Car
Engine Type
104 KPH (64 MPH)
Forward Speed
23 KPH (14 MPH)
Reverse Speed
800 HP
Health
30 (6 x 5)
Trunk Storage
1,500 L
Fuel Capacity
1.00 L/s
Fuel Burn Rate
25 minutes
Full Tank Runtime
Yes
Can Be Locked
How vehicle spawns work
Each dot is a fixed vehicle spawn point. The server keeps the map populated up to a global vehicle cap. Whenever it decides to spawn one, it picks a random open spawn point (skipping any with another vehicle within ~8 metres), then rolls that point's table to choose which vehicle to spawn.
Vehicles only respawn after the previous one is destroyed, drowned, or
abandoned for Vehicles.Respawn_Time. The
Drop Chance column is the pool-relative weight: a
100% entry means this vehicle is the only candidate in
that pool, but the cap still limits how many exist at once.
Some maps use redirector assets, so the same spawn point can occasionally produce a re-skinned variant of the same base vehicle.
Merc
Where to find this Vehicle
| Spawn Id | Spawn Name | Drop Chance | Map Points | Pool Size |
|---|---|---|---|---|
| 4224 | CA Merc | 100.00 % | — | 1 |
GUID 80433c082e42499fbe93d8352bf4dae4
Type Vehicle
Has_Clip_Prefab false
Rarity Rare
ID 4009
Speed_Min -5
Speed_Max 23
Steer_Min 14
Steer_Max 30
Brake 64
Fuel_Min 200
Fuel_Max 400
Fuel 1500
Fuel_Burn_Rate 1
Health_Min 500
Health_Max 800
Health 800
Bumper_SelfDamageMultiplier 0.2
Default_Battery 7a4937c718bc46b79d38c23efb543cf4
Tire_ID 4707
Traction
Trunk_Storage_X 6
Trunk_Storage_Y 5
Explosion 4104
Drops_Table_ID 4203
Drops_Min 3
Drops_Max 5
IgnitionAudioClip Sounds/Vehicles/New/Ignition_1.mp3
HornAudioClip Sounds/Vehicles/New/Horn_0.wav
PaintableSections
[
{
Path Model_0
MaterialIndex 0
}
{
Path Model_1
MaterialIndex 0
}
{
Path Model_2
MaterialIndex 0
}
]
DefaultPaintColors
[
"#353535" // Original Black
"#8b8c91" // Californian Silver
"#d4d4d4" // Original White
]
WheelConfigurations
[
{
WheelColliderPath Tires/Tire_0
IsColliderSteered true
IsColliderPowered true
ModelPath Wheels/Wheel_0
ModelUseColliderPose true
}
{
WheelColliderPath Tires/Tire_1
IsColliderSteered true
IsColliderPowered true
ModelPath Wheels/Wheel_1
ModelUseColliderPose true
}
{
WheelColliderPath Tires/Tire_2
IsColliderSteered false
IsColliderPowered true
ModelPath Wheels/Wheel_2
ModelUseColliderPose true
}
{
WheelColliderPath Tires/Tire_3
IsColliderSteered false
IsColliderPowered true
ModelPath Wheels/Wheel_3
ModelUseColliderPose true
}
]
ReverseGearRatio 6.4
ForwardGearRatios
[
8.2
9.4
]
GearShift_Duration 0.1
GearShift_Interval 0.5
EngineIdleRPM 1000
EngineMaxRPM 6000
GearShift_UpThresholdRPM 3000
EngineMaxTorque 6.5
EngineSound_Type EngineRPMSimple
EngineSound
{
IdlePitch 1.0
IdleVolume 0.75
MaxPitch 2
MaxVolume 1.0
}
Carjack_Force_Multiplier 2
Valid_Speed_Up 200
Valid_Speed_Horizontal 200
Valid_Speed_Down 200