efb543cf4
Exit 3
Engine Boat
Trunk_Storage_X 5
Trunk_Storage_Y 3
Drops_Table_ID 4203
Drops_Min 3
Drops_Max 5
Explosion 4106
IgnitionAudioClip core.masterbundle:Sounds/CarIgnition.mp3
Has_Clip_Prefab false
PaintableSections
[
{
Path Model_0
MaterialIndex 0
}
]
DefaultPaintColor_Mode RandomHueOrGrayscale
DefaultPaintColor_Configuration
{
MinSaturation 0.15
MaxSaturation 0.7
MinValue 0.15
MaxValue 0.9
GrayscaleChance 0.1
}
Valid_Speed_Up 200
Valid_Speed_Horizontal 200
Valid_Speed_Down 200