Car

Engine Type

54 KPH (34 MPH)

Forward Speed

27 KPH (17 MPH)

Reverse Speed

1,400 HP

Health

100 (10 x 10)

Trunk Storage

1

Turret Seats

3,000 L

Fuel Capacity

1.50 L/s

Fuel Burn Rate

33 minutes, 20 seconds

Full Tank Runtime

Yes

Can Be Locked

How vehicle spawns work

Each dot is a fixed vehicle spawn point. The server keeps the map populated up to a global vehicle cap. Whenever it decides to spawn one, it picks a random open spawn point (skipping any with another vehicle within ~8 metres), then rolls that point's table to choose which vehicle to spawn.

Vehicles only respawn after the previous one is destroyed, drowned, or abandoned for Vehicles.Respawn_Time. The Drop Chance column is the pool-relative weight: a 100% entry means this vehicle is the only candidate in that pool, but the cap still limits how many exist at once.

Some maps use redirector assets, so the same spawn point can occasionally produce a re-skinned variant of the same base vehicle.

City Bus Where to find this Vehicle
100%
California 2 map chart
Hidden location
Spawn points exist outside the visible map area.
Outside the map
This spawn is outside the visible chart area.
Tap to open full map
Transit Inline 100.0 %
No spawns on map.
No vendors trade this.
Points = locations on map. Chance = drop chance per spawn. × = avg items per harvest.
Spawn Tables
Spawn Id Spawn Name Drop Chance Map Points Pool Size
61006 Transit Inline 100.00 % 1
CA_Bus.dat
GUID 2f81111b963a4c42a62288986e82095e
Type Vehicle
Has_Clip_Prefab false
Rarity Uncommon
ID 4125

Speed_Min -6
Speed_Max 12

Steer_Min 14
Steer_Max 24

Brake 32

Exit 3

Fuel_Min 600
Fuel_Max 1200
Fuel 3000
Fuel_Burn_Rate 1.5

Health_Min 900
Health_Max 1400
Health 1400

Bumper_SelfDamageMultiplier 0.2

Default_Battery 7a4937c718bc46b79d38c23efb543cf4
Tire_ID 4707

Trunk_Storage_X 10
Trunk_Storage_Y 10

Explosion 4104

Cam_Follow_Distance 8

IgnitionAudioClip Sounds/Vehicles/New/Ignition_2.mp3
HornAudioClip Sounds/Vehicles/New/Horn_0.wav

Drops_Table_ID 4203
Drops_Min 3
Drops_Max 6

ExplosionBurnMaterialSections
[
	{
		Path Model_0
		MaterialIndex 0
	}
	{
		Path Model_1
		MaterialIndex 0
	}
	{
		Path Model_2
		MaterialIndex 0
	}
	{
		Path Model_3
		MaterialIndex 0
	}
	{
		Path Model_4
		MaterialIndex 0
	}
	{
		Path Model_5
		MaterialIndex 0
	}
	{
		Path Doors/Door_0/Left
		MaterialIndex 0
	}
	{
		Path Doors/Door_0/Right
		MaterialIndex 0
	}
	{
		Path Doors/Door_1/Left
		MaterialIndex 0
	}
	{
		Path Doors/Door_1/Right
		MaterialIndex 0
	}
	{
		Path Objects/Seat_0
		MaterialIndex 0
	}
	{
		Path Objects/Seat_1
		MaterialIndex 0
	}
	{
		Path Objects/Seat_2
		MaterialIndex 0
	}
	{
		Path Objects/Seat_3
		MaterialIndex 0
	}
	{
		Path Objects/Seat_4
		MaterialIndex 0
	}
	{
		Path Objects/Seat_5
		MaterialIndex 0
	}
	{
		Path Objects/Seat_6
		MaterialIndex 0
	}
	{
		Path Objects/Seat_7
		MaterialIndex 0
	}
	{
		Path Objects/Seat_8
		MaterialIndex 0
	}
	{
		Path Objects/Seat_9
		MaterialIndex 0
	}
	{
		Path Objects/Seat_10
		MaterialIndex 0
	}
	{
		Path Objects/Seat_11
		MaterialIndex 0
	}
	{
		Path Objects/Seat_12
		MaterialIndex 0
	}
	{
		Path Objects/Steer
		MaterialIndex 0
	}
	{
		Path Objects/Interior
		MaterialIndex 0
	}
]

WheelConfigurations
[
	{
		WheelColliderPath Tires/Tire_0
		IsColliderSteered true
		IsColliderPowered true
		ModelPath Wheels/Wheel_0
		ModelUseColliderPose true
	}
	{
		WheelColliderPath Tires/Tire_1
		IsColliderSteered true
		IsColliderPowered true
		ModelPath Wheels/Wheel_1
		ModelUseColliderPose true
	}
	{
		WheelColliderPath Tires/Tire_2
		IsColliderSteered false
		IsColliderPowered true
		ModelPath Wheels/Wheel_2
		ModelUseColliderPose true
	}
	{
		WheelColliderPath Tires/Tire_3
		IsColliderSteered false
		IsColliderPowered true
		ModelPath Wheels/Wheel_3
		ModelUseColliderPose true
	}
]

ReverseGearRatio 12.1
ForwardGearRatios
[
	16.2
	18.8
]
GearShift_Duration 0.2
GearShift_Interval 0.5
EngineIdleRPM 1000
EngineMaxRPM 7000
GearShift_UpThresholdRPM 3500
EngineMaxTorque 3.6

EngineSound_Type EngineRPMSimple
EngineSound
{
	IdlePitch 1.0
	IdleVolume 0.75
	MaxPitch 2
	MaxVolume 1.0
}


Turrets 1
Turret_0_Seat_Index 0
Turret_0_Item_ID 6408
Turret_0_Yaw_Min -160
Turret_0_Yaw_Max 160
Turret_0_Pitch_Min 55
Turret_0_Pitch_Max 110

Carjack_Force_Multiplier 6

Valid_Speed_Up 200
Valid_Speed_Horizontal 200
Valid_Speed_Down 200