Car

Engine Type

77 KPH (48 MPH)

Forward Speed

27 KPH (17 MPH)

Reverse Speed

800 HP

Health

18 (6 x 3)

Trunk Storage

1

Turret Seats

1,200 L

Fuel Capacity

1.00 L/s

Fuel Burn Rate

20 minutes

Full Tank Runtime

Yes

Can Be Locked

How vehicle spawns work

Each dot is a fixed vehicle spawn point. The server keeps the map populated up to a global vehicle cap. Whenever it decides to spawn one, it picks a random open spawn point (skipping any with another vehicle within ~8 metres), then rolls that point's table to choose which vehicle to spawn.

Vehicles only respawn after the previous one is destroyed, drowned, or abandoned for Vehicles.Respawn_Time. The Drop Chance column is the pool-relative weight: a 100% entry means this vehicle is the only candidate in that pool, but the cap still limits how many exist at once.

Some maps use redirector assets, so the same spawn point can occasionally produce a re-skinned variant of the same base vehicle.

Hatchback Where to find this Vehicle
100%
California 2 map chart
Hidden location
Spawn points exist outside the visible map area.
Outside the map
This spawn is outside the visible chart area.
Tap to open full map
Hatchback 99.9 %
Civilian Vehicles 14.4 %
Civilian Vehicles Desert 11.5 %
No spawns on map.
No vendors trade this.
Points = locations on map. Chance = drop chance per spawn. × = avg items per harvest.
Spawn Tables
Spawn Id Spawn Name Drop Chance Map Points Pool Size
4218 CA Hatchback 99.90 % 2
4216 CA Civilian Vehicles 14.41 % 14
4225 CA Civilian Vehicles Desert 11.53 % 15
CA_Hatchback.dat
GUID 4c2b7bb3b1d14b91b049e58613d1324a
Type Vehicle
Has_Clip_Prefab false
Rarity Uncommon
ID 4002

Speed_Min -6
Speed_Max 17

Steer_Min 14
Steer_Max 28

Brake 28

Fuel_Min 200
Fuel_Max 400
Fuel 1200
Fuel_Burn_Rate 1

Health_Min 500
Health_Max 800
Health 800

Bumper_SelfDamageMultiplier 0.2

Default_Battery 7a4937c718bc46b79d38c23efb543cf4
Tire_ID 4707

Trunk_Storage_X 6
Trunk_Storage_Y 3

Explosion 4104

Drops_Table_ID 4203
Drops_Min 3
Drops_Max 5

IgnitionAudioClip Sounds/Vehicles/New/Ignition_1.mp3
HornAudioClip Sounds/Vehicles/New/Horn_0.wav

PaintableSections
[
	{
		Path Model_0
		MaterialIndex 0
	}
	{
		Path Model_1
		MaterialIndex 0
	}
	{
		Path Model_2
		MaterialIndex 0
	}
]

DefaultPaintColors
[
	"#353535" // Original Black
	"#37658c" // Original Blue
	"#2e642e" // Original Green
	"#bd6e27" // Original Orange
	"#8b8c91" // Californian Silver
	"#9a2525" // Original Red
	"#d4d4d4" // Original White
	"#cdaa1e" // Original Yellow
]

WheelConfigurations
[
	{
		WheelColliderPath Tires/Tire_0
		IsColliderSteered true
		IsColliderPowered true
		ModelPath Wheels/Wheel_0
		ModelUseColliderPose true
	}
	{
		WheelColliderPath Tires/Tire_1
		IsColliderSteered true
		IsColliderPowered true
		ModelPath Wheels/Wheel_1
		ModelUseColliderPose true
	}
	{
		WheelColliderPath Tires/Tire_2
		IsColliderSteered false
		IsColliderPowered true
		ModelPath Wheels/Wheel_2
		ModelUseColliderPose true
	}
	{
		WheelColliderPath Tires/Tire_3
		IsColliderSteered false
		IsColliderPowered true
		ModelPath Wheels/Wheel_3
		ModelUseColliderPose true
	}
]

ReverseGearRatio 6.4
ForwardGearRatios
[
	7.8
	8.5
]
GearShift_Duration 0.2
GearShift_Interval 0.5
EngineIdleRPM 1000
EngineMaxRPM 6000
GearShift_UpThresholdRPM 2600
EngineMaxTorque 6.5

EngineSound_Type EngineRPMSimple
EngineSound
{
	IdlePitch 1.0
	IdleVolume 0.75
	MaxPitch 2
	MaxVolume 1.0
}


Turrets 1
Turret_0_Seat_Index 0
Turret_0_Item_ID 6408
Turret_0_Yaw_Min -160
Turret_0_Yaw_Max 160
Turret_0_Pitch_Min 55
Turret_0_Pitch_Max 110

Carjack_Force_Multiplier 2

Valid_Speed_Up 200
Valid_Speed_Horizontal 200
Valid_Speed_Down 200